macready (charlie) -> dev

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briaguya 2023-11-19 05:52:26 -08:00 committed by GitHub
commit 8dbf738128
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 5 additions and 5 deletions

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@ -5,8 +5,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.1 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Bravo" CACHE STRING "")
project(Ship VERSION 8.0.2 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Charlie" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)

@ -1 +1 @@
Subproject commit 9509806ae3ca6e35882fb976de70c5bde471b8f5
Subproject commit f717dd265aff2eff359de26915d8ad4e498ffdaf

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@ -380,13 +380,13 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = PLAYER_BOOTS_IRON;
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_IRON;
break;
case kEffectForceHoverBoots:
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = PLAYER_BOOTS_HOVER;
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_HOVER;
break;
case kEffectSlipperyFloor:
effect->category = kEffectCatSlipperyFloor;