Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.h

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#pragma once
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#include "align_asset_macro.h"
#define dHAKAdan_room_22DL_000B00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22DL_000B00"
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static const ALIGN_ASSET(2) char HAKAdan_room_22DL_000B00[] = dHAKAdan_room_22DL_000B00;
#define dHAKAdan_room_22Tex_0011A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0011A8"
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static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0011A8[] = dHAKAdan_room_22Tex_0011A8;
#define dHAKAdan_room_22Tex_000FA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_000FA8"
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static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_000FA8[] = dHAKAdan_room_22Tex_000FA8;
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#define dHAKAdan_room_22Tex_0021A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0021A8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0021A8[] = dHAKAdan_room_22Tex_0021A8;