regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird 2023-09-01 12:47:51 -04:00 committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
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GPG Key ID: 4AEE18F83AFDEB23
1082 changed files with 6291 additions and 2456 deletions

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@ -811,10 +811,10 @@ void ZFile::GenerateSourceFiles()
void ZFile::GenerateSourceHeaderFiles()
{
OutputFormatter formatter;
std::string guard = outName.stem().string();
// Use parent folder and output name as guard as some headers have the same output name
std::string guard = xmlFilePath.parent_path().stem().string() + "_" + outName.stem().string();
std::transform(guard.begin(), guard.end(), guard.begin(), ::toupper);
formatter.Write("#pragma once\n\n");
formatter.Write(
StringHelper::Sprintf("#ifndef %s_H\n#define %s_H 1\n\n", guard.c_str(), guard.c_str()));
formatter.Write("#include \"align_asset_macro.h\"\n");
@ -838,7 +838,7 @@ void ZFile::GenerateSourceHeaderFiles()
formatter.Write(ProcessExterns());
formatter.Write("#endif\n");
formatter.Write(StringHelper::Sprintf("\n#endif // %s_H\n", guard.c_str()));
fs::path headerFilename = GetSourceOutputFolderPath() / outName.stem().concat(".h");
@ -846,8 +846,6 @@ void ZFile::GenerateSourceHeaderFiles()
printf("Writing H file: %s\n", headerFilename.c_str());
std::string output = formatter.GetOutput();
while (output.back() == '\n')
output.pop_back();
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
DiskFile::WriteAllText(headerFilename, output);

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@ -1,4 +1,5 @@
#pragma once
#ifndef CODE_Z_FBDEMO_CIRCLE_H
#define CODE_Z_FBDEMO_CIRCLE_H 1
#include "align_asset_macro.h"
@ -16,3 +17,5 @@ static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarb
#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx"
static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx;
#endif // CODE_Z_FBDEMO_CIRCLE_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef CODE_Z_FBDEMO_TRIFORCE_H
#define CODE_Z_FBDEMO_TRIFORCE_H 1
#include "align_asset_macro.h"
@ -7,3 +8,5 @@ static const ALIGN_ASSET(2) char sTriforceWipeDL[] = dsTriforceWipeDL;
#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx"
static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx;
#endif // CODE_Z_FBDEMO_TRIFORCE_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef CODE_Z_FBDEMO_WIPE1_H
#define CODE_Z_FBDEMO_WIPE1_H 1
#include "align_asset_macro.h"
@ -7,3 +8,5 @@ static const ALIGN_ASSET(2) char sWipe1Vtx[] = dsWipe1Vtx;
#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex"
static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex;
#endif // CODE_Z_FBDEMO_WIPE1_H

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@ -1,3 +1,7 @@
#pragma once
#ifndef MISC_LINK_ANIMETION_H
#define MISC_LINK_ANIMETION_H 1
#include "align_asset_macro.h"
#endif // MISC_LINK_ANIMETION_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_GAMEPLAY_DANGEON_KEEP_H
#define OBJECTS_GAMEPLAY_DANGEON_KEEP_H 1
#include "align_asset_macro.h"
@ -214,3 +215,5 @@ static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_d
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;
#endif // OBJECTS_GAMEPLAY_DANGEON_KEEP_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_GAMEPLAY_FIELD_KEEP_H
#define OBJECTS_GAMEPLAY_FIELD_KEEP_H 1
#include "align_asset_macro.h"
@ -184,3 +185,6 @@ static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[]
#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8"
static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#endif // OBJECTS_GAMEPLAY_FIELD_KEEP_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_GAMEPLAY_KEEP_H
#define OBJECTS_GAMEPLAY_KEEP_H 1
#include "align_asset_macro.h"
@ -2825,15 +2826,6 @@ static const ALIGN_ASSET(2) char gEffSpark3Tex[] = dgEffSpark3Tex;
#define dgEffSpark4Tex "__OTR__objects/gameplay_keep/gEffSpark4Tex"
static const ALIGN_ASSET(2) char gEffSpark4Tex[] = dgEffSpark4Tex;
#define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68;
#define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950;
#define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0;
#define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540;
@ -2845,3 +2837,15 @@ static const ALIGN_ASSET(2) char gameplay_keepTex_04C740[] = dgameplay_keepTex_0
#define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40;
#define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68;
#define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950;
#define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0;
#endif // OBJECTS_GAMEPLAY_KEEP_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BB_H
