GaryOderNichts
68e7f2e6c1
Wii U support ( #1097 )
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* Wii U support
* [WiiU] Combined Dockerfile
* [WiiU] Combined Dockerfile
* [WiiU] Combined Dockerfile
* Add Jenkins support
* wiiu: fix scissor clamp
* wiiu: improve button remapping
* wiiu: fix scaling issues
* Update Dockerfile after merge
* Pull assets before build
* Only stop container once
* Adjust logging sinks
* wiiu: Change button mapping to match PC version
* wiiu: Implement controller changes
* wiiu: Update BUILDING.md
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-14 22:57:24 -04:00
KiritoDev
b989ef4f7f
Fixed error screen ( #1184 )
2022-08-14 12:41:15 -04:00
sholdee
789cf13aae
[ci] move asset gen timeout to steps block ( #1163 )
2022-08-12 18:59:20 +02:00
Kenix3
86faa42acf
Make libultra OSContPad struct consistent with the one from libultraship
2022-08-11 19:41:53 -04:00
Kenix3
d623ac5918
Copy over right stick Y axis sensitivity in the UI when the X sensitivity is changed.
2022-08-11 19:41:53 -04:00
Kenix3
4a3e43f73f
VirtualController -> DummyController in CMake
2022-08-11 19:41:53 -04:00
Kenix3
094388187f
Cleans up Controllers
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Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
th-2021
791f7774a5
[cmake] Split OTRGui into it's own target ( #1116 )
2022-08-11 10:05:54 +02:00
sholdee
e88000aeb0
[ci] asset stage tweaks ( #1120 )
2022-08-11 10:05:26 +02:00
Kenix3
d34a6d7666
Fixes error in LUS where there were multiple Vertex classes declared.
2022-08-10 23:14:29 -04:00
Kenix3
3bcc9514ab
Cleanup ControlDeck class
2022-08-10 20:21:36 -04:00
Kenix3
15fba97949
Fixes some missed conversions of Console class singleton within the class itself.
2022-08-10 00:38:56 -04:00
Kenix3
6766719969
Fixes issue in Apple builds where imgui was referring directly to Console.Commands
2022-08-10 00:38:56 -04:00
Kenix3
6484d9354d
Fixes incorrect command string when adding basic console commands.
2022-08-10 00:38:56 -04:00
Kenix3
23fb885e09
Console class is now a proper object oriented class.
2022-08-10 00:38:56 -04:00
Kenix3
81cd594704
Console now exposes commands with a reference to itself.
2022-08-10 00:38:56 -04:00
Kenix3
797d9fab7c
GameOverlay command handler no longer uses SPDLOG and prints to console.
2022-08-10 00:38:56 -04:00
briaguya
96c2033361
fix linux release mode crash ( #1124 )
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Co-authored-by: briaguya <briaguya@alice>
2022-08-09 22:50:25 -04:00
Kenix3
7b11509010
Fixes missed Switch specific invocation of old Console logging macros.
2022-08-09 22:34:16 -04:00
Kenix3
a4804d7290
No longer passing in C strings to SendInfoMessage formatted overload.
2022-08-09 22:34:16 -04:00
Kenix3
5751b5c278
debugconsole now uses console output functions.
2022-08-09 22:34:16 -04:00
Kenix3
f97f9ae422
Sets default value of ConsoleLine channel to "Console"
2022-08-09 22:34:16 -04:00
Kenix3
c7ccd6dbff
LUS Cleanup: Strips out the logging system created for the console
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Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
2022-08-09 22:34:16 -04:00
Kenix3
1f351418e1
Removes a couple printf in favour of SPDLOG calls.
2022-08-09 22:34:16 -04:00
aMannus
e4b58e5a0c
TWEAK: Layout/styling overhaul for the F1 menu ( #1026 )
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* First pass of UX changes
* More padding/styling/layout
* More styling
* Moar styling
* Some more styling
* Implemented padding helpers
* More styling, added closing buttons to windows
* Fixed merge conflict mistake
* Fixed new enhancements
* Hopefully fix jenkins errors
* Changed button behaviour, more styling
* Tiny code cleanup
* Change buttons from close/open to > when open
* Small button spacing fix
* Small styling changes after merge
* Small fix after merge mistake
2022-08-09 02:16:45 -04:00
Kenix3
0d9c390526
Removes no longer desired commented code. ( #1105 )
2022-08-08 21:53:36 -04:00
Kenix3
b924831eba
Merge pull request #1104 from briaguya-ai/rachael-to-zhora
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rachael -> zhora
2022-08-08 21:53:04 -04:00
briaguya
317de33a8b
Merge branch 'develop-rachael' into rachael-to-zhora
2022-08-08 21:43:04 -04:00
briaguya
fa090c51f6
Merge pull request #831 from leggettc18/custom-messages
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System for Creating and Storing Custom Messages
2022-08-08 21:24:48 -04:00
Christopher Leggett
e63d84bd7d
Adapts this branch for cmake building.
