Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.h
2023-02-16 13:32:01 -05:00

38 lines
1.7 KiB
C

#pragma once
#define dHAKAdanCH_sceneCollisionHeader_00A558 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A558"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneCollisionHeader_00A558[] = dHAKAdanCH_sceneCollisionHeader_00A558;
#else
static const char HAKAdanCH_sceneCollisionHeader_00A558[] __attribute__((aligned (2))) = dHAKAdanCH_sceneCollisionHeader_00A558;
#endif
#define dHAKAdanCH_sceneTex_00BD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD90"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00BD90[] = dHAKAdanCH_sceneTex_00BD90;
#else
static const char HAKAdanCH_sceneTex_00BD90[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00BD90;
#endif
#define dHAKAdanCH_sceneTex_00AD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD90"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00AD90[] = dHAKAdanCH_sceneTex_00AD90;
#else
static const char HAKAdanCH_sceneTex_00AD90[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00AD90;
#endif
#define dHAKAdanCH_sceneTex_00A590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A590"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00A590[] = dHAKAdanCH_sceneTex_00A590;
#else
static const char HAKAdanCH_sceneTex_00A590[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00A590;
#endif
#define dHAKAdanCH_sceneTex_00B590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00B590[] = dHAKAdanCH_sceneTex_00B590;
#else
static const char HAKAdanCH_sceneTex_00B590[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00B590;
#endif