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https://github.com/HarbourMasters/Shipwright.git
synced 2025-03-03 02:01:47 -05:00
Actually fix issues with log settings (#4813)
* remove taking settings from a loaded spoiler instead of the imGUI settings * actually fix most SpoilerLoad issues * fix vanilla saves making future generations have so settings * remove extra comment
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@ -1,7 +1,7 @@
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#include "ShuffleFreestanding.h"
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extern "C" {
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#include "functions.h";
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#include "functions.h"
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extern PlayState* gPlayState;
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}
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@ -1873,11 +1873,8 @@ void GenerateRandomizerImgui(std::string seed = "") {
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CVarSetInteger(CVAR_GENERAL("RandoGenerating"), 1);
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CVarSave();
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auto ctx = Rando::Context::GetInstance();
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/*RANDOTODO proper UI for selecting if a spoiler loaded should be used for settings
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if (!ctx->IsSpoilerLoaded()) {
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// We use the settings from the spoiler rather than CVars.
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ctx->GetSettings()->SetAllFromCVar();
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}*/
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//RANDOTODO proper UI for selecting if a spoiler loaded should be used for settings
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ctx->GetSettings()->SetAllFromCVar();
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// todo: this efficently when we build out cvar array support
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std::set<RandomizerCheck> excludedLocations;
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@ -2063,102 +2063,96 @@ void Settings::UpdateOptionProperties() {
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void Settings::FinalizeSettings(const std::set<RandomizerCheck>& excludedLocations, const std::set<RandomizerTrick>& enabledTricks) {
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const auto ctx = Rando::Context::GetInstance();
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if (!ctx->IsSpoilerLoaded()) {
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for (Option& option : mOptions) {
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option.SetContextIndex(option.GetMenuOptionIndex());
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}
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// If we've loaded a spoiler file, the settings have already been populated, so we
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// only need to do things like resolve the starting age or determine MQ dungeons.
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// Any logic dependent on cvarSettings should go in this if statement
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// if we skip child zelda, we start with zelda's letter, and malon starts
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// at the ranch, so we should *not* shuffle the weird egg
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if (mOptions[RSK_SKIP_CHILD_ZELDA]) {
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mOptions[RSK_SHUFFLE_WEIRD_EGG].SetContextIndex(RO_GENERIC_OFF);
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}
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for (Option& option : mOptions) {
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option.SetContextIndex(option.GetMenuOptionIndex());
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}
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// if we skip child zelda, we start with zelda's letter, and malon starts
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// at the ranch, so we should *not* shuffle the weird egg
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if (mOptions[RSK_SKIP_CHILD_ZELDA]) {
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mOptions[RSK_SHUFFLE_WEIRD_EGG].SetContextIndex(RO_GENERIC_OFF);
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}
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// With certain access settings, the seed is only beatable if Starting Age is set to Child.
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if (mOptions[RSK_FOREST].Is(RO_CLOSED_FOREST_ON) || (mOptions[RSK_DOOR_OF_TIME].Is(RO_DOOROFTIME_CLOSED) &&
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!mOptions[RSK_SHUFFLE_OCARINA])) {
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mOptions[RSK_STARTING_AGE].SetContextIndex(RO_AGE_CHILD);
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}
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// With certain access settings, the seed is only beatable if Starting Age is set to Child.
