mirror of
https://github.com/HarbourMasters/Shipwright.git
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4cbf3a5621
* Update z_fishing documentation from decomp * undo sCameraAt/Eye rename * forgot to include these defines Heehee * adding enums, settings * adding more stuff back in * more work * we're literally typing words into computer * include unordered map maybe this fixes mac build idk * wahoo * hmm * add make sure disabled flag gets popped * poggers in the chat? * doing some refactoring * fixing build * documentation, moving fishsanity instance to rando * move FS back to context, fixing build, mod progress since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context * moving some stuff around * it's starting to get real in here * ELIMINATE FISHSANITYMETA * IT WROKS * Update trackers, fix pond fish flagging * ZD fish shuffle initial checkpoint * ZD fish "working" aside from the crashing * wrapping up * fix for partial pond shuffle * remove misc. unrelated debugconsole modification * updating GI model * get build working * add a todo for this * removeoopsie * Rework hints a bit * update hint loc * Use visual indicator instead of despawning caught fish --------- Co-authored-by: jordanpg <jordanpg@users.noreply.github.com> |
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.. | ||
boost_custom/container_hash | ||
libc | ||
tables | ||
align_asset_macro.h | ||
alignment.h | ||
alloca.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
macro.inc | ||
macros.h | ||
message_data_fmt.h | ||
message_data_static.h | ||
message_data_textbox_types.h | ||
regs.h | ||
segment_symbols.h | ||
sequence.h | ||
sfx.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor_enum.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64cutscene_commands.h | ||
z64cutscene.h | ||
z64dma.h | ||
z64effect.h | ||
z64elf_message.h | ||
z64environment.h | ||
z64interface.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene_enum.h | ||
z64scene.h | ||
z64skin.h | ||
z64transition.h |