From e16481933965a46dd2f2a9394394193cab27a5bf Mon Sep 17 00:00:00 2001 From: Josh Bodner <30329717+jbodner09@users.noreply.github.com> Date: Tue, 12 Apr 2022 18:38:08 -0700 Subject: [PATCH] Added DPad support to shops (#139) * Added DPad support to shops * Wrap changes in CVar * Remove unnesseccary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to shops * Fixing rebase conflict * Remove unnesseccary const_cast * Added DPad support to file selection and pause screens (#124) * Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan Co-authored-by: rozlette * Added DPad support to shops * Fixing rebase conflict again * Allocate aligned heaps * Formatting fixes * Added DPad support to ocarina and text prompts (#137) * Added DPad support to ocarina playing and text choice selection. * Wrap changes in CVar * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Added DPad support to file selection and pause screens (#124) * Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan Co-authored-by: rozlette * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict again * Fix mapping not updating if CVar is changed in-game Co-authored-by: MaikelChan Co-authored-by: rozlette * Added DPad support to shops * Fixing rebase conflict for the last time * Totally Fixing rebase conflict again I promise * This has to be the last time I fix this rebase conflict Co-authored-by: MaikelChan Co-authored-by: rozlette Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> --- libultraship/libultraship/GameSettings.cpp | 4 ++ libultraship/libultraship/GameSettings.h | 1 + libultraship/libultraship/SohImGuiImpl.cpp | 5 +++ .../overlays/actors/ovl_En_Ossan/z_en_ossan.c | 38 +++++++++++-------- 4 files changed, 33 insertions(+), 15 deletions(-) diff --git a/libultraship/libultraship/GameSettings.cpp b/libultraship/libultraship/GameSettings.cpp index c3294d9e3..678555c7d 100644 --- a/libultraship/libultraship/GameSettings.cpp +++ b/libultraship/libultraship/GameSettings.cpp @@ -95,6 +95,9 @@ namespace Game { Settings.controller.dpad_ocarina_text = stob(Conf[ControllerSection]["dpad_ocarina_text"]); CVar_SetS32("gDpadOcarinaText", Settings.controller.dpad_ocarina_text); + + Settings.controller.dpad_shop = stob(Conf[ControllerSection]["dpad_shop"]); + CVar_SetS32("gDpadShop", Settings.controller.dpad_shop); // Cheats Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]); @@ -157,6 +160,7 @@ namespace Game { Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled); Conf[ControllerSection]["dpad_pause_name"] = std::to_string(Settings.controller.dpad_pause_name); Conf[ControllerSection]["dpad_ocarina_text"] = std::to_string(Settings.controller.dpad_ocarina_text); + Conf[ControllerSection]["dpad_shop"] = std::to_string(Settings.controller.dpad_shop); // Cheats Conf[CheatSection]["debug_mode"] = std::to_string(Settings.cheats.debug_mode); diff --git a/libultraship/libultraship/GameSettings.h b/libultraship/libultraship/GameSettings.h index 8e1293c65..17079c9bf 100644 --- a/libultraship/libultraship/GameSettings.h +++ b/libultraship/libultraship/GameSettings.h @@ -36,6 +36,7 @@ struct SoHConfigType { bool input_enabled = false; bool dpad_pause_name = false; bool dpad_ocarina_text = false; + bool dpad_shop = false; } controller; // Cheats diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 7bdf4859a..9ba3184d8 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -365,6 +365,11 @@ namespace SohImGui { needs_save = true; } + if (ImGui::Checkbox("DPad Support for Browsing Shop Items", &Game::Settings.controller.dpad_shop)) { + CVar_SetS32("gDpadShop", Game::Settings.controller.dpad_shop); + needs_save = true; + } + ImGui::EndMenu(); } diff --git a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 04975d910..4d5fefec6 100644 --- a/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -948,7 +948,9 @@ s32 EnOssan_FacingShopkeeperDialogResult(EnOssan* this, GlobalContext* globalCtx } void EnOssan_State_FacingShopkeeper(EnOssan* this, GlobalContext* globalCtx, Player* player) { + Input* input = &globalCtx->state.input[0]; u8 nextIndex; + bool dpad = CVar_GetS32("gDpadShop", 0); if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && !EnOssan_TestEndInteraction(this, globalCtx, &globalCtx->state.input[0])) { @@ -957,7 +959,7 @@ void EnOssan_State_FacingShopkeeper(EnOssan* this, GlobalContext* globalCtx, Pla return; } // Stick Left - if (this->stickAccumX < 0) { + if ((this->stickAccumX < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { nextIndex = EnOssan_SetCursorIndexFromNeutral(this, 4); if (nextIndex != CURSOR_INVALID) { this->cursorIndex = nextIndex; @@ -966,7 +968,7 @@ void EnOssan_State_FacingShopkeeper(EnOssan* this, GlobalContext* globalCtx, Pla this->stickLeftPrompt.isEnabled = false; func_80078884(NA_SE_SY_CURSOR); } - } else if (this->stickAccumX > 0) { + } else if ((this->stickAccumX > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { nextIndex = EnOssan_SetCursorIndexFromNeutral(this, 0); if (nextIndex != CURSOR_INVALID) { this->cursorIndex = nextIndex; @@ -1023,11 +1025,13 @@ void EnOssan_State_LookToRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla } } -void EnOssan_CursorUpDown(EnOssan* this) { +void EnOssan_CursorUpDown(EnOssan* this, GlobalContext* globalCtx) { + Input* input = &globalCtx->state.input[0]; u8 curTemp = this->cursorIndex; u8 curScanTemp; + bool dpad = CVar_GetS32("gDpadShop", 0); - if (this->stickAccumY < 0) { + if ((this->stickAccumY < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) { curTemp &= 0xFE; if (this->shelfSlots[curTemp] != NULL) { this->cursorIndex = curTemp; @@ -1066,7 +1070,7 @@ void EnOssan_CursorUpDown(EnOssan* this) { } } } - } else if (this->stickAccumY > 0) { + } else if ((this->stickAccumY > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { curTemp |= 1; if (this->shelfSlots[curTemp] != NULL) { this->cursorIndex = curTemp; @@ -1172,11 +1176,13 @@ s32 EnOssan_HasPlayerSelectedItem(GlobalContext* globalCtx, EnOssan* this, Input } void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Player* player) { + Input* input = &globalCtx->state.input[0]; s32 a; s32 b; u8 prevIndex = this->cursorIndex; s32 c; s32 d; + bool dpad = CVar_GetS32("gDpadShop", 0); if (!EnOssan_ReturnItemToShelf(this)) { osSyncPrintf("%s[%d]:" VT_FGCOL(GREEN) "ズーム中!!" VT_RST "\n", "../z_en_oB1.c", 2152); @@ -1193,7 +1199,7 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && !EnOssan_HasPlayerSelectedItem(globalCtx, this, &globalCtx->state.input[0])) { if (this->moveHorizontal) { - if (this->stickAccumX > 0) { + if ((this->stickAccumX > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { a = EnOssan_CursorRight(this, this->cursorIndex, 4); if (a != CURSOR_INVALID) { this->cursorIndex = a; @@ -1201,14 +1207,14 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this); return; } - } else if (this->stickAccumX < 0) { + } else if ((this->stickAccumX < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { b = EnOssan_CursorLeft(this, this->cursorIndex, 8); if (b != CURSOR_INVALID) { this->cursorIndex = b; } } } else { - if (this->stickAccumX > 0 && this->stickAccumX > 500) { + if ((this->stickAccumX > 0 && this->stickAccumX > 500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { c = EnOssan_CursorRight(this, this->cursorIndex, 4); if (c != CURSOR_INVALID) { this->cursorIndex = c; @@ -1216,14 +1222,14 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this); return; } - } else if (this->stickAccumX < 0 && this->stickAccumX < -500) { + } else if ((this->stickAccumX < 0 && this->stickAccumX < -500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { d = EnOssan_CursorLeft(this, this->cursorIndex, 8); if (d != CURSOR_INVALID) { this->cursorIndex = d; } } } - EnOssan_CursorUpDown(this); + EnOssan_CursorUpDown(this, globalCtx); if (this->cursorIndex != prevIndex) { Message_ContinueTextbox(globalCtx, this->shelfSlots[this->cursorIndex]->actor.textId); func_80078884(NA_SE_SY_CURSOR); @@ -1232,9 +1238,11 @@ void EnOssan_State_BrowseLeftShelf(EnOssan* this, GlobalContext* globalCtx, Play } void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Player* player) { + Input* input = &globalCtx->state.input[0]; s32 pad[2]; u8 prevIndex; u8 nextIndex; + bool dpad = CVar_GetS32("gDpadShop", 0); prevIndex = this->cursorIndex; if (!EnOssan_ReturnItemToShelf(this)) { @@ -1252,7 +1260,7 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && !EnOssan_HasPlayerSelectedItem(globalCtx, this, &globalCtx->state.input[0])) { if (this->moveHorizontal) { - if (this->stickAccumX < 0) { + if ((this->stickAccumX < 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { nextIndex = EnOssan_CursorRight(this, this->cursorIndex, 0); if (nextIndex != CURSOR_INVALID) { this->cursorIndex = nextIndex; @@ -1260,14 +1268,14 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this); return; } - } else if (this->stickAccumX > 0) { + } else if ((this->stickAccumX > 0) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { nextIndex = EnOssan_CursorLeft(this, this->cursorIndex, 4); if (nextIndex != CURSOR_INVALID) { this->cursorIndex = nextIndex; } } } else { - if (this->stickAccumX < 0 && this->stickAccumX < -500) { + if ((this->stickAccumX < 0 && this->stickAccumX < -500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { nextIndex = EnOssan_CursorRight(this, this->cursorIndex, 0); if (nextIndex != CURSOR_INVALID) { this->cursorIndex = nextIndex; @@ -1275,14 +1283,14 @@ void EnOssan_State_BrowseRightShelf(EnOssan* this, GlobalContext* globalCtx, Pla EnOssan_SetLookToShopkeeperFromShelf(globalCtx, this); return; } - } else if (this->stickAccumX > 0 && this->stickAccumX > 500) { + } else if ((this->stickAccumX > 0 && this->stickAccumX > 500) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { nextIndex = EnOssan_CursorLeft(this, this->cursorIndex, 4); if (nextIndex != CURSOR_INVALID) { this->cursorIndex = nextIndex; } } } - EnOssan_CursorUpDown(this); + EnOssan_CursorUpDown(this, globalCtx); if (this->cursorIndex != prevIndex) { Message_ContinueTextbox(globalCtx, this->shelfSlots[this->cursorIndex]->actor.textId); func_80078884(NA_SE_SY_CURSOR);