Shipwright/soh/include
Ralphie Morell c3a1eb2315
Rando: More Misc. Hints (#2930)
* commit constipation

* fix inconsistencies between 3d and soh settings

* Add RSK check for Saria; Sheik now tells you other reqs for ganon

* Translations (thanks Purple and Timmy_GamerNepgear);
Retain Saria's "face-to-face" text in rando if you're too close

* fix scene renames for sheik

* whoops

* Undo LA hint setting erasure from conflict

* Clarified Sheik text IDs; Clarified final frogs hint

* Fixed Sheik text ID assignment; Fixed Saria's messages in `OTRGlobals`

* Added hint locs for sheik and saria

* Set up hook for Sheik spawn;
Sheik no longer cheats with room transitions;
Enforced text IDs on saria msg function

* Set up hook for Sheik spawn;
Sheik no longer cheats with room transitions;
Enforced text IDs on saria msg function

* Update soh/soh/SaveManager.cpp

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* nice.gif

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* got ahead of myself

* Conquered and divided; simplified stuff

* nitpicking

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the little things i stg

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-09-18 21:02:51 -05:00
..
boost_custom/container_hash Add manual seed input for rando generation (#2057) 2023-01-25 18:33:27 -05:00
libc refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
tables Add scene table (#3131) 2023-09-01 11:46:19 -05:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
alloca.h Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
command_macros_base.h Big-endian support (#909) 2022-07-27 23:50:56 +02:00
fp.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
functions.h Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
global.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
ichain.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macro.inc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macros.h Add scene table (#3131) 2023-09-01 11:46:19 -05:00
message_data_fmt.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
message_data_static.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
regs.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
segment_symbols.h Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
sequence.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sfx.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
unk.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
variables.h Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
vt.h Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
z64.h Mirrored world enhancement (#1569) 2023-06-13 08:46:15 -04:00
z64actor.h Enhancement: Enemy Health Bar (#3035) 2023-07-12 21:55:24 -04:00
z64animation.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64audio.h Makes sequenceMap and seqLoadStatus a dynamic size (#2610) 2023-03-12 15:55:25 -04:00
z64bgcheck.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene_commands.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h Rework Get Item Table to be more flexible for adding custom items (#1050) 2022-08-23 20:11:38 -04:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h Move Game Saving to Separate Thread (#2820) 2023-05-05 17:20:34 -04:00
z64object.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64player.h Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
z64save.h Rando: More Misc. Hints (#2930) 2023-09-18 21:02:51 -05:00
z64scene.h Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z64skin.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64transition.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00