Reset var for shadow boss key room spike walls (#860)

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briaguya 2022-07-21 18:31:26 -04:00 committed by GitHub
parent 880e3928cf
commit dfa929a16f
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@ -228,8 +228,8 @@ void func_8087FFC0(BgHakaTrap* this, GlobalContext* globalCtx) {
this->colliderCylinder.dim.pos.z = this->dyna.actor.world.pos.z + sp28.x * sine + sp28.z * cosine; this->colliderCylinder.dim.pos.z = this->dyna.actor.world.pos.z + sp28.x * sine + sp28.z * cosine;
} }
static UNK_TYPE D_80881018 = 0;
void func_808801B8(BgHakaTrap* this, GlobalContext* globalCtx) { void func_808801B8(BgHakaTrap* this, GlobalContext* globalCtx) {
static UNK_TYPE D_80881018 = 0;
Player* player = GET_PLAYER(globalCtx); Player* player = GET_PLAYER(globalCtx);
if ((D_80880F30 == 0) && (!Player_InCsMode(globalCtx))) { if ((D_80880F30 == 0) && (!Player_InCsMode(globalCtx))) {
@ -553,4 +553,5 @@ void BgHakaTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
void BgHakaTrap_Reset(void) { void BgHakaTrap_Reset(void) {
D_80880F30 = 0; D_80880F30 = 0;
D_80881014 = 0; D_80881014 = 0;
D_80881018 = 0;
} }