..
__osMalloc.c
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
audio_data.c
Big-endian support ( #909 )
2022-07-27 23:50:56 +02:00
audio_effects.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
audio_heap.c
Makes sequenceMap and seqLoadStatus a dynamic size ( #2610 )
2023-03-12 15:55:25 -04:00
audio_init_params.c
Custom Sequences ( #2066 )
2022-12-08 23:07:45 -05:00
audio_load.c
Fix Missing Custom Sequences ( #2649 )
2023-03-31 23:35:29 -04:00
audio_playback.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
audio_seqplayer.c
Makes sequenceMap and seqLoadStatus a dynamic size ( #2610 )
2023-03-12 15:55:25 -04:00
audio_sound_params.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
audio_synthesis.c
Moves SoH mixer to SoH from LUS. ( #2361 )
2023-01-17 22:03:55 -05:00
audioMgr.c
LUS Cleanup: Clean up hooks system.
2022-08-03 21:12:51 -04:00
code_800A9F30.c
Rumble and check tracker fixes ( #2419 )
2023-01-30 12:33:52 -05:00
code_800ACE70.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800AD920.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800BB0A0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800C3C20.c
64-bit early draft - no audio yet
2022-05-15 01:19:02 +02:00
code_800D2E30.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800D31A0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800E4FE0.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
code_800E6840.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800EC960.c
exclude audio from shuffle ( #2411 )
2023-02-16 09:49:45 -05:00
code_800F7260.c
exclude audio from shuffle ( #2411 )
2023-02-16 09:49:45 -05:00
code_800F9280.c
exclude audio from shuffle ( #2411 )
2023-02-16 09:49:45 -05:00
code_800FBCE0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800FC620.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
code_800FCE80.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800FD970.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_8006C3A0.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
code_8006C510.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_80097A00.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
code_800430A0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_801067F0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_801068B0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_80043480.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
db_camera.c
Debug camera ( #2400 )
2023-01-26 18:43:09 -05:00
debug_malloc.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
fault_drawer.c
Nintendo switch support ( #935 )
2022-07-25 21:11:53 -04:00
fault.c
Linux crash handler ( #1209 )
2022-08-31 22:59:38 -04:00
flg_set.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
game.c
[GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats ( #2554 )
2023-02-28 11:20:43 +01:00
gamealloc.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
gfxprint.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
graph.c
Merge branch 'develop' into bradmerge
2023-01-17 16:44:46 -05:00
irqmgr.c
Disable BEL char by default when terminal attached ( #2306 )
2023-01-17 15:18:13 -05:00
jpegdecoder.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
jpegutils.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
listalloc.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
loadfragment2.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
logseverity.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
main.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
mempak.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
mtxuty-cvt.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
padmgr.c
CrowdControl V2: Effect Overhaul ( #2433 )
2023-03-13 11:37:50 +01:00
padsetup.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
padutils.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
PreRender.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
printutils.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
relocation.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sched.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
shrink_window.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
sleep.c
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
speed_meter.c
This should fix (all?) 60fps interpolation issues left. ( #938 )
2022-08-03 22:36:13 -04:00
sys_cfb.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
sys_math3d.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
sys_math_atan.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sys_math.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sys_matrix.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
sys_ucode.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
system_malloc.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
title_setup.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
TwoHeadArena.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
ucode_disas.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_actor_dlftbls.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_actor.c
Hyper Bosses (act and move twice as fast) ( #2555 )
2023-04-02 04:00:21 -04:00
z_bgcheck.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_camera_data.inc
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_camera.c
[Accessibility] Add ability to disable camera re-centering on idle ( #2503 )
2023-02-28 21:42:15 -05:00
z_cheap_proc.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_collision_btltbls.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_collision_check.c
Hyper Bosses (act and move twice as fast) ( #2555 )
2023-04-02 04:00:21 -04:00
z_common_data.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_construct.c
Rando version warning on different builds ( #2420 )
2023-02-28 20:46:55 -05:00
z_debug_display.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_debug.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_demo.c
Enhancement: Better Farore's Wind ( #2374 )
2023-01-25 14:32:21 -05:00
z_DLF.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_draw.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_eff_blure.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_eff_shield_particle.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_eff_spark.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_eff_ss_dead.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_effect_soft_sprite_dlftbls.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_effect_soft_sprite_old_init.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_effect_soft_sprite.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_effect.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_elf_message.c
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00
z_en_a_keep.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_en_item00.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_face_reaction.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_fbdemo_circle.c
Update XMLs from upstream ( #1448 )
2022-09-18 23:29:24 -04:00
z_fbdemo_fade.c
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00
z_fbdemo_triforce.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_fbdemo_wipe1.c
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00
z_fbdemo.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_fcurve_data_skelanime.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_frame_advance.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_game_dlftbls.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_game_over.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_horse.c
[Feature] Rando: Enemy Randomizer V1 ( #1781 )
2022-12-06 10:33:50 +01:00
z_jpeg.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_kaleido_manager.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_kaleido_scope_call.c
Gameplay Stat Tracker V1 ( #1986 )
2022-11-22 20:04:40 -05:00
z_kaleido_setup.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_kanfont.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_kankyo.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_lib.c
[Enhancement] Add fix camera drift option to fixes menu ( #1983 )
2022-11-22 08:57:26 +01:00
z_lifemeter.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_lights.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_malloc.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_map_data.c
Use tex sizes from texture rather than hardcoded values ( #610 )
2022-07-31 21:32:40 -04:00
z_map_exp.c
Merge branch 'develop' into bradmerge
2023-01-17 16:44:46 -05:00
z_map_mark.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_message_PAL.c
[Accessibility] Text to Speech ( #2487 )
2023-03-02 09:27:28 +01:00
z_moji.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_msgevent.c
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
z_olib.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_onepointdemo_data.inc
[ #1336 ] Fix issues with gFasterHeavyBlockLift ( #1476 )
2022-09-19 20:08:47 -04:00
z_onepointdemo.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_parameter.c
Adds OnTransitionEnd
hook to GameInteractor
, called at the end of a transition after all mid-transition setup is called. ( #2635 )
2023-04-02 04:47:23 -04:00
z_path.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_play.c
Adds OnTransitionEnd
hook to GameInteractor
, called at the end of a transition after all mid-transition setup is called. ( #2635 )
2023-04-02 04:47:23 -04:00
z_player_call.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_player_lib.c
Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) ( #2454 )
2023-02-14 21:14:42 -05:00
z_prenmi_buff.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_prenmi.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_quake.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_rcp.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_room.c
Rando: Boss Entrance Shuffle ( #2194 )
2023-01-20 01:00:12 -05:00
z_sample.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_scene_table.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_scene.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_skelanime.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_skin_awb.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_skin_matrix.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_skin.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_sound_source.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_sram.c
Merge remote-tracking branch 'hm/develop-khan' into khan-to-dev
2023-03-14 00:29:30 -04:00
z_ss_sram.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_view.c
[zret] Port some documentation changes ( #1164 )
2022-08-16 21:53:28 -04:00
z_vimode.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_vismono.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_vr_box_draw.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_vr_box.c
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00