#define OBJECTS_OBJECT_BB_H 1
#include "align_asset_macro.h"
@ -55,3 +56,6 @@ static const ALIGN_ASSET(2) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740;
#define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30"
static const ALIGN_ASSET(2) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30;
#endif // OBJECTS_OBJECT_BB_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_AHG_H
#define OBJECTS_OBJECT_AHG_H 1
#include "align_asset_macro.h"
@ -109,3 +110,6 @@ static const ALIGN_ASSET(2) char object_ahg_DL_005508[] = dobject_ahg_DL_005508;
#define dobject_ahg_DL_005728 "__OTR__objects/object_ahg/object_ahg_DL_005728"
static const ALIGN_ASSET(2) char object_ahg_DL_005728[] = dobject_ahg_DL_005728;
#endif // OBJECTS_OBJECT_AHG_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_AM_H
#define OBJECTS_OBJECT_AM_H 1
#include "align_asset_macro.h"
@ -67,3 +68,5 @@ static const ALIGN_ASSET(2) char object_amTex_005478[] = dobject_amTex_005478;
#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438"
static const ALIGN_ASSET(2) char object_amTex_005438[] = dobject_amTex_005438;
#endif // OBJECTS_OBJECT_AM_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_ANE_H
#define OBJECTS_OBJECT_ANE_H 1
#include "align_asset_macro.h"
@ -88,3 +89,6 @@ static const ALIGN_ASSET(2) char gCuccoLadyEyeHalfTex[] = dgCuccoLadyEyeHalfTex;
#define dgCuccoLadyEyeClosedTex "__OTR__objects/object_ane/gCuccoLadyEyeClosedTex"
static const ALIGN_ASSET(2) char gCuccoLadyEyeClosedTex[] = dgCuccoLadyEyeClosedTex;
#endif // OBJECTS_OBJECT_ANE_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_ANI_H
#define OBJECTS_OBJECT_ANI_H 1
#include "align_asset_macro.h"
@ -100,3 +101,5 @@ static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
#endif // OBJECTS_OBJECT_ANI_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_ANUBICE_H
#define OBJECTS_OBJECT_ANUBICE_H 1
#include "align_asset_macro.h"
@ -38,6 +39,12 @@ static const ALIGN_ASSET(2) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48;
#define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC"
static const ALIGN_ASSET(2) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC;
#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
@ -62,12 +69,6 @@ static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnu
#define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090"
static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
@ -88,3 +89,5 @@ static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex
#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90"
static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;
#endif // OBJECTS_OBJECT_ANUBICE_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_AOB_H
#define OBJECTS_OBJECT_AOB_H 1
#include "align_asset_macro.h"
@ -85,3 +86,6 @@ static const ALIGN_ASSET(2) char gDogLadyEyeHalfTex[] = dgDogLadyEyeHalfTex;
#define dgDogLadyEyeClosedTex "__OTR__objects/object_aob/gDogLadyEyeClosedTex"
static const ALIGN_ASSET(2) char gDogLadyEyeClosedTex[] = dgDogLadyEyeClosedTex;
#endif // OBJECTS_OBJECT_AOB_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_B_HEART_H
#define OBJECTS_OBJECT_B_HEART_H 1
#include "align_asset_macro.h"
@ -13,3 +14,5 @@ static const ALIGN_ASSET(2) char object_b_heart_Tex_0003C0[] = dobject_b_heart_T
#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0"
static const ALIGN_ASSET(2) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;
#endif // OBJECTS_OBJECT_B_HEART_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BBA_H
#define OBJECTS_OBJECT_BBA_H 1
#include "align_asset_macro.h"
@ -79,3 +80,6 @@ static const ALIGN_ASSET(2) char object_bba_DL_004090[] = dobject_bba_DL_004090;
#define dobject_bba_DL_004160 "__OTR__objects/object_bba/object_bba_DL_004160"
static const ALIGN_ASSET(2) char object_bba_DL_004160[] = dobject_bba_DL_004160;
#endif // OBJECTS_OBJECT_BBA_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BDAN_OBJECTS_H
#define OBJECTS_OBJECT_BDAN_OBJECTS_H 1
#include "align_asset_macro.h"
@ -151,3 +152,5 @@ static const ALIGN_ASSET(2) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol;
#define dgJabuBigOctoPlatformCol "__OTR__objects/object_bdan_objects/gJabuBigOctoPlatformCol"
static const ALIGN_ASSET(2) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol;
#endif // OBJECTS_OBJECT_BDAN_OBJECTS_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BDOOR_H
#define OBJECTS_OBJECT_BDOOR_H 1
#include "align_asset_macro.h"
@ -31,3 +32,5 @@ static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0
#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;
#endif // OBJECTS_OBJECT_BDOOR_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BG_H
