Shipwright/soh/soh
Malkierian 42b35634a5 Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process.
Fixed loading and saving of blank sceneTimestamps due to default construction of data structures during JSON loading making all "empty" entries have scene and room of 0.

Moved SoH stats initialization to `gameplaystats.cpp` via `SaveManager::AddInitFunction`.
2023-05-12 15:18:26 -07:00
..
Enhancements Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process. 2023-05-12 15:18:26 -07:00
Extractor improve built in extraction detection (#2865) 2023-05-09 23:39:57 -04:00
resource Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
CrashHandlerExp.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
CrashHandlerExt.cpp Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
frame_interpolation.cpp Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) 2023-04-11 18:54:10 -04:00
frame_interpolation.h Experimental interpolation (#309) 2022-05-13 18:43:55 -04:00
GameMenuBar.cpp Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
GameMenuBar.hpp Phase 1: Separate ImGui Drawing From LUS (#1310) 2022-09-03 00:00:04 -04:00
GbiWrap.cpp spockalicious (#2751) 2023-04-27 19:20:41 -04:00
gu_pc.c add support for clang compiler (#592) 2022-07-10 10:51:12 -04:00
mixer.c Moves SoH mixer to SoH from LUS. (#2361) 2023-01-17 22:03:55 -05:00
mixer.h Moves SoH mixer to SoH from LUS. (#2361) 2023-01-17 22:03:55 -05:00
mq_asset_hacks.h fix for day/night textures (#2853) 2023-05-09 23:33:27 -04:00
OTRAudio.h Import libultraship as a submodule (#1943) 2022-11-14 11:22:34 +01:00
OTRGlobals.cpp reserved thread count (#2868) 2023-05-10 21:32:15 -04:00
OTRGlobals.h Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
SaveManager.cpp Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process. 2023-05-12 15:18:26 -07:00
SaveManager.h Moved sohStats to its own section, and moved the saving and loading to its own registered load and save functions within gameplaystats.cpp. Required making a new loader version for base without sohStats loading code. 2023-05-12 13:23:50 -07:00
stubs.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
UIWidgets.cpp Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
UIWidgets.hpp Cleanup of ImGui code (#2576) 2023-04-01 16:10:49 -04:00
util.cpp [#2165] Rename big key to boss key for spoiler files (#2170) 2022-12-12 21:58:32 -05:00
util.h Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
z_message_OTR.cpp Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
z_play_otr.cpp Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
z_scene_otr.cpp Bump LUS (#2855) 2023-05-07 23:01:12 -04:00