Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.h

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#pragma once
#define dHAKAdanCH_sceneCollisionHeader_00A558 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A558"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneCollisionHeader_00A558[] = dHAKAdanCH_sceneCollisionHeader_00A558;
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#else
static const char HAKAdanCH_sceneCollisionHeader_00A558[] __attribute__((aligned (2))) = dHAKAdanCH_sceneCollisionHeader_00A558;
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#endif
#define dHAKAdanCH_sceneTex_00BD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD90"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00BD90[] = dHAKAdanCH_sceneTex_00BD90;
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#else
static const char HAKAdanCH_sceneTex_00BD90[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00BD90;
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#endif
#define dHAKAdanCH_sceneTex_00AD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD90"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00AD90[] = dHAKAdanCH_sceneTex_00AD90;
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#else
static const char HAKAdanCH_sceneTex_00AD90[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00AD90;
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#endif
#define dHAKAdanCH_sceneTex_00A590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A590"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00A590[] = dHAKAdanCH_sceneTex_00A590;
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#else
static const char HAKAdanCH_sceneTex_00A590[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00A590;
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#endif
#define dHAKAdanCH_sceneTex_00B590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_sceneTex_00B590[] = dHAKAdanCH_sceneTex_00B590;
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#else
static const char HAKAdanCH_sceneTex_00B590[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00B590;
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#endif