#define OBJECTS_OBJECT_BG_H 1
#include "align_asset_macro.h"
@ -67,3 +68,6 @@ static const ALIGN_ASSET(2) char gChuGirlEyeHalfTex[] = dgChuGirlEyeHalfTex;
#define dgChuGirlEyeClosedTex "__OTR__objects/object_bg/gChuGirlEyeClosedTex"
static const ALIGN_ASSET(2) char gChuGirlEyeClosedTex[] = dgChuGirlEyeClosedTex;
#endif // OBJECTS_OBJECT_BG_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BIGOKUTA_H
#define OBJECTS_OBJECT_BIGOKUTA_H 1
#include "align_asset_macro.h"
@ -106,3 +107,6 @@ static const ALIGN_ASSET(2) char object_bigokuta_Tex_006890[] = dobject_bigokuta
#define dobject_bigokuta_Skel_006BC0 "__OTR__objects/object_bigokuta/object_bigokuta_Skel_006BC0"
static const ALIGN_ASSET(2) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0;
#endif // OBJECTS_OBJECT_BIGOKUTA_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BIRD_H
#define OBJECTS_OBJECT_BIRD_H 1
#include "align_asset_macro.h"
@ -43,3 +44,6 @@ static const ALIGN_ASSET(2) char gBirdWingTex[] = dgBirdWingTex;
#define dgBirdSkel "__OTR__objects/object_bird/gBirdSkel"
static const ALIGN_ASSET(2) char gBirdSkel[] = dgBirdSkel;
#endif // OBJECTS_OBJECT_BIRD_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BJI_H
#define OBJECTS_OBJECT_BJI_H 1
#include "align_asset_macro.h"
@ -94,3 +95,6 @@ static const ALIGN_ASSET(2) char object_bji_Tex_003A08[] = dobject_bji_Tex_003A0
#define dobject_bji_DL_003F68 "__OTR__objects/object_bji/object_bji_DL_003F68"
static const ALIGN_ASSET(2) char object_bji_DL_003F68[] = dobject_bji_DL_003F68;
#endif // OBJECTS_OBJECT_BJI_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BL_H
#define OBJECTS_OBJECT_BL_H 1
#include "align_asset_macro.h"
@ -52,3 +53,6 @@ static const ALIGN_ASSET(2) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex;
#define dgBiriSkel "__OTR__objects/object_bl/gBiriSkel"
static const ALIGN_ASSET(2) char gBiriSkel[] = dgBiriSkel;
#endif // OBJECTS_OBJECT_BL_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BLKOBJ_H
#define OBJECTS_OBJECT_BLKOBJ_H 1
#include "align_asset_macro.h"
@ -79,3 +80,5 @@ static const ALIGN_ASSET(2) char object_blkobjTex_011890[] = dobject_blkobjTex_0
#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890"
static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
#endif // OBJECTS_OBJECT_BLKOBJ_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BOB_H
#define OBJECTS_OBJECT_BOB_H 1
#include "align_asset_macro.h"
@ -85,3 +86,6 @@ static const ALIGN_ASSET(2) char object_bob_DL_004DD8[] = dobject_bob_DL_004DD8;
#define dobject_bob_DL_004E28 "__OTR__objects/object_bob/object_bob_DL_004E28"
static const ALIGN_ASSET(2) char object_bob_DL_004E28[] = dobject_bob_DL_004E28;
#endif // OBJECTS_OBJECT_BOB_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BOJ_H
#define OBJECTS_OBJECT_BOJ_H 1
#include "align_asset_macro.h"
@ -124,3 +125,6 @@ static const ALIGN_ASSET(2) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0;
#define dobject_boj_DL_005BC8 "__OTR__objects/object_boj/object_boj_DL_005BC8"
static const ALIGN_ASSET(2) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8;
#endif // OBJECTS_OBJECT_BOJ_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BOMBF_H
#define OBJECTS_OBJECT_BOMBF_H 1
#include "align_asset_macro.h"
@ -22,3 +23,5 @@ static const ALIGN_ASSET(2) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombA
#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL"
static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;
#endif // OBJECTS_OBJECT_BOMBF_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BOMBIWA_H
#define OBJECTS_OBJECT_BOMBIWA_H 1
#include "align_asset_macro.h"
@ -10,3 +11,5 @@ static const ALIGN_ASSET(2) char object_bombiwa_Tex_000020[] = dobject_bombiwa_T
#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0"
static const ALIGN_ASSET(2) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0;
#endif // OBJECTS_OBJECT_BOMBIWA_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BOWL_H
#define OBJECTS_OBJECT_BOWL_H 1
#include "align_asset_macro.h"
@ -28,3 +29,5 @@ static const ALIGN_ASSET(2) char gBowlingSecondRoundCol[] = dgBowlingSecondRound
#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
static const ALIGN_ASSET(2) char gBowlingDefaultCol[] = dgBowlingDefaultCol;
#endif // OBJECTS_OBJECT_BOWL_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BOX_H
#define OBJECTS_OBJECT_BOX_H 1
#include "align_asset_macro.h"
@ -73,3 +74,5 @@ static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL
#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;
#endif // OBJECTS_OBJECT_BOX_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BROB_H
#define OBJECTS_OBJECT_BROB_H 1
#include "align_asset_macro.h"
