mirror of
https://github.com/HarbourMasters/Shipwright.git
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255 lines
11 KiB
C
255 lines
11 KiB
C
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#pragma once
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#define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidSkel[] = dgGraveyardKidSkel;
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#else
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static const char gGraveyardKidSkel[] __attribute__((aligned (2))) = dgGraveyardKidSkel;
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#endif
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#define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL;
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#else
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static const char gGraveyardKidTorsoDL[] __attribute__((aligned (2))) = dgGraveyardKidTorsoDL;
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#endif
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#define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL;
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#else
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static const char gGraveyardKidLeftThighDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftThighDL;
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#endif
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#define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL;
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#else
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static const char gGraveyardKidLeftShinDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftShinDL;
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#endif
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#define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL;
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#else
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static const char gGraveyardKidLeftFootDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftFootDL;
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#endif
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#define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL;
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#else
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static const char gGraveyardKidRightThighDL[] __attribute__((aligned (2))) = dgGraveyardKidRightThighDL;
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#endif
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#define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL;
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#else
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static const char gGraveyardKidRightShinDL[] __attribute__((aligned (2))) = dgGraveyardKidRightShinDL;
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#endif
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#define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL;
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#else
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static const char gGraveyardKidRightFootDL[] __attribute__((aligned (2))) = dgGraveyardKidRightFootDL;
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#endif
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#define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL;
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#else
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static const char gGraveyardKidChestDL[] __attribute__((aligned (2))) = dgGraveyardKidChestDL;
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#endif
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#define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL;
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#else
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static const char gGraveyardKidLeftUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftUpperArmDL;
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#endif
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#define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL;
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#else
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static const char gGraveyardKidLeftArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftArmDL;
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#endif
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#define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL;
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#else
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static const char gGraveyardKidLeftHandDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftHandDL;
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#endif
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#define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL;
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#else
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static const char gGraveyardKidRightUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightUpperArmDL;
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#endif
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#define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL;
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#else
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static const char gGraveyardKidRightArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightArmDL;
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#endif
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#define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL;
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#else
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static const char gGraveyardKidRightHandDL[] __attribute__((aligned (2))) = dgGraveyardKidRightHandDL;
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#endif
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#define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL;
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#else
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static const char gGraveyardKidHeadDL[] __attribute__((aligned (2))) = dgGraveyardKidHeadDL;
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#endif
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#define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim;
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#else
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static const char gGraveyardKidWalkAnim[] __attribute__((aligned (2))) = dgGraveyardKidWalkAnim;
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#endif
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#define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim;
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#else
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static const char gGraveyardKidSwingStickUpAnim[] __attribute__((aligned (2))) = dgGraveyardKidSwingStickUpAnim;
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#endif
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#define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim;
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#else
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static const char gGraveyardKidGrabStickTwoHandsAnim[] __attribute__((aligned (2))) = dgGraveyardKidGrabStickTwoHandsAnim;
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#endif
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#define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim;
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#else
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static const char gGraveyardKidIdleAnim[] __attribute__((aligned (2))) = dgGraveyardKidIdleAnim;
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#endif
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#define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex;
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#else
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static const char gGraveyardKidEyesOpenTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesOpenTex;
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#endif
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#define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex;
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#else
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static const char gGraveyardKidEyesHalfTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesHalfTex;
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#endif
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#define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex;
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#else
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static const char gGraveyardKidEyesClosedTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesClosedTex;
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#endif
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#define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT;
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#else
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static const char gGraveyardKidTLUT[] __attribute__((aligned (2))) = dgGraveyardKidTLUT;
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#endif
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#define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex;
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#else
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static const char gGraveyardKidGradientTex[] __attribute__((aligned (2))) = dgGraveyardKidGradientTex;
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#endif
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#define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex;
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#else
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static const char gGraveyardKidPantsTex[] __attribute__((aligned (2))) = dgGraveyardKidPantsTex;
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#endif
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#define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex;
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#else
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static const char gGraveyardKidBoot1Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot1Tex;
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#endif
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#define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex;
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#else
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static const char gGraveyardKidBoot2Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot2Tex;
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#endif
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#define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex;
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#else
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static const char gGraveyardKidHairTex[] __attribute__((aligned (2))) = dgGraveyardKidHairTex;
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#endif
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#define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex;
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#else
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static const char gGraveyardKidEarTex[] __attribute__((aligned (2))) = dgGraveyardKidEarTex;
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#endif
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#define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex;
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#else
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static const char gGraveyardKidNoseTex[] __attribute__((aligned (2))) = dgGraveyardKidNoseTex;
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#endif
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#define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex;
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#else
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static const char gGraveyardKidMouthTex[] __attribute__((aligned (2))) = dgGraveyardKidMouthTex;
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#endif
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#define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex;
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#else
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static const char gGraveyardKidShirt1Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt1Tex;
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#endif
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#define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex;
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#else
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static const char gGraveyardKidShirt2Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt2Tex;
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#endif
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#define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex;
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#else
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static const char gGraveyardKidFingersTex[] __attribute__((aligned (2))) = dgGraveyardKidFingersTex;
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#endif
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#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;
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#else
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static const char gGraveyardKidStickTex[] __attribute__((aligned (2))) = dgGraveyardKidStickTex;
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#endif
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