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2822dfc3f3
* Convert ocarina buttons & skip scarecrow song to VB * Move most of boss rush & rupee/key counters to VB * Move BossRush_HandleCompleteBoss to VB * Convert boss timestamps to VB * Move being able to open doors to VB * Convert Entrance_OverrideWeatherState to VB * Move boss souls to hook_handlers.cpp * Update hook_handlers.cpp * Move infinite upgrades to hook_handlers.cpp * Move skeleton key to hook_handlers.cpp * Move swim and child wallet to hook_handlers.cpp * Move ganons boss key to hook_handlers.cpp * Move triforce hunt to hook_handlers.cpp * Move randomizer sheik spawn to hook_handlers.cpp * Update BossRush.h * Convert spoiling items to VB * Move load game stuff to hook_handlers.cpp * Move warp song handling to hook_handlers.cpp * Convert being able to play bowling to VB * Move shooting gallery man handling to hook_handlers.cpp * Move spirit temple silver block removal to hook_handlers.cpp * Fix build * Move last beehive stuff to hook_handlers.cpp * Fix build * Add VB_CLOSE_PAUSE_MENU * Add VB_BE_ABLE_TO_SAVE * Add VB_RENDER_YES_ON_CONTINUE_PROMPT * Add VB_SPAWN_BLUE_WARP * Add VB_BLUE_WARP_ADULT_WARP_OUT * Add VB_BG_BREAKWALL_BREAK * Convert Saria stuff to VB * Remove now unused check * Add VB_GANON_HEAL_BEFORE_FIGHT * Update hook_handlers.cpp * Fix blue warp offsets * Fixes from review * Improve documentation * Update BossRush.cpp * Fix my stupidity * Fix #4327 * Update hook_handlers.cpp * Fix blue warps * Use ultralib types & clean header * Replace options amount macro with BR_OPTIONS_MAX * Remove unused includes * Remove accidental line doubling * Tweaks to boss rush (#6) * Update GameInteractor_HookTable.h --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> |
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.. | ||
boost_custom/container_hash | ||
libc | ||
tables | ||
align_asset_macro.h | ||
alignment.h | ||
alloca.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
macro.inc | ||
macros.h | ||
message_data_fmt.h | ||
message_data_static.h | ||
message_data_textbox_types.h | ||
regs.h | ||
segment_symbols.h | ||
sequence.h | ||
sfx.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor_enum.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64cutscene_commands.h | ||
z64cutscene.h | ||
z64dma.h | ||
z64effect.h | ||
z64elf_message.h | ||
z64environment.h | ||
z64interface.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene_enum.h | ||
z64scene.h | ||
z64skin.h | ||
z64transition.h |