Commit Graph

1469 Commits

Author SHA1 Message Date
aMannus
19cede44c3
Merge pull request #3468 from briaguya-ai/delta-to-dev
MacReady Delta -> develop
2023-11-30 00:07:38 +01:00
briaguya
351f896cfa Merge branch 'develop' into delta-to-dev 2023-11-29 02:16:54 -05:00
Malkierian
f14c390364
[Vanilla Fix] Slow Down Darunia's Dance (#3438)
* Fix Darunia's dancing animation speed (static for now; needs toggle later).

* Moved previous code to toggleable fix in enhancements. Tweaked speed factors, partially successful.
2023-11-29 00:38:48 -05:00
Adam Bird
dd5e72a023
limit entrance discovered saving to end of operation (#3459) 2023-11-29 00:29:25 -05:00
rozlette
d523b104d8 Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts 2023-11-28 21:09:34 -08:00
Garrett Cox
fdcd9a7508
Race Integrity QoL (#3445)
* Add gDisableChangingSettings

* Add support for dropping a config file to overwrite CVars
2023-11-28 23:42:37 -05:00
Malkierian
c4f34624ba
Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
2023-11-28 21:25:48 -05:00
Adam Bird
33fe8776bb
Fix bugs dont despawn cheat to work with soil patches (#3457) 2023-11-29 02:02:45 +01:00
briaguya
621afc99f0
sort patch otrs (#3430) 2023-11-29 01:34:00 +01:00
inspectredc
9d215b6dce
Separate Arrows Equip Dupe Fix (#3450)
* add gseparatearrow check for equip dupe fix

* update gseparatearrows tooltip
2023-11-28 22:13:00 +01:00
aMannus
420bdab328
Random Enemy Sizes fixes (#3452) 2023-11-28 14:30:36 -05:00
Adam Bird
717074ff86
Fix: Missing TextIDs for MQ PAL and change lava size (#3449)
* Fix text offset for MQ pal and add text ID asserts

* correct lava texture size
2023-11-28 20:11:03 +01:00
Malkierian
3ab16b70c2
Changed all checks for !gPlayState to !GameInteractor::IsSaveLoaded() in mods.cpp for all the cheats, and added the same full check to others that really didn't need to be running outside of a game (like infinite rupees, magic, health, etc), and clear any triggering CVars. (#3441)
Changed `RegisterSwitchAge()` to clear the CVar instead of setting it to 0.
2023-11-27 23:00:25 +01:00
Pepe20129
5b81964ea5
Bring over some player documentation from decomp (#3380)
* Document static variables

* Document enums and structs

* Document some functions

* Document more functions

* actionParam to itemAction and fix build

* Document some local variables and a define

* General cleanup

* Use PlayerMeleeWeaponAnimation enum when appropiate

* Document some function parameters and local variables

* Document some of player struct
2023-11-26 11:54:54 -05:00
Malkierian
3cf9d655a7
Disable Fix Vine Fall when Climb Everything is enabled (#3439)
* Disable Fix Vine Fall when Climb Everything is enabled.

* Remove option disabling.
2023-11-26 11:34:54 -05:00
Garrett Cox
d0d1d9c487
Merge pull request #3312 from quellen-sol/develop
Add Geo rupee name (Hollow Knight)
2023-11-24 12:27:49 -06:00
Garrett Cox
360b6b88be
Merge pull request #3310 from Pepper0ni/NoSwimAnim
Port Faster Swim animations, full credit to kimimaru4000
2023-11-24 12:27:32 -06:00
Garrett Cox
1e4784af8f
Merge pull request #3302 from inspectredc/toggle-strength
Toggle Strength Option
2023-11-24 12:26:34 -06:00
Garrett Cox
bdc6fad0a9
Merge pull request #3208 from garrettjoecox/valueViewer
MVP ValueViewer
2023-11-24 12:25:39 -06:00
inspectredc
95f27ace2e
Fix kokiri sword unequipping when using switch age cheat/enhancements (#3415)
* test fix for ks unequip

* remove unnecessary brackets
2023-11-24 09:40:42 -05:00
Salt
d50ad4779d
Fix #3417 Symlinks to Directories in Mods Dir Aren't Traversed (#3418) 2023-11-24 09:40:30 -05:00
Adam Bird
f2df029efa
fix: skybox crash for mask shop (#3427) 2023-11-24 09:38:45 -05:00
Garrett Cox
bdb201201e
Fix audio cutoff issues (#3428) 2023-11-24 09:38:13 -05:00
Adam Bird
f4e4545180
Re-implement King Dodongo's Lava texture effects (#3434)
* fix alt backgrounds not always loading

* include gfx lookup with the original unload

* Add hook for alt toggle

* handle cpu modified texture for kd lava

* malloc array instead of illegal initialize
2023-11-23 09:07:30 -05:00
Garrett Cox
c3ae829370
Add enhancement for removing explosive limit (#3242) 2023-11-20 13:25:22 -05:00
briaguya
76e90c0928
Controllers (#3378)
* lay some groundwork

* use custom window (which is currently identical to the LUS window)

* start making it shippy

* start moving stuff out of gamecontroleditor

* clean up shouldrumble

* include the other way

* wii u

* latest lus main

* notch snap angle buttons

* buttons on all the sliders

* just use a hidden id

* handle debug for port 2 and rename tabs so everything fits

* button line buttons look better

* padding fixed

* clang format

* bump to latest LUS main

* big buttons

* just default the analog stick options to open for now

* fix wii u build

* bonus: make it all scale-aware

* clang format

* fix horizontal scrolling

* fix all +/- buttons

* keyboard set defaults

* axis threshold helper text

* bonus: test rumble button

* clang format

* fix otrexporter submodule

* bump to latest lus main
2023-11-20 08:02:15 -05:00
aMannus
34556e40d6
Clean up Triforce Hunt U16's and GBK (#3355)
* Clean up Triforce Hunt U16's and GBK

* Apply suggestions from code review
2023-11-19 14:45:09 -05:00
inspectredc
80ef399c52
Entrance Docs (#3332)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions

* introduce entrance table + return entrance indices + entrance info macros

* randomizer entrance pass through

* cleanup some missing scene enums

* randomizer entrance tracker pass through

* randomizer grotto pass through

* gSaveContext.entranceIndex

* misc lists

* z_select pass through

* respawn entrance index

* nextEntranceIndex

* add missing include
2023-11-19 14:29:56 -05:00
briaguya
8dbf738128
macready (charlie) -> dev 2023-11-19 05:52:26 -08:00
inspectredc
2b1327c41a
Transition docs (#3322)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions
2023-11-19 02:38:07 -05:00
inspectredc
d8a7a6c764
Use Correct Player Boot Enums in CC (#3403) 2023-11-15 20:38:21 -05:00
Garrett Cox
2075213544
Merge pull request #3399 from HarbourMasters/develop-macready
macready -> dev
2023-11-14 22:24:48 -06:00
Garrett Cox
044d32a46f
Add gFixEyesOpenWhileSleeping (#3365) 2023-11-14 20:47:07 -05:00
Malkierian
afe032ea21
[Feature/fix] Save to temp file first (#3376)
* Add temp file flow to `SaveManager::SaveFileThreaded`.
Add "Save finish" info log message.

* Fix WiiU/Switch
2023-11-14 20:46:50 -05:00
Josh Bodner
fb45b66903
Fix magic being zeroed out when using fast file select (#3389)
* Move to frame counter init to a place that fast file select also touches

* Undo removing old fix

* Reset on gameover
2023-11-14 17:08:45 -05:00
Malkierian
ba987c49e2
SaveManager cleanup (#3386)
* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor.
Comment on `Init` to mention it's not an initializer for `SaveManager`.
Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset.

* Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.
2023-11-14 16:46:38 -05:00
Adam Bird
e66eb8756d
Fix: Prevent patching custom models (#3367)
* fix prevent patching custom models

* prevent patching chests textures for custom chest models

* add tooltip for cosmetic editor about custom models

* chest texture handling for alt toggles
2023-11-14 16:37:03 -05:00
Garrett Cox
bf31f2b330
Stop hardcoding skeleton type to flex (#3397) 2023-11-14 16:36:05 -05:00
Malkierian
4e9040d761
[Feature] Remove performDelayedSave functionality from Autosave (#3387)
* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes.

* Change AutoSave comment to remove the scenarios we no longer block autosave in.

* handle temp B on saving outside of kaleido

---------

Co-authored-by: Adam Bird <archez39@me.com>
2023-11-14 16:35:19 -05:00
Malkierian
304016ddd2
[Feature Fix] Tunics stolen by like likes now removed from the item buttons (#3375)
* Extends `Assignable Boots and Tunics` functionality to check for and remove Goron and Zora tunics from item buttons when like likes steal them.

* Comment documentation.
2023-11-14 00:12:08 -05:00
Malkierian
384403edb5
Rename all instances of Desert Wasteland to Haunted Wasteland. (#3372) 2023-11-13 23:45:52 -05:00
Malkierian
60687aff0d
Move everything in RandomizerCheckTracker::LoadFile() except the block to load the "trackerData" section to a new OnLoadGame hook function to fix crashes on transferred saves. (#3368) 2023-11-13 23:45:41 -05:00
Ralphie Morell
cf88b3d2bf
Fix edge case of MS shuffle (#3364) 2023-11-13 23:45:15 -05:00
PurpleHato
dd6271ecae
ADD: No HUD Heart animation (#3348)
* ADD: No HUD Heart Animation

I've seen this requested multiple times for modding purposes for the case of using "lifebars" instead of hearts

* TWEAK: Move it under the the mods

* REM: Whitespace

* REM: Whitespace2

* Tweak: Cvar Oppsie
2023-11-13 18:13:46 -05:00
Malkierian
78ffb41cd2
Moved the check for !seqInfo.canBeUsedAsReplacement in InitializeShufflePool to exclude them before modifying either shuffle pool. (#3370) 2023-11-13 18:11:29 -05:00
Pepe20129
1d3e7d4be9
Add MS shuffle to the hell mode preset (#3360) 2023-11-06 16:48:20 -06:00
Adam Bird
959b307b9e
Fix: Repair working directory on Mac and use app directory for extractor search paths (#3359)
* fix otr regen on mac release

* linux args
2023-11-06 16:46:48 -06:00
Adam Bird
460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00
inspectredc
8b78cb832a
items tied to items rather than slots + dpad items now work (#2884) 2023-11-05 22:33:51 -06:00
Malkierian
8e00265ff8
Add checks to Windows for running in temp directory (running from archive), and proper file permissions (write/modify, to prevent things like Program Files or Windows, or other folders we couldn't know about that don't have proper file permissions). Instructs users as to what it discovered and how to fix, then exits. (#3097) 2023-11-05 22:04:21 -05:00