Commit Graph

420 Commits

Author SHA1 Message Date
lil David
0a744cde01 Clarify comments 2022-09-01 08:11:17 -05:00
lil David
ea9db56914 Merge remote-tracking branch 'upstream/rando-next' into bombchu-logic 2022-09-01 07:59:09 -05:00
Christopher Leggett
042d6f3865
Fixes a few bugs related to chests. 2022-08-31 10:57:59 -04:00
briaguya
6d4288c2a5
Merge pull request #1331 from leggettc18/ganon-trials
Reimplements selecting different amounts of Ganon's Trials.
2022-08-28 11:48:34 -04:00
Christopher Leggett
fafd90482b
Refactor of some old rando code to use new functions. 2022-08-27 18:42:36 -04:00
Christopher Leggett
3d8b8066da
More comment cleanup 2022-08-27 14:33:38 -04:00
Christopher Leggett
1bf8423f75
Reimplements selecting different amounts of Ganon's Trials. 2022-08-27 14:19:37 -04:00
Christopher Leggett
928a39fe9e
More Cleanup 2022-08-27 09:30:49 -04:00
Christopher Leggett
bf1b327a95
Cleanup and Documentation 2022-08-27 02:50:44 -04:00
Christopher Leggett
7fbb381db7
Changes Malon's behavior to so she won't leave Hyrule Castle until you've obtained her item. 2022-08-27 02:25:13 -04:00
Christopher Leggett
78e506a072
Merge branch 'rando-next' of github.com:HarbourMasters/Shipwright into magic-bean-pack 2022-08-25 16:58:05 -04:00
briaguya
da07a8f409
Merge pull request #1300 from aMannus/tokensanity-bgs-fix
Rando: Tokensanity BGS and maps/compasses fix
2022-08-25 16:50:21 -04:00
Garrett Cox
1e31d108e6 Various changes from feedback, and use new randomizerInf table 2022-08-25 13:49:02 -05:00
Garrett Cox
936513a9c4 Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into scrubsanity 2022-08-25 13:02:47 -05:00
aMannus
29b9f0b37e Comment 2022-08-25 19:58:05 +02:00
aMannus
49b48fb7a4 Fix BGS and maps/keys textboxes 2022-08-25 19:56:34 +02:00
Christopher Leggett
6ab13f389b
Fixes salesman to properly take 60 rupees from you. 2022-08-25 12:43:19 -04:00
lilDavid
ad33aba9ba
Merge branch 'rando-next' into bombchu-logic 2022-08-25 11:23:30 -05:00
briaguya
9f60a97307
Merge pull request #1303 from aMannus/rando-skulls-winnerpoh-fix
Rando: Fix Winner PoH on skulltula's
2022-08-25 12:23:29 -04:00
aMannus
c22951353e Renamed function 2022-08-25 18:04:52 +02:00
Garrett Cox
f7bd48aaca Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into randomizer-inf 2022-08-25 10:27:34 -05:00
Garrett Cox
95372718a3 Transition a few things to randomizerInf flags 2022-08-25 10:27:31 -05:00
Christopher Leggett
ef1b662bf4
Finishes wiring up bean salesman settings and text. 2022-08-25 09:42:15 -04:00
aMannus
bc5ec24889 Ice trap fix 2022-08-25 09:54:08 +02:00
aMannus
2626f6c7e3 Fixed Winner PoH on skulltula's 2022-08-25 09:34:46 +02:00
briaguya
d2fe83edf4
Merge pull request #1295 from HarbourMasters/develop-zhora
quick zhora -> rando-next
2022-08-24 19:47:26 -04:00
Baoulettes
c0b9171f98
Cosmetics Editor Fixes (#1287) 2022-08-25 01:28:27 +02:00
Christopher Leggett
c4de29b7f1
Correctly sets BEANS_BOUGHT as a "flag" for the bean salesman 2022-08-24 17:24:50 -04:00
Christopher Leggett
adf465c1a0
Sets up Magic Bean Salesman to sell a rando check for 60 rupees. 2022-08-24 17:20:45 -04:00
briaguya
f15b3880f3
Merge pull request #1292 from aMannus/custom-key-colors-fix
Rando: Custom key colors fix
2022-08-24 17:17:54 -04:00
aMannus
a48ac71762 Fixed lost woods target crash 2022-08-24 23:02:48 +02:00
aMannus
d5074c3e77 Fixes double def and split second wrong colors 2022-08-24 22:18:24 +02:00
Christopher Leggett
ecd0e3e8bb
Merge branch 'rando-next' of github.com:HarbourMasters/Shipwright into color-coded-keys 2022-08-24 13:03:44 -04:00
Garrett Cox
693dc479d2 Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into scrubsanity 2022-08-24 10:22:57 -05:00
Garrett Cox
c6c08522e6 Custom message for free items 2022-08-24 10:19:41 -05:00
Christopher Leggett
69a7012b5a
Fixes grass-chest bug I inadvertently introduced. 2022-08-24 10:45:39 -04:00
Christopher Leggett
855147b265
Merge branch 'rando-next' into color-coded-keys 2022-08-24 00:17:37 -04:00
Christopher Leggett
c7b998b33b
Implements better way to use new draw functions and adds Double Defense colors. 2022-08-23 23:48:14 -04:00
briaguya
133cbcd6c8 Merge branch 'develop-zhora' into z-to-rn 2022-08-23 21:05:35 -04:00
Jake Edvenson
927ffd0b8b
Enhancement: Scarecrow song skip (#1183)
* Added Skip Scarecrow Song

Added in the option for if the user has the time saver for Scarecrow song enabled and has their Ocarina pulled out in range of Pierre.
Added Skip Scarecrow Song
New enhancement under time-savers that allows the user to only pull out their ocarina to summon Pierre.

