#pragma once #define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidSkel[] = dgGraveyardKidSkel; #else static const char gGraveyardKidSkel[] __attribute__((aligned (2))) = dgGraveyardKidSkel; #endif #define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL; #else static const char gGraveyardKidTorsoDL[] __attribute__((aligned (2))) = dgGraveyardKidTorsoDL; #endif #define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL; #else static const char gGraveyardKidLeftThighDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftThighDL; #endif #define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL; #else static const char gGraveyardKidLeftShinDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftShinDL; #endif #define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL; #else static const char gGraveyardKidLeftFootDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftFootDL; #endif #define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL; #else static const char gGraveyardKidRightThighDL[] __attribute__((aligned (2))) = dgGraveyardKidRightThighDL; #endif #define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL; #else static const char gGraveyardKidRightShinDL[] __attribute__((aligned (2))) = dgGraveyardKidRightShinDL; #endif #define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL; #else static const char gGraveyardKidRightFootDL[] __attribute__((aligned (2))) = dgGraveyardKidRightFootDL; #endif #define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL; #else static const char gGraveyardKidChestDL[] __attribute__((aligned (2))) = dgGraveyardKidChestDL; #endif #define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL; #else static const char gGraveyardKidLeftUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftUpperArmDL; #endif #define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL; #else static const char gGraveyardKidLeftArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftArmDL; #endif #define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL; #else static const char gGraveyardKidLeftHandDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftHandDL; #endif #define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL; #else static const char gGraveyardKidRightUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightUpperArmDL; #endif #define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL; #else static const char gGraveyardKidRightArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightArmDL; #endif #define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL; #else static const char gGraveyardKidRightHandDL[] __attribute__((aligned (2))) = dgGraveyardKidRightHandDL; #endif #define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL; #else static const char gGraveyardKidHeadDL[] __attribute__((aligned (2))) = dgGraveyardKidHeadDL; #endif #define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim; #else static const char gGraveyardKidWalkAnim[] __attribute__((aligned (2))) = dgGraveyardKidWalkAnim; #endif #define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim; #else static const char gGraveyardKidSwingStickUpAnim[] __attribute__((aligned (2))) = dgGraveyardKidSwingStickUpAnim; #endif #define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim; #else static const char gGraveyardKidGrabStickTwoHandsAnim[] __attribute__((aligned (2))) = dgGraveyardKidGrabStickTwoHandsAnim; #endif #define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim; #else static const char gGraveyardKidIdleAnim[] __attribute__((aligned (2))) = dgGraveyardKidIdleAnim; #endif #define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex; #else static const char gGraveyardKidEyesOpenTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesOpenTex; #endif #define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex; #else static const char gGraveyardKidEyesHalfTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesHalfTex; #endif #define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex; #else static const char gGraveyardKidEyesClosedTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesClosedTex; #endif #define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT; #else static const char gGraveyardKidTLUT[] __attribute__((aligned (2))) = dgGraveyardKidTLUT; #endif #define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex; #else static const char gGraveyardKidGradientTex[] __attribute__((aligned (2))) = dgGraveyardKidGradientTex; #endif #define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex; #else static const char gGraveyardKidPantsTex[] __attribute__((aligned (2))) = dgGraveyardKidPantsTex; #endif #define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex; #else static const char gGraveyardKidBoot1Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot1Tex; #endif #define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex; #else static const char gGraveyardKidBoot2Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot2Tex; #endif #define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex; #else static const char gGraveyardKidHairTex[] __attribute__((aligned (2))) = dgGraveyardKidHairTex; #endif #define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex; #else static const char gGraveyardKidEarTex[] __attribute__((aligned (2))) = dgGraveyardKidEarTex; #endif #define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex; #else static const char gGraveyardKidNoseTex[] __attribute__((aligned (2))) = dgGraveyardKidNoseTex; #endif #define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex; #else static const char gGraveyardKidMouthTex[] __attribute__((aligned (2))) = dgGraveyardKidMouthTex; #endif #define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex; #else static const char gGraveyardKidShirt1Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt1Tex; #endif #define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex; #else static const char gGraveyardKidShirt2Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt2Tex; #endif #define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex; #else static const char gGraveyardKidFingersTex[] __attribute__((aligned (2))) = dgGraveyardKidFingersTex; #endif #define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex" #ifdef _WIN32 static const __declspec(align(2)) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex; #else static const char gGraveyardKidStickTex[] __attribute__((aligned (2))) = dgGraveyardKidStickTex; #endif