.. |
boost_custom/container_hash
|
Add manual seed input for rando generation (#2057)
|
2023-01-25 18:33:27 -05:00 |
libc
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
tables
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
alignment.h
|
[docs] Upstream updates 1 (#1955)
|
2022-11-30 00:28:57 +01:00 |
alloca.h
|
Linux/GCC Support (#28)
|
2022-05-11 13:18:24 -04:00 |
command_macros_base.h
|
Big-endian support (#909)
|
2022-07-27 23:50:56 +02:00 |
fp.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
functions.h
|
Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) (#2454)
|
2023-02-14 21:14:42 -05:00 |
global.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
ichain.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
macro.inc
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
macros.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
message_data_fmt.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
message_data_static.h
|
Randomizer v2 (#1065)
|
2022-09-21 00:50:22 -04:00 |
message_data_textbox_types.h
|
Randomizer v2 (#1065)
|
2022-09-21 00:50:22 -04:00 |
regs.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
segment_symbols.h
|
Linux crash handler (#1209)
|
2022-08-31 22:59:38 -04:00 |
sequence.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
sfx.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
unk.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
variables.h
|
Rando - Fix ice traps & get item logic (#2210)
|
2022-12-20 23:32:01 -05:00 |
vt.h
|
Disable BEL char by default when terminal attached (#2306)
|
2023-01-17 15:18:13 -05:00 |
z64.h
|
SoH now uses the multithreaded resource manager. (#2467)
|
2023-02-15 01:02:09 -05:00 |
z64actor.h
|
documentation: use NpcInteractInfo from zret (#2370)
|
2023-01-19 02:38:04 -05:00 |
z64animation.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64audio.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64bgcheck.h
|
Use PlayState instead of GlobalContext (#1927)
|
2022-11-06 09:24:34 +01:00 |
z64camera.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64collision_check.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
z64cutscene_commands.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
z64cutscene.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64dma.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64effect.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64elf_message.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64environment.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
z64interface.h
|
DPad items
|
2022-06-22 23:13:32 -04:00 |
z64item.h
|
Rework Get Item Table to be more flexible for adding custom items (#1050)
|
2022-08-23 20:11:38 -04:00 |
z64light.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64map_mark.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64math.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |
z64object.h
|
git subrepo clone https://github.com/HarbourMasters/soh.git
|
2022-03-22 02:51:23 +01:00 |
z64player.h
|
[docs] Upstream updates 1 (#1955)
|
2022-11-30 00:28:57 +01:00 |
z64save.h
|
Save skipped checks (#2476)
|
2023-02-14 20:50:59 -05:00 |
z64scene.h
|
Enable MQ Dungeons in Randomizer (#1828)
|
2022-10-21 21:43:37 -04:00 |
z64skin.h
|
Use PlayState instead of GlobalContext (#1927)
|
2022-11-06 09:24:34 +01:00 |
z64transition.h
|
refactor: use LUS 1.0 RC
|
2023-01-17 00:33:56 -05:00 |