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if (mOptions[RSK_FOREST].Is(RO_CLOSED_FOREST_ON) || (mOptions[RSK_DOOR_OF_TIME].Is(RO_DOOROFTIME_CLOSED) &&
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!mOptions[RSK_SHUFFLE_OCARINA])) {
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mOptions[RSK_STARTING_AGE].SetContextIndex(RO_AGE_CHILD);
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}
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if (mOptions[RSK_TRIFORCE_HUNT]) {
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mOptions[RSK_GANONS_BOSS_KEY].SetContextIndex(RO_GANON_BOSS_KEY_TRIFORCE_HUNT);
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}
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if (mOptions[RSK_TRIFORCE_HUNT]) {
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mOptions[RSK_GANONS_BOSS_KEY].SetContextIndex(RO_GANON_BOSS_KEY_TRIFORCE_HUNT);
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}
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// Force 100 GS Shuffle if that's where Ganon's Boss Key is
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if (mOptions[RSK_GANONS_BOSS_KEY].Is(RO_GANON_BOSS_KEY_KAK_TOKENS)) {
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mOptions[RSK_SHUFFLE_100_GS_REWARD].SetContextIndex(1);
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}
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// Force 100 GS Shuffle if that's where Ganon's Boss Key is
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if (mOptions[RSK_GANONS_BOSS_KEY].Is(RO_GANON_BOSS_KEY_KAK_TOKENS)) {
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mOptions[RSK_SHUFFLE_100_GS_REWARD].SetContextIndex(1);
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}
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// If we only have MQ, set all dungeons to MQ
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if (OTRGlobals::Instance->HasMasterQuest() && !OTRGlobals::Instance->HasOriginal()) {
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mOptions[RSK_MQ_DUNGEON_RANDOM].SetContextIndex(RO_MQ_DUNGEONS_SET_NUMBER);
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mOptions[RSK_MQ_DUNGEON_COUNT].SetContextIndex(12);
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mOptions[RSK_MQ_DUNGEON_SET].SetContextIndex(RO_GENERIC_OFF);
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}
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// If we only have MQ, set all dungeons to MQ
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if (OTRGlobals::Instance->HasMasterQuest() && !OTRGlobals::Instance->HasOriginal()) {
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mOptions[RSK_MQ_DUNGEON_RANDOM].SetContextIndex(RO_MQ_DUNGEONS_SET_NUMBER);
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mOptions[RSK_MQ_DUNGEON_COUNT].SetContextIndex(12);
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mOptions[RSK_MQ_DUNGEON_SET].SetContextIndex(RO_GENERIC_OFF);
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}
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// If we don't have MQ, set all dungeons to Vanilla
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if (OTRGlobals::Instance->HasOriginal() && !OTRGlobals::Instance->HasMasterQuest()) {
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mOptions[RSK_MQ_DUNGEON_RANDOM].SetContextIndex(RO_MQ_DUNGEONS_NONE);
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}
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// If we don't have MQ, set all dungeons to Vanilla
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if (OTRGlobals::Instance->HasOriginal() && !OTRGlobals::Instance->HasMasterQuest()) {
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mOptions[RSK_MQ_DUNGEON_RANDOM].SetContextIndex(RO_MQ_DUNGEONS_NONE);
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}
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if (mOptions[RSK_MQ_DUNGEON_RANDOM].Is(RO_MQ_DUNGEONS_NONE)) {
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mOptions[RSK_MQ_DUNGEON_COUNT].SetContextIndex(0);
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mOptions[RSK_MQ_DUNGEON_SET].SetContextIndex(RO_GENERIC_OFF);
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}
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if (mOptions[RSK_MQ_DUNGEON_RANDOM].Is(RO_MQ_DUNGEONS_NONE)) {
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mOptions[RSK_MQ_DUNGEON_COUNT].SetContextIndex(0);
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mOptions[RSK_MQ_DUNGEON_SET].SetContextIndex(RO_GENERIC_OFF);
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}
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// If any of the individual shuffle settings are on, turn on the main Shuffle Entrances option
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if (mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].IsNot(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES]
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|| mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].IsNot(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES] || mOptions[RSK_SHUFFLE_OWL_DROPS]
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|| mOptions[RSK_SHUFFLE_WARP_SONGS] || mOptions[RSK_SHUFFLE_OVERWORLD_SPAWNS]) {
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mOptions[RSK_SHUFFLE_ENTRANCES].SetContextIndex(RO_GENERIC_ON);
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// If any of the individual shuffle settings are on, turn on the main Shuffle Entrances option
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if (mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].IsNot(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES]
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|| mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].IsNot(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)
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|| mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES] || mOptions[RSK_SHUFFLE_OWL_DROPS]
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|| mOptions[RSK_SHUFFLE_WARP_SONGS] || mOptions[RSK_SHUFFLE_OVERWORLD_SPAWNS]) {
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mOptions[RSK_SHUFFLE_ENTRANCES].SetContextIndex(RO_GENERIC_ON);
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} else {
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mOptions[RSK_SHUFFLE_ENTRANCES].SetContextIndex(RO_GENERIC_OFF);
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}
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if (mOptions[RSK_SHUFFLE_DUNGEON_REWARDS].Is(RO_DUNGEON_REWARDS_END_OF_DUNGEON)) {
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mOptions[RSK_LINKS_POCKET].SetContextIndex(RO_LINKS_POCKET_DUNGEON_REWARD);
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}
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ctx->AddExcludedOptions();
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for (const auto locationKey : ctx->everyPossibleLocation) {
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if (const auto location = ctx->GetItemLocation(locationKey); excludedLocations.contains(location->GetRandomizerCheck())) {
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location->GetExcludedOption()->SetContextIndex(1);
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} else {
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mOptions[RSK_SHUFFLE_ENTRANCES].SetContextIndex(RO_GENERIC_OFF);
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location->GetExcludedOption()->SetContextIndex(0);
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}
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if (mOptions[RSK_SHUFFLE_DUNGEON_REWARDS].Is(RO_DUNGEON_REWARDS_END_OF_DUNGEON)) {
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mOptions[RSK_LINKS_POCKET].SetContextIndex(RO_LINKS_POCKET_DUNGEON_REWARD);
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}
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// Tricks
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ResetTrickOptions();
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for (const auto randomizerTrick : enabledTricks) {
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mTrickOptions[randomizerTrick].SetContextIndex(1);
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}
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if (!mOptions[RSK_SHUFFLE_KOKIRI_SWORD]) {
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if (mOptions[RSK_STARTING_KOKIRI_SWORD]) {
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ctx->GetItemLocation(RC_KF_KOKIRI_SWORD_CHEST)->GetExcludedOption()->SetContextIndex(1);
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}
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if (!ctx->IsSpoilerLoaded()) {
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ctx->AddExcludedOptions();
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for (const auto locationKey : ctx->everyPossibleLocation) {
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if (const auto location = ctx->GetItemLocation(locationKey); excludedLocations.contains(location->GetRandomizerCheck())) {
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location->GetExcludedOption()->SetContextIndex(1);
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} else {
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location->GetExcludedOption()->SetContextIndex(0);
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}
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}
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// Tricks
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ResetTrickOptions();
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for (const auto randomizerTrick : enabledTricks) {
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mTrickOptions[randomizerTrick].SetContextIndex(1);
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}
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}
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if (!mOptions[RSK_SHUFFLE_MASTER_SWORD]) {
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if (mOptions[RSK_STARTING_MASTER_SWORD]) {
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ctx->GetItemLocation(RC_MASTER_SWORD_PEDESTAL)->GetExcludedOption()->SetContextIndex(1);
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}
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if (!mOptions[RSK_SHUFFLE_KOKIRI_SWORD]) {
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if (mOptions[RSK_STARTING_KOKIRI_SWORD]) {
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ctx->GetItemLocation(RC_KF_KOKIRI_SWORD_CHEST)->GetExcludedOption()->SetContextIndex(1);
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}
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}
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if (!mOptions[RSK_SHUFFLE_MASTER_SWORD]) {
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if (mOptions[RSK_STARTING_MASTER_SWORD]) {
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ctx->GetItemLocation(RC_MASTER_SWORD_PEDESTAL)->GetExcludedOption()->SetContextIndex(1);
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}
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}
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if (!mOptions[RSK_SHUFFLE_OCARINA]) {
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if (mOptions[RSK_STARTING_OCARINA].IsNot(RO_STARTING_OCARINA_OFF)) {
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ctx->GetItemLocation(RC_LW_GIFT_FROM_SARIA)->GetExcludedOption()->SetContextIndex(1);
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if (mOptions[RSK_STARTING_OCARINA].Is(RO_STARTING_OCARINA_TIME)) {
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ctx->GetItemLocation(RC_HF_OCARINA_OF_TIME_ITEM)->GetExcludedOption()->SetContextIndex(1);
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}
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}
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if (!mOptions[RSK_SHUFFLE_OCARINA]) {
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if (mOptions[RSK_STARTING_OCARINA].IsNot(RO_STARTING_OCARINA_OFF)) {
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ctx->GetItemLocation(RC_LW_GIFT_FROM_SARIA)->GetExcludedOption()->SetContextIndex(1);
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if (mOptions[RSK_STARTING_OCARINA].Is(RO_STARTING_OCARINA_TIME)) {
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ctx->GetItemLocation(RC_HF_OCARINA_OF_TIME_ITEM)->GetExcludedOption()->SetContextIndex(1);
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}
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}
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}
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if (mOptions[RSK_SHUFFLE_DEKU_STICK_BAG]) {
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mOptions[RSK_STARTING_STICKS].SetContextIndex(false);
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@ -662,6 +662,8 @@ void SaveManager::Init() {
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OTRGlobals::Instance->gRandoContext->ClearItemLocations();
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}
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}
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auto ctx = Rando::Context::GetInstance();
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ctx->GetSettings()->CreateOptions();
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}
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void SaveManager::InitMeta(int fileNum) {
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