@ -37,3 +38,6 @@ static const ALIGN_ASSET(2) char object_brob_Anim_001958[] = dobject_brob_Anim_0
#define dobject_brob_Col_001A70 "__OTR__objects/object_brob/object_brob_Col_001A70"
static const ALIGN_ASSET(2) char object_brob_Col_001A70[] = dobject_brob_Col_001A70;
#endif // OBJECTS_OBJECT_BROB_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BUBBLE_H
#define OBJECTS_OBJECT_BUBBLE_H 1
#include "align_asset_macro.h"
@ -7,3 +8,5 @@ static const ALIGN_ASSET(2) char gBubbleTex[] = dgBubbleTex;
#define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL"
static const ALIGN_ASSET(2) char gBubbleDL[] = dgBubbleDL;
#endif // OBJECTS_OBJECT_BUBBLE_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BV_H
#define OBJECTS_OBJECT_BV_H 1
#include "align_asset_macro.h"
@ -182,6 +183,87 @@ static const ALIGN_ASSET(2) char gBarinadeDL_0094F8[] = dgBarinadeDL_0094F8;
#define dgBarinadeDL_0095B0 "__OTR__objects/object_bv/gBarinadeDL_0095B0"
static const ALIGN_ASSET(2) char gBarinadeDL_0095B0[] = dgBarinadeDL_0095B0;
#define dobject_bvTex_0065A0 "__OTR__objects/object_bv/object_bvTex_0065A0"
static const ALIGN_ASSET(2) char object_bvTex_0065A0[] = dobject_bvTex_0065A0;
#define dobject_bvTex_005DA0 "__OTR__objects/object_bv/object_bvTex_005DA0"
static const ALIGN_ASSET(2) char object_bvTex_005DA0[] = dobject_bvTex_005DA0;
#define dobject_bvTex_000A40 "__OTR__objects/object_bv/object_bvTex_000A40"
static const ALIGN_ASSET(2) char object_bvTex_000A40[] = dobject_bvTex_000A40;
#define dobject_bvTex_013660 "__OTR__objects/object_bv/object_bvTex_013660"
static const ALIGN_ASSET(2) char object_bvTex_013660[] = dobject_bvTex_013660;
#define dobject_bvTex_0117B8 "__OTR__objects/object_bv/object_bvTex_0117B8"
static const ALIGN_ASSET(2) char object_bvTex_0117B8[] = dobject_bvTex_0117B8;
#define dobject_bvTex_011BB8 "__OTR__objects/object_bv/object_bvTex_011BB8"
static const ALIGN_ASSET(2) char object_bvTex_011BB8[] = dobject_bvTex_011BB8;
#define dobject_bvTex_0119B8 "__OTR__objects/object_bv/object_bvTex_0119B8"
static const ALIGN_ASSET(2) char object_bvTex_0119B8[] = dobject_bvTex_0119B8;
#define dobject_bvTex_012CE0 "__OTR__objects/object_bv/object_bvTex_012CE0"
static const ALIGN_ASSET(2) char object_bvTex_012CE0[] = dobject_bvTex_012CE0;
#define dobject_bvTex_008F88 "__OTR__objects/object_bv/object_bvTex_008F88"
static const ALIGN_ASSET(2) char object_bvTex_008F88[] = dobject_bvTex_008F88;
#define dobject_bvTex_019BB8 "__OTR__objects/object_bv/object_bvTex_019BB8"
static const ALIGN_ASSET(2) char object_bvTex_019BB8[] = dobject_bvTex_019BB8;
#define dobject_bvTLUT_0199B0 "__OTR__objects/object_bv/object_bvTLUT_0199B0"
static const ALIGN_ASSET(2) char object_bvTLUT_0199B0[] = dobject_bvTLUT_0199B0;
#define dobject_bvTex_01A6B8 "__OTR__objects/object_bv/object_bvTex_01A6B8"
static const ALIGN_ASSET(2) char object_bvTex_01A6B8[] = dobject_bvTex_01A6B8;
#define dobject_bvTLUT_01A4B0 "__OTR__objects/object_bv/object_bvTLUT_01A4B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01A4B0[] = dobject_bvTLUT_01A4B0;
#define dobject_bvTex_01B1B8 "__OTR__objects/object_bv/object_bvTex_01B1B8"
static const ALIGN_ASSET(2) char object_bvTex_01B1B8[] = dobject_bvTex_01B1B8;
#define dobject_bvTLUT_01AFB0 "__OTR__objects/object_bv/object_bvTLUT_01AFB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01AFB0[] = dobject_bvTLUT_01AFB0;
#define dobject_bvTex_01BCB8 "__OTR__objects/object_bv/object_bvTex_01BCB8"
static const ALIGN_ASSET(2) char object_bvTex_01BCB8[] = dobject_bvTex_01BCB8;
#define dobject_bvTLUT_01BAB0 "__OTR__objects/object_bv/object_bvTLUT_01BAB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01BAB0[] = dobject_bvTLUT_01BAB0;
#define dobject_bvTex_01C7B8 "__OTR__objects/object_bv/object_bvTex_01C7B8"
static const ALIGN_ASSET(2) char object_bvTex_01C7B8[] = dobject_bvTex_01C7B8;
#define dobject_bvTLUT_01C5B0 "__OTR__objects/object_bv/object_bvTLUT_01C5B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01C5B0[] = dobject_bvTLUT_01C5B0;
#define dobject_bvTex_01D2B8 "__OTR__objects/object_bv/object_bvTex_01D2B8"
static const ALIGN_ASSET(2) char object_bvTex_01D2B8[] = dobject_bvTex_01D2B8;
#define dobject_bvTLUT_01D0B0 "__OTR__objects/object_bv/object_bvTLUT_01D0B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01D0B0[] = dobject_bvTLUT_01D0B0;
#define dobject_bvTex_01DDB8 "__OTR__objects/object_bv/object_bvTex_01DDB8"
static const ALIGN_ASSET(2) char object_bvTex_01DDB8[] = dobject_bvTex_01DDB8;
#define dobject_bvTLUT_01DBB0 "__OTR__objects/object_bv/object_bvTLUT_01DBB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01DBB0[] = dobject_bvTLUT_01DBB0;
#define dobject_bvTex_01E8B8 "__OTR__objects/object_bv/object_bvTex_01E8B8"
