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Enhancements
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
frame_interpolation.cpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
frame_interpolation.h
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Experimental interpolation (#309)
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2022-05-13 18:43:55 -04:00 |
GameMenuBar.cpp
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[579] Add simulated input lag option (#1438)
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2022-09-19 22:49:13 -04:00 |
GameMenuBar.hpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
GbiWrap.cpp
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Use tex sizes from texture rather than hardcoded values (#610)
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2022-07-31 21:32:40 -04:00 |
gu_pc.c
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add support for clang compiler (#592)
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2022-07-10 10:51:12 -04:00 |
OTRAudio.h
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Handle audio thread properly
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2022-08-06 21:52:42 -04:00 |
OTRGlobals.cpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
OTRGlobals.h
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
OTRInit.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
SaveManager.cpp
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Fixes copying save files on the switch (#1478)
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2022-09-16 18:23:31 +02:00 |
SaveManager.h
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
stubs.c
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Removed legacy audio mode and fixed ganon sound bug (#657)
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2022-07-11 22:37:39 -04:00 |
UIWidgets.cpp
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Fix: Unbreak Wii U sliders (#1486)
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2022-09-15 16:48:51 -04:00 |
UIWidgets.hpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
util.cpp
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Add flag, equipment, and quest status editors (#164)
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2022-04-17 11:24:43 -04:00 |
util.h
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Add flag, equipment, and quest status editors (#164)
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2022-04-17 11:24:43 -04:00 |
z_message_OTR.cpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
z_play_otr.cpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
z_scene_otr.cpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |