Nicholas Estelami
ccd05d8e58
Removed hardcoded skeleton types in actor draw code. ( #2979 )
...
* Initial PAL 1.1 support
* Misc fixes
* Updated game to remove hardcoded skeleton types when rendering
* Fixed weird rebase issue
* Replaced remaining skeleton calls
* lus submodule fix
* Remove OTRGui
2023-09-26 08:45:10 -05:00
Ralphie Morell
71662c56b5
Docs: Update Player/Actor Flags ( #2765 )
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* Actor Flags update
* player state1 flags; cleanup; prep for state2 and state3
* Player state2
* player state3
* Rename flags in Player tab
2023-05-30 15:05:04 -04:00
Rozelette
f005bd3b7f
add skeleton unregistration to actors that manage their own skeletons ( #2908 )
2023-05-22 09:20:06 -04:00
briaguya
ba13e6b2c4
refactor: use LUS 1.0 RC
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Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00
Garrett Cox
3cb9f93ff4
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
Garrett Cox
d7c3522142
[docs] Upstream updates 1 ( #1955 )
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* First round of upstream updates and commenting patternss
* Renames from z64player
* Renames from z64save
* Undo changes to legacy save struct
* Add missing reference from entrance rando
* Fixes from stat tracker
* More tweaks
2022-11-30 00:28:57 +01:00
Garrett Cox
99260acaf1
Use PlayState instead of GlobalContext ( #1927 )
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* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState
* Find and replace Gameplay_ with Play_
* Correct some misnamed argument cases
2022-11-06 09:24:34 +01:00
lilDavid
46a421f933
Add window to customize specific controls ( #1122 )
2022-08-16 09:43:09 +02:00
M4xw
39cc86c260
git subrepo clone https://github.com/HarbourMasters/soh.git
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subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git "
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-03-22 02:51:23 +01:00