static const ALIGN_ASSET(2) char object_bvTex_01E8B8[] = dobject_bvTex_01E8B8;
#define dobject_bvTLUT_01E6B0 "__OTR__objects/object_bv/object_bvTLUT_01E6B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01E6B0[] = dobject_bvTLUT_01E6B0;
#define dobject_bvTex_0052A0 "__OTR__objects/object_bv/object_bvTex_0052A0"
static const ALIGN_ASSET(2) char object_bvTex_0052A0[] = dobject_bvTex_0052A0;
#define dobject_bvTex_0053A0 "__OTR__objects/object_bv/object_bvTex_0053A0"
static const ALIGN_ASSET(2) char object_bvTex_0053A0[] = dobject_bvTex_0053A0;
#define dgBarinadeBodySkelLimbsLimb_015770DL_007FD8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015770DL_007FD8"
static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015770DL_007FD8[] = dgBarinadeBodySkelLimbsLimb_015770DL_007FD8;
@ -278,87 +360,6 @@ static const ALIGN_ASSET(2) char gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB
#define dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90"
static const ALIGN_ASSET(2) char gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90[] = dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90;
#define dobject_bvTex_0065A0 "__OTR__objects/object_bv/object_bvTex_0065A0"
static const ALIGN_ASSET(2) char object_bvTex_0065A0[] = dobject_bvTex_0065A0;
#define dobject_bvTex_005DA0 "__OTR__objects/object_bv/object_bvTex_005DA0"
static const ALIGN_ASSET(2) char object_bvTex_005DA0[] = dobject_bvTex_005DA0;
#define dobject_bvTex_000A40 "__OTR__objects/object_bv/object_bvTex_000A40"
static const ALIGN_ASSET(2) char object_bvTex_000A40[] = dobject_bvTex_000A40;
#define dobject_bvTex_013660 "__OTR__objects/object_bv/object_bvTex_013660"
static const ALIGN_ASSET(2) char object_bvTex_013660[] = dobject_bvTex_013660;
#define dobject_bvTex_0117B8 "__OTR__objects/object_bv/object_bvTex_0117B8"
static const ALIGN_ASSET(2) char object_bvTex_0117B8[] = dobject_bvTex_0117B8;
#define dobject_bvTex_011BB8 "__OTR__objects/object_bv/object_bvTex_011BB8"
static const ALIGN_ASSET(2) char object_bvTex_011BB8[] = dobject_bvTex_011BB8;
#define dobject_bvTex_0119B8 "__OTR__objects/object_bv/object_bvTex_0119B8"
static const ALIGN_ASSET(2) char object_bvTex_0119B8[] = dobject_bvTex_0119B8;
#define dobject_bvTex_012CE0 "__OTR__objects/object_bv/object_bvTex_012CE0"
static const ALIGN_ASSET(2) char object_bvTex_012CE0[] = dobject_bvTex_012CE0;
#define dobject_bvTex_008F88 "__OTR__objects/object_bv/object_bvTex_008F88"
static const ALIGN_ASSET(2) char object_bvTex_008F88[] = dobject_bvTex_008F88;
#define dobject_bvTex_019BB8 "__OTR__objects/object_bv/object_bvTex_019BB8"
static const ALIGN_ASSET(2) char object_bvTex_019BB8[] = dobject_bvTex_019BB8;
#define dobject_bvTLUT_0199B0 "__OTR__objects/object_bv/object_bvTLUT_0199B0"
static const ALIGN_ASSET(2) char object_bvTLUT_0199B0[] = dobject_bvTLUT_0199B0;
#define dobject_bvTex_01A6B8 "__OTR__objects/object_bv/object_bvTex_01A6B8"
static const ALIGN_ASSET(2) char object_bvTex_01A6B8[] = dobject_bvTex_01A6B8;
#define dobject_bvTLUT_01A4B0 "__OTR__objects/object_bv/object_bvTLUT_01A4B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01A4B0[] = dobject_bvTLUT_01A4B0;
#define dobject_bvTex_01B1B8 "__OTR__objects/object_bv/object_bvTex_01B1B8"
static const ALIGN_ASSET(2) char object_bvTex_01B1B8[] = dobject_bvTex_01B1B8;
#define dobject_bvTLUT_01AFB0 "__OTR__objects/object_bv/object_bvTLUT_01AFB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01AFB0[] = dobject_bvTLUT_01AFB0;
#define dobject_bvTex_01BCB8 "__OTR__objects/object_bv/object_bvTex_01BCB8"
static const ALIGN_ASSET(2) char object_bvTex_01BCB8[] = dobject_bvTex_01BCB8;
#define dobject_bvTLUT_01BAB0 "__OTR__objects/object_bv/object_bvTLUT_01BAB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01BAB0[] = dobject_bvTLUT_01BAB0;
#define dobject_bvTex_01C7B8 "__OTR__objects/object_bv/object_bvTex_01C7B8"
static const ALIGN_ASSET(2) char object_bvTex_01C7B8[] = dobject_bvTex_01C7B8;
#define dobject_bvTLUT_01C5B0 "__OTR__objects/object_bv/object_bvTLUT_01C5B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01C5B0[] = dobject_bvTLUT_01C5B0;
#define dobject_bvTex_01D2B8 "__OTR__objects/object_bv/object_bvTex_01D2B8"
static const ALIGN_ASSET(2) char object_bvTex_01D2B8[] = dobject_bvTex_01D2B8;
#define dobject_bvTLUT_01D0B0 "__OTR__objects/object_bv/object_bvTLUT_01D0B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01D0B0[] = dobject_bvTLUT_01D0B0;
#define dobject_bvTex_01DDB8 "__OTR__objects/object_bv/object_bvTex_01DDB8"
static const ALIGN_ASSET(2) char object_bvTex_01DDB8[] = dobject_bvTex_01DDB8;
