* Adds fast text option
Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.
* Fixes magic numbers
* Changes text speed to a slider (unfinished)
Got most of the code working, but only works upon reloading the game, unsure of how to fix this.
* Makes text speed adjustable via a slider
* Cleans up changes to z_message_PAL.c
* Added DPad support to ocarina playing and text choice selection.
* Wrap changes in CVar
* Fix mapping not updating if CVar is changed in-game
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to ocarina playing and text choice selection.
* Fixing rebase conflict
* Fix mapping not updating if CVar is changed in-game
* Remove unnecessary const_cast
* Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens
* Wrap changes behind CVar
* Fix merge conflict for real
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to file selection and pause screens
* Fixing rebase conflict
* Remove unnecessary const_cast
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* Added DPad support to ocarina playing and text choice selection.
* Fixing rebase conflict again
* Fix mapping not updating if CVar is changed in-game
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>