Adam Bird
024c5e0b5f
Sync asset names with decomp documentation ( #3153 )
...
* sync asset names with decomp
* whitespace and tweak
2023-09-10 12:21:56 -05:00
louist103
155f5e165a
Use a different color when aiming at hookshotable collision ( #3105 )
...
* Colors
* Use VTX data in OTR file
* Move to equipment
2023-08-20 13:00:28 -05:00
briaguya
44d3f1ccbb
fix: update xml resolution for FireTempleBigVerticalFlame to match dlist resolution ( #2741 )
2023-04-24 14:44:30 -04:00
Adam Bird
d0041d28ea
Implement patches for authentic texture overflows ( #2737 )
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* implement dlist patching for authentic texture overflows
* add overflow patch to deku stick; move toggle
2023-04-23 19:42:59 -04:00
Christopher Leggett
58ef377d87
Fixes some XML texture size and offeset errors. ( #2621 )
2023-03-14 10:46:52 +01:00
Garrett Cox
d3f2da2a8f
[ #1803 ] Fix hookshot target offset on retail rom ( #2189 )
2022-12-17 19:21:00 -05:00
Amaro Martínez
1a9898b918
Fix Ganondorf title card ( #2082 )
2022-12-05 14:38:28 -05:00
louist103
e76890a796
Update XMLs from upstream ( #1448 )
...
* litle less than half way
* done?
* revert ganon for now
* anime1
* anime 2-3
* object_ganon
* rest of gaBon
* missed some changes
* player
2022-09-18 23:29:24 -04:00
louist103
95cfce0ded
cleanup
2022-06-05 16:35:49 -04:00
Martin Molina
83c07645f4
Fixed crash when showing Triforce during lore cutscene after defeating Ghoma ( #384 )
2022-05-29 11:55:00 -04:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions ( #107 )
...
* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00