#define dobject_bvTLUT_01DBB0 "__OTR__objects/object_bv/object_bvTLUT_01DBB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01DBB0[] = dobject_bvTLUT_01DBB0;
#define dobject_bvTex_01E8B8 "__OTR__objects/object_bv/object_bvTex_01E8B8"
static const ALIGN_ASSET(2) char object_bvTex_01E8B8[] = dobject_bvTex_01E8B8;
#define dobject_bvTLUT_01E6B0 "__OTR__objects/object_bv/object_bvTLUT_01E6B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01E6B0[] = dobject_bvTLUT_01E6B0;
#define dobject_bvTex_0052A0 "__OTR__objects/object_bv/object_bvTex_0052A0"
static const ALIGN_ASSET(2) char object_bvTex_0052A0[] = dobject_bvTex_0052A0;
#define dobject_bvTex_0053A0 "__OTR__objects/object_bv/object_bvTex_0053A0"
static const ALIGN_ASSET(2) char object_bvTex_0053A0[] = dobject_bvTex_0053A0;
#define dobject_bvTex_0051A0 "__OTR__objects/object_bv/object_bvTex_0051A0"
static const ALIGN_ASSET(2) char object_bvTex_0051A0[] = dobject_bvTex_0051A0;
@ -388,3 +389,5 @@ static const ALIGN_ASSET(2) char object_bvTex_000840[] = dobject_bvTex_000840;
#define dobject_bvTex_000040 "__OTR__objects/object_bv/object_bvTex_000040"
static const ALIGN_ASSET(2) char object_bvTex_000040[] = dobject_bvTex_000040;
#endif // OBJECTS_OBJECT_BV_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BW_H
#define OBJECTS_OBJECT_BW_H 1
#include "align_asset_macro.h"
@ -43,3 +44,6 @@ static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A
#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
#endif // OBJECTS_OBJECT_BW_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BWALL_H
#define OBJECTS_OBJECT_BWALL_H 1
#include "align_asset_macro.h"
@ -10,3 +11,5 @@ static const ALIGN_ASSET(2) char object_bwall_Col_000118[] = dobject_bwall_Col_0
#define dobject_bwall_Tex_000150 "__OTR__objects/object_bwall/object_bwall_Tex_000150"
static const ALIGN_ASSET(2) char object_bwall_Tex_000150[] = dobject_bwall_Tex_000150;
#endif // OBJECTS_OBJECT_BWALL_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_BXA_H
#define OBJECTS_OBJECT_BXA_H 1
#include "align_asset_macro.h"
@ -28,3 +29,5 @@ static const ALIGN_ASSET(2) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F
#define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0"
static const ALIGN_ASSET(2) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0;
#endif // OBJECTS_OBJECT_BXA_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_CNE_H
#define OBJECTS_OBJECT_CNE_H 1
#include "align_asset_macro.h"
@ -82,3 +83,6 @@ static const ALIGN_ASSET(2) char gCneOrangeHairSkinTex[] = dgCneOrangeHairSkinTe
#define dgCneHeadOrangeHairDL "__OTR__objects/object_cne/gCneHeadOrangeHairDL"
static const ALIGN_ASSET(2) char gCneHeadOrangeHairDL[] = dgCneHeadOrangeHairDL;
#endif // OBJECTS_OBJECT_CNE_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_COB_H
#define OBJECTS_OBJECT_COB_H 1
#include "align_asset_macro.h"
@ -67,3 +68,6 @@ static const ALIGN_ASSET(2) char object_cob_DL_002020[] = dobject_cob_DL_002020;
#define dobject_cob_Skel_0021F8 "__OTR__objects/object_cob/object_cob_Skel_0021F8"
static const ALIGN_ASSET(2) char object_cob_Skel_0021F8[] = dobject_cob_Skel_0021F8;
#endif // OBJECTS_OBJECT_COB_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_COW_H
#define OBJECTS_OBJECT_COW_H 1
#include "align_asset_macro.h"
@ -73,3 +74,6 @@ static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex;
#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex"
static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;
#endif // OBJECTS_OBJECT_COW_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_CROW_H
#define OBJECTS_OBJECT_CROW_H 1
#include "align_asset_macro.h"
@ -37,3 +38,6 @@ static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySk
#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;
#endif // OBJECTS_OBJECT_CROW_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_CS_H
#define OBJECTS_OBJECT_CS_H 1
#include "align_asset_macro.h"
@ -109,3 +110,6 @@ static const ALIGN_ASSET(2) char gGraveyardKidFingersTex[] = dgGraveyardKidFinge
#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex"
static const ALIGN_ASSET(2) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;
#endif // OBJECTS_OBJECT_CS_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_D_ELEVATOR_H
#define OBJECTS_OBJECT_D_ELEVATOR_H 1
#include "align_asset_macro.h"
@ -10,3 +11,5 @@ static const ALIGN_ASSET(2) char object_d_elevator_Col_000360[] = dobject_d_elev
#define dobject_d_elevator_Tex_000390 "__OTR__objects/object_d_elevator/object_d_elevator_Tex_000390"
static const ALIGN_ASSET(2) char object_d_elevator_Tex_000390[] = dobject_d_elevator_Tex_000390;
#endif // OBJECTS_OBJECT_D_ELEVATOR_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_D_HSBLOCK_H
#define OBJECTS_OBJECT_D_HSBLOCK_H 1
