Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.h
2023-03-02 15:37:47 +01:00

15 lines
796 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdan_room_22DL_000B00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22DL_000B00"
static const ALIGN_ASSET(2) char HAKAdan_room_22DL_000B00[] = dHAKAdan_room_22DL_000B00;
#define dHAKAdan_room_22Tex_0011A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0011A8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0011A8[] = dHAKAdan_room_22Tex_0011A8;
#define dHAKAdan_room_22Tex_000FA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_000FA8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_000FA8[] = dHAKAdan_room_22Tex_000FA8;
#define dHAKAdan_room_22Tex_0021A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0021A8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0021A8[] = dHAKAdan_room_22Tex_0021A8;