#pragma once #define dHAKAdanCH_sceneCollisionHeader_00A558 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A558" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdanCH_sceneCollisionHeader_00A558[] = dHAKAdanCH_sceneCollisionHeader_00A558; #else static const char HAKAdanCH_sceneCollisionHeader_00A558[] __attribute__((aligned (2))) = dHAKAdanCH_sceneCollisionHeader_00A558; #endif #define dHAKAdanCH_sceneTex_00BD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD90" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdanCH_sceneTex_00BD90[] = dHAKAdanCH_sceneTex_00BD90; #else static const char HAKAdanCH_sceneTex_00BD90[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00BD90; #endif #define dHAKAdanCH_sceneTex_00AD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD90" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdanCH_sceneTex_00AD90[] = dHAKAdanCH_sceneTex_00AD90; #else static const char HAKAdanCH_sceneTex_00AD90[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00AD90; #endif #define dHAKAdanCH_sceneTex_00A590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A590" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdanCH_sceneTex_00A590[] = dHAKAdanCH_sceneTex_00A590; #else static const char HAKAdanCH_sceneTex_00A590[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00A590; #endif #define dHAKAdanCH_sceneTex_00B590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdanCH_sceneTex_00B590[] = dHAKAdanCH_sceneTex_00B590; #else static const char HAKAdanCH_sceneTex_00B590[] __attribute__((aligned (2))) = dHAKAdanCH_sceneTex_00B590; #endif