#include "align_asset_macro.h"
@ -19,3 +20,5 @@ static const ALIGN_ASSET(2) char gHookshotTargetTex[] = dgHookshotTargetTex;
#define dgHookshotPostTex "__OTR__objects/object_d_hsblock/gHookshotPostTex"
static const ALIGN_ASSET(2) char gHookshotPostTex[] = dgHookshotPostTex;
#endif // OBJECTS_OBJECT_D_HSBLOCK_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_D_LIFT_H
#define OBJECTS_OBJECT_D_LIFT_H 1
#include "align_asset_macro.h"
@ -13,3 +14,5 @@ static const ALIGN_ASSET(2) char gCollapsingPlatformSideTex[] = dgCollapsingPlat
#define dgCollapsingPlatformTopTex "__OTR__objects/object_d_lift/gCollapsingPlatformTopTex"
static const ALIGN_ASSET(2) char gCollapsingPlatformTopTex[] = dgCollapsingPlatformTopTex;
#endif // OBJECTS_OBJECT_D_LIFT_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DAIKU_H
#define OBJECTS_OBJECT_DAIKU_H 1
#include "align_asset_macro.h"
@ -121,3 +122,6 @@ static const ALIGN_ASSET(2) char object_daiku_Anim_008164[] = dobject_daiku_Anim
#define dobject_daiku_Anim_00885C "__OTR__objects/object_daiku/object_daiku_Anim_00885C"
static const ALIGN_ASSET(2) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C;
#endif // OBJECTS_OBJECT_DAIKU_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DDAN_OBJECTS_H
#define OBJECTS_OBJECT_DDAN_OBJECTS_H 1
#include "align_asset_macro.h"
@ -64,3 +65,5 @@ static const ALIGN_ASSET(2) char gDodongoRisingPlatformCol[] = dgDodongoRisingPl
#define dgDodongoFallingStairsCol "__OTR__objects/object_ddan_objects/gDodongoFallingStairsCol"
static const ALIGN_ASSET(2) char gDodongoFallingStairsCol[] = dgDodongoFallingStairsCol;
#endif // OBJECTS_OBJECT_DDAN_OBJECTS_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DEKUBABA_H
#define OBJECTS_OBJECT_DEKUBABA_H 1
#include "align_asset_macro.h"
@ -49,3 +50,6 @@ static const ALIGN_ASSET(2) char gDekuBabaStickDropDL[] = dgDekuBabaStickDropDL;
#define dgDekuBabaStickDropTex "__OTR__objects/object_dekubaba/gDekuBabaStickDropTex"
static const ALIGN_ASSET(2) char gDekuBabaStickDropTex[] = dgDekuBabaStickDropTex;
#endif // OBJECTS_OBJECT_DEKUBABA_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DEKUJR_H
#define OBJECTS_OBJECT_DEKUJR_H 1
#include "align_asset_macro.h"
@ -28,3 +29,5 @@ static const ALIGN_ASSET(2) char object_dekujr_DL_0030D0[] = dobject_dekujr_DL_0
#define dobject_dekujr_DL_0032D8 "__OTR__objects/object_dekujr/object_dekujr_DL_0032D8"
static const ALIGN_ASSET(2) char object_dekujr_DL_0032D8[] = dobject_dekujr_DL_0032D8;
#endif // OBJECTS_OBJECT_DEKUJR_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DEKUNUTS_H
#define OBJECTS_OBJECT_DEKUNUTS_H 1
#include "align_asset_macro.h"
@ -85,3 +86,6 @@ static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDe
#define dgDekuNutsSkelLimbsLimb_0031FCDL_001D08 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031FCDL_001D08"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08;
#endif // OBJECTS_OBJECT_DEKUNUTS_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DEMO_6K_H
#define OBJECTS_OBJECT_DEMO_6K_H 1
#include "align_asset_macro.h"
@ -22,3 +23,5 @@ static const ALIGN_ASSET(2) char object_demo_6kVtx_0035E0[] = dobject_demo_6kVtx
#define dobject_demo_6k_DL_0039D0 "__OTR__objects/object_demo_6k/object_demo_6k_DL_0039D0"
static const ALIGN_ASSET(2) char object_demo_6k_DL_0039D0[] = dobject_demo_6k_DL_0039D0;
#endif // OBJECTS_OBJECT_DEMO_6K_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DEMO_KEKKAI_H
#define OBJECTS_OBJECT_DEMO_KEKKAI_H 1
#include "align_asset_macro.h"
@ -109,3 +110,5 @@ static const ALIGN_ASSET(2) char object_demo_kekkaiTex_002450[] = dobject_demo_k
#define dobject_demo_kekkaiTex_001000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_001000"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_001000[] = dobject_demo_kekkaiTex_001000;
#endif // OBJECTS_OBJECT_DEMO_KEKKAI_H

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@ -1,6 +1,9 @@
#pragma once
#ifndef OBJECTS_OBJECT_DEMO_TRE_LGT_H
#define OBJECTS_OBJECT_DEMO_TRE_LGT_H 1
#include "align_asset_macro.h"
#define dgWarpDemoTreLgtBlob_000000 "__OTR__objects/object_demo_tre_lgt/gWarpDemoTreLgtBlob_000000"
static const ALIGN_ASSET(2) char gWarpDemoTreLgtBlob_000000[] = dgWarpDemoTreLgtBlob_000000;
#endif // OBJECTS_OBJECT_DEMO_TRE_LGT_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DH_H
#define OBJECTS_OBJECT_DH_H 1
#include "align_asset_macro.h"
@ -112,3 +113,6 @@ static const ALIGN_ASSET(2) char object_dh_Tex_0080C0[] = dobject_dh_Tex_0080C0;
#define dobject_dh_Tex_0088C0 "__OTR__objects/object_dh/object_dh_Tex_0088C0"
static const ALIGN_ASSET(2) char object_dh_Tex_0088C0[] = dobject_dh_Tex_0088C0;
#endif // OBJECTS_OBJECT_DH_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DNK_H