* Added Default for Scarecrow summon

The scarecrow summon option now defaults to 0 and can be turned on individually. I haven't included it in any other presets so people don't feel like they're cheating.

* Checks if scarecrow song is in possession

* Fixed positional Scarecrow logic

* Fixed style
2022-08-23 20:30:06 -04:00
Baoulettes
d6ebce068d
fixes only (#1255) 2022-08-23 20:20:56 -04:00
Ada
d735616020
Adds game specific camera options (#1212)
* Adds inversion options

* Fixes compilation

* Adds options to new detailed control editor

* Fixes inversion on C-Up view

* Fixes right stick aiming

* Fixes right stick aiming again

* Adds tooltip function + tooltips to gamecontroleditor.cpp

* Fixes tooltip for X axis

* Uses LUS tooltip function instead of new one

* Adds padding to camera control editor

To fit more in line with other enhancement checkboxes
2022-08-23 20:12:14 -04:00
Christopher Leggett
168e84498f
Rework Get Item Table to be more flexible for adding custom items (#1050)
* Adds ItemTableManager class.

* Implements new getItem table in game.

* Adds rando item table and way to differentiate tables in GetItemEntry.

* Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge

* Change ItemTableID to be uint16_t so we can use ModIndex for it.

* Should fix switch build

* Should fix switch build pt 2

* Adds new files to CMakeLists.

* Implements fixes for competing getItem calls.

* Correctly renders freestanding items

Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.

* Fixed Particle effects in the new getItem system.

* Fixes item fanfares

* Partially fixes Ice Traps

Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.

* Some more partial ice trap fixing that wasn't pushed earlier

* Removes unused function override

* Replaces ::find with ::at and adds exception handling

* Removes some commented out code.

* Refactors rando's GetItemEntry array into two arrays.

One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.

* Renames, relocates, and implements ModIndex enum.

* Removes now unused ItemIDs and GetItemIDs

Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.

* Re-implements GIMESSAGE_UNTRANSLATED as macro

* Removes commented out function.

* Throws exception if an invalid itemID is used

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943694857

* Removes ARRAY_SIZE in favor of ARRAY_COUNT

ARRAY_COUNT already exists in `macros.h`, I just didn't find it before.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943153833

* Inverts CheckContainsRandoItem to CheckContainsVanillaItem.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940895135

* Cleanup, bugfixes, removing the `- 1`s from `z_player.c`

* Fixes some funky formatting that got committed earlier.

* Adds else if to added fanfare sound cases.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492

* Extends GetItemEntry to include getItemId

Also adapts some existing calls for both the entry and the id to only
get the entry.

* Extends GetItemEntry to include GID.

This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136

* Rando-specific items use new textId again.

This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.

* Sets global modIndex to MOD_NONE on scene load

Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.

* Realized I had the bgm conditions wrong.

* Fixes "static drops" (i.e. sticks from withered babas)

* Fixes LACS/Prelude situation... again.

* Fixes too many arguments error.

Not sure why this didn't fail to build on Windows before.

* Fixes Link's Pocket items.

* Simplifies sram init for rando-specific items

* Fixes issues with approaching bottleable items.

* Fixes Ruto's Letter.

It was accidentally getting classified as a rando item.

* Should re-fix freestanding ice traps

* Makes freestanding items set player->getItemEntry.

This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.

* Makes sure we aren't using getItemEntry when not randoed.

* Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck

* Introduce some new methods and migrate most actors to them

* Fixes ocarina game skull kids to set player->getItemEntry

* Sets `z_en_box.c` to set `player->getItemEntry`

* Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor

* Use GiveItemEntryFromActorWithFixedRange in item00

* Fixes Anju to set player->getItemEntry.

* Add a few missing cases

* Additional fix for Skull Kid

* Fixes vanilla ice traps and randomized ice smoke

* Fixes rendering of treasure chest game items.

* Removes unused `Randomizer_GetItemIdFromGetItemId`.

* Cleans up an if statement for item00.

* Cleans up another if statement in item00

* This should fix a bug with the Gerudo Archery minigame.

I wasn't able to get the bug to happen after making this change.

* Documents our new GiveItemEntry fuctions.

* Uses more descriptive type name for ItemIDs for creating custom messages.

* Fixes potential issue with if statement.

* Fixes missed type change.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-08-23 20:11:38 -04:00
Garrett Cox
9f63aaae99 Initial work towards scrubsanity, got affordable prices mostly functional
Write and read prices from spoiler, move IdentifyScrub up to Randomizer

In a semi working state

Fix bug when going from c to cpp

Kill scrubs before they spawn if already purchased

Woopsie from rebase

Update soh/soh/OTRGlobals.cpp
2022-08-22 01:13:52 -05:00
Christopher Leggett
e12fda29fe
Merge branch 'get-item-rework' into merge-fix 2022-08-22 02:03:04 -04:00
louist103
eed3942b81
Restore Gold skulltula CS from the "0.9" version (#1217)
* GS CS

* add to defaults
2022-08-21 22:11:23 -04:00
Christopher Leggett
91cb6f2360
This should fix a bug with the Gerudo Archery minigame.
I wasn't able to get the bug to happen after making this change.
2022-08-21 16:40:16 -04:00
Christopher Leggett
fc963cf44c
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-20 18:01:23 -04:00
Christopher Leggett
4dff1443a6
Fixes rendering of treasure chest game items. 2022-08-20 18:00:44 -04:00
Christopher Leggett
2c410a5857
Fixes ice traps again. 2022-08-19 21:42:59 -04:00