* Most of french rando message
* Should be all
* Plural
* Better wording
* forgot one
* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* Missing ones
---------
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* Fix logic thinking naked adult can clear wolfos grotto
Use CanKillEnemy more
* GERUDO_WARRIOR. Can defeat with a lot more than swords
* one more flare dancer
* Put defeating Gerudo Warrior with slingshot/bombchu behind trick
* remove taking settings from a loaded spoiler instead of the imGUI settings
* actually fix most SpoilerLoad issues
* fix vanilla saves making future generations have so settings
* remove extra comment
* Initial mockup
* Rip out part of plando mode, implement rando settings menu
* MVP new randomizer flow
* Translation support and code cleanup
* Fixes and more cleanup
* Fix whoopsie
* Fix whoopsie 2
* Define VB for fairy group spawning
* Add skeleton of new files for fairy shuffle
* Add option to enable/disable fairy shuffle
* Add field to fairy entities to hold randomizer data
* Expose the current grotto id, or find it if not shuffled
This is necessary since, unlike chest or scrub grottos,
fairy fountains, lacking any elements that would normally
differ between grottos, often have identical respawn data.
This change enables fairy shuffle to correctly identify
which fairy fountain was entered so it could load the right
checks.
* Initialise fairy groups if detected
* Randomize first set of fairies
* Make randomized fairies collectible
* VBify fairy healing customization
* Add remaining grotto fairies
* Add remaining fairy group spawns
* Override bean sprouts spawning fairies
* Define bean sprout fairy checks
* Add HasItem and CanUse entries for magic beans.
* Define logic for bean sprout fairies
* Enabling looking up fairies by z coordinate
* Add Temple of Time Gossip Stones
Logic might look a little weird. While the Gossip Stones
respond to Sun's Song, the scene transition takes priority,
so the fairies aren't actually obtainable. Adult does not have
day and night versions and is fully capable of acquiring the
fairies with Sun's Song.
Song of Time is similar, but rather than being dependant on
age, it's dependant on the timesaver to switch ages anywhere
with Song of Time. In this case, the fairies still spawn,
but the age transition deletes them before giving the chance
to collect them. While I could've chosen to ignore this and
simply require the player to disable the enhancement before
playing if it's their only option, I instead decided to
accomodate the enhancement and require one of the other songs
in order for the check to be in logic.
* Disable quick age change around gossip stones to simplify logic
* Add remaining gossip stone fairies
* Finish gossip stone fairies
* Add Desert Colossus Oasis
* Restrict fairy type
Somehow, it was previously possible for Navi to get detected
as a randomized fairy and rendered as an item. I was not
able to reproduce the behavior, but this should prevent it
from happening again.
* Add overworld special fairy spots
* Add mini-dungeon fairy song spots
* Add remaining dungeons except Shadow
* Add Shadow Temple fairies
* Add fairy check flags to the save editor
* Filter fairy checks from check tracker
* Add hints for fairy checks
* get fairysanity as far as I can for now
* fix a few obvious issues
* now builds
* try to convert FairyOnVanillaBehaviorHandler to vardic args
* convert RegisterFairyCustomization to REGISTER_VB_SHOULD
* fix some generation issues
* remove the list of fairy locations
* fix up logic
* more logic changes for gossip stones
* try silly thing for windows
* more stupid
* more dumb testing
* more testing
* small fixes
* implement inside fence storms fairy
* add inside fence storms fairy to logic
* remove duplicate hints (stupid conflicts)
* oops
* Rewrite game interfacing code of fairy shuffle
* Better function names
---------
Co-authored-by: Angel Bulfone <mbulfone@gmail.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
* Quick cleanup
* Re-add experimental tag
* Cleanup and small explanations
* Implement RT_DAMAGE_BOOST_SIMPLE & RT_HOVER_BOOST_SIMPLE
* Update tricks.cpp
* Move glitch status to a tag
* Fully remove the unused LENS & BKSKIP tags
* Enable some disabled tricks
* Add RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES
* fix potsanity looking at deku tree MQness when dealing with pots between dungeons
also don't need a loop for a range check
* share logic between placing freestanding & pots
* fix settings typo
* fix all freestanding items still being shuffled
this reinstates original freestanding method of filling in unused locations,
but also extend logic so that when only dungeons have freestanding shuffled
we don't render overworld freestanding as 3d versions until collected
* lift optimization check
* Fixes for the German translation in hint_list.cpp
* Additions for two translations in hint_list.cpp
* Fixes for two translations in hint_list.cpp
* Fixes for two translations in hint_list.cpp