Commit Graph

1812 Commits

Author SHA1 Message Date
Garrett Cox
a1cb921042
v1 Dlist Viewer (#2387) 2023-01-23 16:04:37 -05:00
PurpleHato
e79bd2587d
ADD: Debug Warp Restoration + Translations (#2386)
* Finish translations for Map Select

* First Pass

* TWEAK: Add back Japanese as default to conserve vanilla

* TWEAK: replace some array with structs + some translations

* TWEAK: loading messages [TODO: proper translations]

* TWEAK: forgot to push z64.h for loading messages + translated scene type

* TWEAK: spacing

* TWEAK: comment

* TWEAK: Small german OPT position

* TWEAK: german typo

* TWEAK: translation to cutsceneLabels

* TWEAK: Nabooru's name + Lairs

* TWEAK: Updated Cvar to new way to call them

* ADD: German

* Debug localization

* TWEAK: Age

They are noted as a flag thingy and not a literal age

* Tweak: Frogot the Great Fairy

* TWEAK: adressed comment

Co-authored-by: Amaro Martínez <xoas@airmail.cc>
2023-01-23 15:36:28 -05:00
Adam Bird
cb5faa1ac8
fix mido spawn for dungeon entrance rando (#2384) 2023-01-23 14:08:16 -05:00
Adam Bird
37f31116b3
Add reset/randomize all SFX and Cosmetic commands to console (#2378)
* add reset/randomize all commands to debug console for sfx and cosmetic editor

* fix cvar func
2023-01-22 03:51:23 -05:00
AltoXorg
52a976489b
implement audio backend fallbacks (#1857)
* audio & rendering backend option greyed out if theres only one

* add audio fallback code

* InitializeAudioPlayer/WindowManager add param

* string -> string_view

* Revert "audio & rendering backend option greyed out if theres only one"

This reverts commit e94a7fff50.

* revert lus changes

* moved fallback function to LUS

* use audioplayerbridge
2023-01-21 18:05:05 -05:00
splemb
643a98244b
Enhancement: MM-Style Static Explosion Radius (#2322)
* Adds Static Explosion Radius Enhancement

* Changed default value

* Update libultraship

* Update CVar Syntax

* Revert "Update libultraship"

This reverts commit d0e243565a.
2023-01-21 17:45:43 -05:00
nianjiilical
a58705eaf4
Rando: Adds 90~ new random rupee names, alphabetizes them (#2330)
* more rupee names

* typo

* feedback

* more feedback
2023-01-21 17:09:42 -05:00
briaguya
a9e7faa180
Full health spawn (#2377)
* full health spawn

Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>

* add enahancement to gamemenubar, update to use new cvar method names, simplify save loading logic so loading a save with less than 3 hearts spawns with full hearts with enhancement enabled instead of spawing with 3

* formatting

Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>
2023-01-21 09:36:35 -05:00
aMannus
4291ec8252
Rando - Ganon & Ganondorf cutscene skips (#2321)
* Ganon(dorf) cutscene skips

* Remove leftover code

* Comment out the Ganondorf dying cutscene skip
2023-01-21 07:55:53 -05:00
briaguya
2a9d93dd65
fix: return enum value so mido moves away properly (#2376)
when pulling in documentation i missed a couple returns
this was causing mido to never stop blocking the path to the deku tree
after searchign the codebase, i found two instances of this mistake
this pr fixes them

Co-authored-by: briaguya <briaguya@alice>
2023-01-21 06:31:33 -05:00
David Chavez
33539be458
[CI] Linux Performance Builds (#2323)
* Add linux matrix for performance linux build

* Update README
2023-01-20 22:23:35 -05:00
pancake-byte
6e417713b9
Update BUILDING.md (#2332)
* Update BUILDING.md

Adds a note to be sure to pull in libultraship when building for Windows

* Fix syntax for consistency

* Maybe this is better?

I'm doing great. XD
2023-01-20 22:06:14 -05:00
Christopher Leggett
1b9962dfc2
Enhancement: Adds Slider for Duration of Sequence Names on the Overlay (#2375)
* New function: overlay text duration in seconds.

`Overlay_DisplayText` took a float as an argument, with no clear indication of what that float represented. That float also evaluates to different durations given different frame rates. However, since we know what the frame rate should be at any given time (since it's stored in a CVar) we can calculate what this duration should be based on the number of seconds we want the overlay to be displayed. That's what `Overlay_DisplayText_Seconds` does.

* Adds Slider for Overlay Sequence Name Durations
2023-01-20 21:48:17 -05:00
aMannus
1b9ab52e35
Tweak - Rando freestanding/skulltula ice trap behaviour (#2230)
* Improve skulltula ice traps

* Improve freestanding ice traps

* Merge fix
2023-01-20 21:30:49 -05:00
Adam Bird
261db2c3e1
Rando: Boss Entrance Shuffle (#2194)
* sync 3ds upstream logic changes for boss rooms

* add boss shuffle settings and handling to 3ds code

* add boss shuffle handling to game code

* repair authentically bugged entrances for boss shuffle

* add boss entrances to the entrance tracker

* unset hint area for boss rooms to fix altar hint

* update boss reward hints to not mention dungeons

* one more boss heart container hint fix

* reorder entrance rando funcs

* support closed forest with boss shuffle and simple boss room entrance pairs in shuffle table

* fix death warp in boss rooms without saving; fix KD boss room in tracker

* remove boss shuffle check from dungeon open checks and some cleanups

* add boss shuffle to preset clear

* remove dungeon entry exit connection from boss rooms

* another no hint fix for boss shuffle

* undo change for exact location hints

* clarify comments
2023-01-20 01:00:12 -05:00
Ralphie Morell
7964bde063
Rando: Misc. Hints (#1947)
* Added too much

* Added 3d settings and brought over to soh

* fixed conditionals for replacing LA hint

* whoops

* Finshed making settings consistent; minor text edit

* fix leftovers from adding warp hints

* more fixes from merge

* fix skull hint messages

* Added fire temple goron junk hints; menu stuff

* Address feedback

* Added optional scrub text

* whoops

* Add hint cvars to clear preset func

* whoops again

* whoops the third

* ADD: French Pass

* FIXED: Dampe + Skull Reward

* TWEAK: German skulltula hint

* TWEAK: French oopsie

* Address feedback

* whoops

* remove "staticness" from altar/ganon text funcs

* ADD: German

* actually add warp song hints to things;
always generate ganon hint and let OTRGlobals handle showing it

* Fix CVar Getters

* whoops

* for real this time

* Actually implemented scrub text in 3d rando

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-01-19 23:45:34 -05:00
Christopher Leggett
1e178c4497
Bugfix: Update LUS submodule to fix Matrix crash. (#2373) 2023-01-19 21:55:19 -05:00
Patrick12115
c0ad43e509
Add Starting Songs Option (#2221) 2023-01-19 04:54:29 -05:00
th-2021
d6dbaacb03
add OPTIONAL flag to avaid error when OTRGui is not build (#2299) 2023-01-19 04:47:21 -05:00
briaguya
d9662ab63b
fix: update cvar usage from merge 2023-01-19 04:33:07 -05:00
briaguya
52b182d4dc
Merge pull request #2371 from HarbourMasters/develop-bradley
brad -> dev
2023-01-19 04:31:34 -05:00
Christopher Leggett
12737143c7
Adds option to add higher pitches to silver rupee jingle (#2246)
* Adds option to add higher pitches to silver rupee jingle.

Some rooms in Master Quest had 10 silver rupees, but the game was programmed to only play the jingle 5 times and then just went silent for the rest. This option adds 5 more transposition values to the array, and an option to play them (so that authentic behavior is preserved by default).

* Adds the new option to Vanilla Plus preset and up

Also adds it to the list to be reset back to 0 when applying the default preset.

* Changes display name of checkbox.

* Change CVar_GetS32 to CVarGetInteger
2023-01-19 04:10:47 -05:00
Christopher Leggett
a335aba987
Adds option for showing sequence names on the overlay (#2237)
* Adds option for showing sequence names on the overlay

Allows sequences to appear on the overlay in the bottom right corner for a few seconds whenever a new one is loaded into the primary sequence player. This means it does not apply to fanfares or enemy bgm. Fanfares I chose not to display because it would cause a lot of text to display back to back in some areas, and enemy bgm would have some technical challenges with this due to the way it loads. Mainly because the Lost Woods music would load in Goron City the same way (as well as the opposite).

* Fixes crash when a sequence without a name is attempted to be displayed.

* Removes accidentally committed CMakeSettings.json

* Updates CVar_GetS32 to CVarGetInteger
2023-01-19 03:50:50 -05:00
Christopher Leggett
edceb2d460
Adds lock/unlock all buttons to Cosmetics Editor. (#2225)
* Adds lock/unlock all buttons to Cosmetics Editor.

Adds Lock All and Unlock All, which locks all visible cosmetics options (i.e. does not lock the advanced options if Advanced isn't checked, just like the existing randomize all buttons), and a Lock All Advanced and Unlock All Advanced button that is only visible while the Advanced Options are enabled.

* Updates latest develop and CVar API Changes.
2023-01-19 03:32:05 -05:00
briaguya
7c8be2153c
documentation: use NpcInteractInfo from zret (#2370) 2023-01-19 02:38:04 -05:00
David Chavez
32ad0ab4b8 Bump version 2023-01-18 19:21:38 +01:00
aMannus
a5f7478b99
Fix CC connection bugs (#2367) 2023-01-18 16:56:32 +01:00
briaguya
207d38e476
bradley -> dev #2365 2023-01-18 01:43:46 -05:00
briaguya
c36e9cc32d Merge remote-tracking branch 'origin/develop-bradley' into bradmerge 2023-01-18 01:21:18 -05:00
briaguya
745444fa90
update LUS submodule (#2363) 2023-01-18 01:15:54 -05:00
briaguya
750ae907c2
sdl windowed fullscreen (#2351) 2023-01-17 22:14:45 -05:00
Kenix3
2e4a19c0ee
Moves SoH mixer to SoH from LUS. (#2361) 2023-01-17 22:03:55 -05:00
briaguya
f665326a67
workaround for vanilla save check tracker crash (#2359)
Co-authored-by: briaguya <briaguya@alice>
2023-01-17 21:40:02 -05:00
briaguya
418d0f8e6c
fix: default cvar values before applying presets (#2357) 2023-01-17 17:57:02 -05:00
UltraHDR
13b8f26435 Set LSApplicationCategoryType to games 2023-01-17 17:19:35 -05:00
AltoXorg
ba5d5c25d1
changes to the asset extraction script (#2068)
- fixes exiting with Ctrl+C on linux
- chooseROM returns Z64Rom object in addition to speed
- adds simple verbosity for inspecting roms
2023-01-17 17:05:24 -05:00
briaguya
6be1f28d7b
brad -> dev 2023-01-17 16:45:59 -05:00
briaguya
15a6568607
Merge branch 'develop' into bradmerge 2023-01-17 16:44:46 -05:00
briaguya
1fe862515d
fix top left dungeon entrance icon in graveyard (#2303)
Co-authored-by: briaguya <briaguya>
2023-01-17 15:42:09 -05:00
Adam Bird
6eef813e5d
fix wrong entrances in epona check handler (#2352) 2023-01-17 15:20:21 -05:00
Adam Bird
76c9895432
add missing medigoron hint text (#2339) 2023-01-17 15:19:22 -05:00
Adam Bird
048207eb7d
Fix exiting courtyard at night not taking link to castle grounds in dungeon entrance randomizer (#2316) 2023-01-17 15:18:59 -05:00
Amaro Martínez
170b9c1224
Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
Adam Bird
1e7cf8858f
fix one-way entrances making some entrances disappear from the overrides (#2318) 2023-01-17 21:07:58 +01:00
Adam Bird
4b10a887a6
Fix: Remove MQ Spirit Temple silver block for child to guarantee access to the chest (#2342) 2023-01-17 21:05:19 +01:00
Adam Bird
ff3548a1b6
Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit (#2343) 2023-01-17 21:03:08 +01:00
Adam Bird
fda198db76
Fix: Reset waterbox collisions in Lake Hylia and Morphas room (#2346) 2023-01-17 21:01:45 +01:00
Andrew Van Caem
7f06087cef
Altered save flag docs concerning events in Mido's house (#2311) 2023-01-17 14:46:42 -05:00
Garrett Cox
6ae28273d1
Fix Ganon Boss Key for MQ only otrs (#2295) 2023-01-17 14:23:00 -05:00
Amaro Martínez
5b2a50cac2
Remove repeated preset entries (#2294) 2023-01-17 14:01:45 -05:00