Shipwright/soh/soh/Enhancements
Malkierian 303fe7d906
Swap all cosmetics CVars to macros. (#4065)
Lots of renames.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-26 02:41:55 +00:00
..
audio CVar Macro Cleanup (#4062) 2024-04-21 10:25:06 -05:00
boss-rush Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
controls CVar Macro Cleanup (#4062) 2024-04-21 10:25:06 -05:00
cosmetics Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
crowd-control Remote GI Work (#3073) 2023-12-17 13:41:33 -06:00
custom-message Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392) 2024-02-15 19:20:12 -06:00
debugger All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
game-interactor Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
item-tables Add tableId to getItemEntry (#3064) 2023-12-04 07:52:39 -06:00
randomizer Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
resolution-editor Fix Internal Resolution format to use %.1f instead of %d (#3899) 2024-02-02 07:38:24 -06:00
speechsynthesizer tts: use `RawJson` resource + add `SpeechLogger` (#3998) 2024-03-05 22:21:15 -05:00
tts move `RawJson` to LUS (#4063) 2024-04-21 21:16:59 -04:00
bootcommands.c tweak: easy pause buffer to track inputs better (#3054) 2023-08-13 11:41:19 -04:00
bootcommands.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
debugconsole.cpp All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
debugconsole.h Implement GameInteractor & move CrowdControl and console commands to it (#2358) 2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
enemyrandomizer.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
enhancementTypes.h More Sword Toggle Options (#3889) 2024-02-15 20:15:44 -06:00
gamecommand.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
gameconsole.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameconsole.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameplaystats.cpp All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
gameplaystats.h Randomizer feature: Triforce Hunt (#3062) 2023-09-26 08:45:37 -05:00
gameplaystatswindow.h build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
gfx.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
gfx.h testing out item replacement (#416) 2022-07-11 20:11:07 -04:00
mods.cpp All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
mods.h Support hook unregistration (#3538) 2024-02-15 20:08:31 -06:00
n64_weird_frame_data.inc Add N64 weird frames and OOB Bombchus cvars (#602) 2022-07-06 18:46:01 -04:00
nametag.cpp Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
nametag.h Actor Nametag System (#3083) 2023-08-20 12:59:23 -05:00
pausewarp.c Fix Pause Warp Enhancement (#4036) 2024-04-20 11:01:16 -04:00
presets.cpp No Magic Numbers for Preset Location Exclusions (#3801) 2024-02-01 19:29:24 -06:00
presets.h Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
savestates.cpp docs: update `func_800FADF8` to `Audio_ResetActiveSequences` (#3471) 2023-12-26 13:30:49 -05:00
savestates.h Save states (#300) 2022-05-12 13:28:24 -04:00
savestates_extern.inc [zret] Port some documentation changes (#1164) 2022-08-16 21:53:28 -04:00