Shipwright/soh/assets/scenes/overworld/spot10/spot10_scene.h
2023-03-02 15:37:47 +01:00

34 lines
1.9 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98"
static const ALIGN_ASSET(2) char spot10_sceneCollisionHeader_00AC98[] = dspot10_sceneCollisionHeader_00AC98;
#define dspot10_sceneTex_00FC30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00FC30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00FC30[] = dspot10_sceneTex_00FC30;
#define dspot10_sceneTex_00EA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00EA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00EA30[] = dspot10_sceneTex_00EA30;
#define dspot10_sceneTex_00DA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00DA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00DA30[] = dspot10_sceneTex_00DA30;
#define dspot10_sceneTex_00F430 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00F430"
static const ALIGN_ASSET(2) char spot10_sceneTex_00F430[] = dspot10_sceneTex_00F430;
#define dspot10_sceneTex_00F230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00F230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00F230[] = dspot10_sceneTex_00F230;
#define dspot10_sceneTex_00C230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00C230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00C230[] = dspot10_sceneTex_00C230;
#define dspot10_sceneTex_00CA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00CA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00CA30[] = dspot10_sceneTex_00CA30;
#define dspot10_sceneTex_00D230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00D230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00D230[] = dspot10_sceneTex_00D230;
#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98"
#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98"