#pragma once #include "align_asset_macro.h" #define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98" static const ALIGN_ASSET(2) char spot10_sceneCollisionHeader_00AC98[] = dspot10_sceneCollisionHeader_00AC98; #define dspot10_sceneTex_00FC30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00FC30" static const ALIGN_ASSET(2) char spot10_sceneTex_00FC30[] = dspot10_sceneTex_00FC30; #define dspot10_sceneTex_00EA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00EA30" static const ALIGN_ASSET(2) char spot10_sceneTex_00EA30[] = dspot10_sceneTex_00EA30; #define dspot10_sceneTex_00DA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00DA30" static const ALIGN_ASSET(2) char spot10_sceneTex_00DA30[] = dspot10_sceneTex_00DA30; #define dspot10_sceneTex_00F430 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00F430" static const ALIGN_ASSET(2) char spot10_sceneTex_00F430[] = dspot10_sceneTex_00F430; #define dspot10_sceneTex_00F230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00F230" static const ALIGN_ASSET(2) char spot10_sceneTex_00F230[] = dspot10_sceneTex_00F230; #define dspot10_sceneTex_00C230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00C230" static const ALIGN_ASSET(2) char spot10_sceneTex_00C230[] = dspot10_sceneTex_00C230; #define dspot10_sceneTex_00CA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00CA30" static const ALIGN_ASSET(2) char spot10_sceneTex_00CA30[] = dspot10_sceneTex_00CA30; #define dspot10_sceneTex_00D230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00D230" static const ALIGN_ASSET(2) char spot10_sceneTex_00D230[] = dspot10_sceneTex_00D230; #define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98" #define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98"