.. |
boost_custom/container_hash
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Add manual seed input for rando generation (#2057)
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2023-01-25 18:33:27 -05:00 |
libc
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
tables
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Add scene table (#3131)
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2023-09-01 11:46:19 -05:00 |
align_asset_macro.h
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Simplify Asset Headers (#2474)
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2023-03-02 15:37:47 +01:00 |
alignment.h
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[docs] Upstream updates 1 (#1955)
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2022-11-30 00:28:57 +01:00 |
alloca.h
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Linux/GCC Support (#28)
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2022-05-11 13:18:24 -04:00 |
command_macros_base.h
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Big-endian support (#909)
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2022-07-27 23:50:56 +02:00 |
fp.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
functions.h
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Actor Nametag System (#3083)
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2023-08-20 12:59:23 -05:00 |
global.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
ichain.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
macro.inc
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
macros.h
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Add scene table (#3131)
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2023-09-01 11:46:19 -05:00 |
message_data_fmt.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
message_data_static.h
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Randomizer v2 (#1065)
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2022-09-21 00:50:22 -04:00 |
message_data_textbox_types.h
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Randomizer v2 (#1065)
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2022-09-21 00:50:22 -04:00 |
regs.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
segment_symbols.h
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Linux crash handler (#1209)
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2022-08-31 22:59:38 -04:00 |
sequence.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
sfx.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
unk.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
variables.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
vt.h
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Disable BEL char by default when terminal attached (#2306)
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2023-01-17 15:18:13 -05:00 |
z64.h
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Mirrored world enhancement (#1569)
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2023-06-13 08:46:15 -04:00 |
z64actor.h
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Enhancement: Enemy Health Bar (#3035)
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2023-07-12 21:55:24 -04:00 |
z64animation.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64audio.h
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Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
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2023-03-12 15:55:25 -04:00 |
z64bgcheck.h
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
z64camera.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64collision_check.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
z64cutscene_commands.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
z64cutscene.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64dma.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64effect.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64elf_message.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64environment.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
z64interface.h
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DPad items
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2022-06-22 23:13:32 -04:00 |
z64item.h
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Rework Get Item Table to be more flexible for adding custom items (#1050)
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2022-08-23 20:11:38 -04:00 |
z64light.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64map_mark.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64math.h
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Move Game Saving to Separate Thread (#2820)
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2023-05-05 17:20:34 -04:00 |
z64object.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
z64player.h
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Flags stuff (#3014)
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2023-06-20 11:54:02 -04:00 |
z64save.h
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Flags stuff (#3014)
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2023-06-20 11:54:02 -04:00 |
z64scene.h
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Add scene table (#3131)
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2023-09-01 11:46:19 -05:00 |
z64skin.h
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
z64transition.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |