bradley -> dev #2365

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briaguya 2023-01-18 01:43:46 -05:00 committed by GitHub
commit 207d38e476
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 31 additions and 16 deletions

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@ -32,17 +32,16 @@ def main():
parser.add_argument("-z", "--zapd", help="Path to ZAPD executable", dest="zapd_exe", type=str)
parser.add_argument("rom", help="Path to the rom", type=str, nargs="?")
parser.add_argument("--non-interactive", help="Runs the script non-interactively for use in build scripts.", dest="non_interactive", action="store_true")
parser.add_argument("-v", "--verbose", help="Display rom's header checksums and their corresponding xml folder", dest="verbose", action="store_true")
args = parser.parse_args()
rom_paths = [ args.rom ] if args.rom else rom_chooser.chooseROM(args.non_interactive)
for rom_path in rom_paths:
rom = Z64Rom(rom_path)
roms = [ Z64Rom(args.rom) ] if args.rom else rom_chooser.chooseROM(args.verbose, args.non_interactive)
for rom in roms:
if (os.path.exists("Extract")):
shutil.rmtree("Extract")
BuildOTR("../soh/assets/xml/" + rom.version.xml_ver + "/", rom_path, zapd_exe=args.zapd_exe)
BuildOTR("../soh/assets/xml/" + rom.version.xml_ver + "/", rom.file_path, zapd_exe=args.zapd_exe)
if __name__ == "__main__":
main()

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@ -2,12 +2,13 @@ import os, sys, glob
from rom_info import Z64Rom
def chooseROM(non_interactive=False):
def chooseROM(verbose=False, non_interactive=False):
roms = []
for file in glob.glob("*.z64"):
if Z64Rom.isValidRom(file):
roms.append(file)
rom = Z64Rom(file)
if rom.is_valid:
roms.append(rom)
if not (roms):
print("Error: No roms located, place one in the OTRExporter directory", file=os.sys.stderr)
@ -21,23 +22,28 @@ def chooseROM(non_interactive=False):
foundMq = False
foundOot = False
for rom in roms:
isMq = Z64Rom.isMqRom(rom)
if isMq and not foundMq:
if rom.isMq and not foundMq:
romsToExtract.append(rom)
foundMq = True
elif not isMq and not foundOot:
elif not rom.isMq and not foundOot:
romsToExtract.append(rom)
foundOot = True
return romsToExtract
print(str(len(roms))+ " roms found, please select one by pressing 1-"+str(len(roms)))
print(f"{len(roms)} roms found, please select one by pressing 1-{len(roms)}")
print()
for i in range(len(roms)):
print(str(i+1)+ ". " + roms[i])
print(f"[{i+1:>2d}] {roms[i].file_path}")
if verbose:
print(f" Checksum: {roms[i].checksum.value}, Version XML: {roms[i].version.xml_ver}")
print()
while(1):
try:
selection = int(input())
except KeyboardInterrupt:
sys.exit(1)
except:
print("Bad input. Try again with the number keys.")
continue

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@ -29,6 +29,8 @@
<string>@CMAKE_PROJECT_VERSION@</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2022 HarbourMasters.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>10.15</string>
</dict>

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@ -55,9 +55,8 @@ void DrawPresetSelector(PresetType presetTypeId) {
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(6.0f, 4.0f));
if (ImGui::Button(("Apply Preset##" + presetTypeCvar).c_str())) {
if (selectedPresetId == 0) {
clearCvars(presetTypeDef.cvarsToClear);
} else {
clearCvars(presetTypeDef.cvarsToClear);
if (selectedPresetId != 0) {
applyPreset(selectedPresetDef.entries);
}
SohImGui::RequestCvarSaveOnNextTick();

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@ -286,6 +286,11 @@ Item& ItemFromGIID(const int giid) {
}
index++;
}
// there are vanilla items that don't exist in the item table we're reading from here
// if we made it this far, it means we didn't find an item in the table
// if we don't return anything, the game will crash, so, as a workaround, return greg
return itemTable[GREEN_RUPEE];
}
//This function should only be used to place items containing hint text

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@ -271,6 +271,10 @@ namespace GameMenuBar {
ImGui::PopStyleVar(1);
}
if (SohImGui::supportsWindowedFullscreen()) {
UIWidgets::PaddedEnhancementCheckbox("Windowed fullscreen", "gSdlWindowedFullscreen", true, false);
}
if (SohImGui::supportsViewports()) {
UIWidgets::PaddedEnhancementCheckbox("Allow multi-windows", "gEnableMultiViewports", true, false);
UIWidgets::Tooltip("Allows windows to be able to be dragged off of the main game window. Requires a reload to take effect.");