2022-08-08 21:14:29 -04:00
Kenix3
5581f45050
Adds instructions for Visuals Studio 2019
2022-08-08 21:01:46 -04:00
Josh Bodner
b6934b34db
Re-add Windows dependencies to build instructions ( #1102 )
2022-08-08 20:04:55 -04:00
sholdee
5453c68399
[ci] docker improvements ( #1101 )
2022-08-08 19:59:43 -04:00
aMannus
4ea7f8371f
Rando: Zelda sequence fixes ( #1095 )
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* Fixed zelda sequence oddities
* Fixed code inconsistency
* Adressed review comments
* Adressed review comments, removed unneccesary entrance skip
* Addressed some more review comments
* tiny cleanup
2022-08-08 19:59:06 -04:00
th-2021
c803ff65ce
fix path to ZAPD ( #1092 )
2022-08-08 19:58:43 -04:00
InfoManiac742
0e10b59307
Update z_kaleido_item.c ( #1046 )
2022-08-08 19:58:01 -04:00
InfoManiac742
4bf4ad3359
Update z_en_ru1.c ( #1042 )
2022-08-08 19:56:56 -04:00
lilDavid
f80ba4102a
Add instant boomerang recall ( #1006 )
2022-08-08 19:55:07 -04:00
KiritoDev
a4334ecb02
Changed input disable to only be forced on switch ( #941 )
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* Changed input disable to only be forced on switch
* Inverted if
* Finally fixed validation
* Removed enhancement if its a switch build
* Input now only gets blocked when the device is not a keyboard or its on switch
* Input gets blocked when the controller view is opened
* gControlNav is enabled by default on switch
* Fixed compilation issues
2022-08-08 19:53:43 -04:00
aMannus
a8fea61bda
ADD: Enhancement presets ( #926 )
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* Proof of concept
* Finished default preset
* Added v1 presets
* Overhauled implementation
Function has been moved out of ImGuilmpl.cpp, and all presets have been put in their own functions so they can be applied in a cascading manner.
Also did some slight changes to the presets themselves.
* Fixed link animation settings
* Deleted unneccesary change
* Fixed missing newlines
* Moved functions back to ImGuilmpl.cpp
* Removed Ironman preset
2022-08-08 19:52:34 -04:00
Dog
1f5d323d89
Randomizer: Skip Cutscenes ( #846 )
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* Skip Jabu Jabu's fishy feeding time if rando is enabled Issue #757
Also skip the ganon tower fall cutscene if you died to ganon during the ganon fight for issue #773
* Immediately give control back to player when talon running cutscene starts.
* Fix case of not skipping Gannon
2022-08-08 19:48:53 -04:00
briaguya
cf639b1d51
SDL/OpenGL - actually use the window resolution from the json ( #1082 )
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* actually use the window resolution from the json
* switch fix
Co-authored-by: briaguya <briaguya@alice>
2022-08-08 19:46:37 -04:00
Christopher Leggett
59baf24dc6
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages
2022-08-08 19:46:09 -04:00
David Chavez
9b33827d02
[ci] Share Generated Assets Across All Platforms ( #1074 )
2022-08-09 00:02:35 +02:00
David Chavez
9afbe42720
Use -O2 for Release config builds ( #1083 )
2022-08-08 12:01:45 +02:00
Christopher Leggett
7f233de502
Fixes CMake to explicity launch python interpreter on Windows. ( #1089 )
2022-08-08 10:31:47 +02:00
th-2021
ed9378375d
[cmake] Use static libraries with vcpkg on Windows ( #1079 )
2022-08-07 18:23:20 +02:00
th-2021
e51e7f3d45
[cmake] Fix Switch icon ( #1084 )
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* Update CMakeLists.txt
* fix switch icon
* Update soh/CMakeLists.txt
* Update soh/CMakeLists.txt
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-07 16:47:16 +02:00
GaryOderNichts
cb2410d9c5
Handle audio thread properly
2022-08-06 21:52:42 -04:00
qurious-pixel
b2ac01bc98
[CI] Link Updated SDL2 version ( #1078 )
2022-08-07 03:52:22 +02:00