#define OBJECTS_OBJECT_DNK_H 1
#include "align_asset_macro.h"
@ -41,6 +42,12 @@ static const ALIGN_ASSET(2) char gDntStageNutDL[] = dgDntStageNutDL;
#define dgDntStageWaitAnim "__OTR__objects/object_dnk/gDntStageWaitAnim"
static const ALIGN_ASSET(2) char gDntStageWaitAnim[] = dgDntStageWaitAnim;
#define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0"
static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;
#define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850"
static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850;
#define dgDntStageSkelLimbsLimb_002A50DL_0011E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A50DL_0011E0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0;
@ -71,12 +78,6 @@ static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDn
#define dgDntStageSkelLimbsLimb_002ABCDL_0017B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002ABCDL_0017B0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0;
#define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0"
static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;
#define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850"
static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850;
#define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0"
static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0;
@ -85,3 +86,5 @@ static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650;
#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0"
static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0;
#endif // OBJECTS_OBJECT_DNK_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DNS_H
#define OBJECTS_OBJECT_DNS_H 1
#include "align_asset_macro.h"
@ -53,6 +54,12 @@ static const ALIGN_ASSET(2) char gDntJijiUnkAnim[] = dgDntJijiUnkAnim;
#define dgDntJijiWaitAnim "__OTR__objects/object_dns/gDntJijiWaitAnim"
static const ALIGN_ASSET(2) char gDntJijiWaitAnim[] = dgDntJijiWaitAnim;
#define dobject_dnsTex_0024A0 "__OTR__objects/object_dns/object_dnsTex_0024A0"
static const ALIGN_ASSET(2) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0;
#define dobject_dnsTex_003120 "__OTR__objects/object_dns/object_dnsTex_003120"
static const ALIGN_ASSET(2) char object_dnsTex_003120[] = dobject_dnsTex_003120;
#define dgDntJijiSkelLimbsLimb_003320DL_001AF0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003320DL_001AF0"
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003320DL_001AF0[] = dgDntJijiSkelLimbsLimb_003320DL_001AF0;
@ -89,12 +96,6 @@ static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003398DL_001A40[] = dgDnt
#define dgDntJijiSkelLimbsLimb_0033A4DL_001990 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_0033A4DL_001990"
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_0033A4DL_001990[] = dgDntJijiSkelLimbsLimb_0033A4DL_001990;
#define dobject_dnsTex_0024A0 "__OTR__objects/object_dns/object_dnsTex_0024A0"
static const ALIGN_ASSET(2) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0;
#define dobject_dnsTex_003120 "__OTR__objects/object_dns/object_dnsTex_003120"
static const ALIGN_ASSET(2) char object_dnsTex_003120[] = dobject_dnsTex_003120;
#define dobject_dnsTex_002CA0 "__OTR__objects/object_dns/object_dnsTex_002CA0"
static const ALIGN_ASSET(2) char object_dnsTex_002CA0[] = dobject_dnsTex_002CA0;
@ -103,3 +104,5 @@ static const ALIGN_ASSET(2) char object_dnsTex_002F20[] = dobject_dnsTex_002F20;
#define dobject_dnsTex_002FA0 "__OTR__objects/object_dns/object_dnsTex_002FA0"
static const ALIGN_ASSET(2) char object_dnsTex_002FA0[] = dobject_dnsTex_002FA0;
#endif // OBJECTS_OBJECT_DNS_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DODOJR_H
#define OBJECTS_OBJECT_DODOJR_H 1
#include "align_asset_macro.h"
@ -46,3 +47,6 @@ static const ALIGN_ASSET(2) char object_dodojr_Tex_001C00[] = dobject_dodojr_Tex
#define dobject_dodojr_Skel_0020E0 "__OTR__objects/object_dodojr/object_dodojr_Skel_0020E0"
static const ALIGN_ASSET(2) char object_dodojr_Skel_0020E0[] = dobject_dodojr_Skel_0020E0;
#endif // OBJECTS_OBJECT_DODOJR_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DODONGO_H
#define OBJECTS_OBJECT_DODONGO_H 1
#include "align_asset_macro.h"
@ -112,3 +113,6 @@ static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDod
#define dgDodongoSkelLimbsLimb_008294DL_007198 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008294DL_007198"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198;
#endif // OBJECTS_OBJECT_DODONGO_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DOG_H
#define OBJECTS_OBJECT_DOG_H 1
#include "align_asset_macro.h"
@ -76,3 +77,6 @@ static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL;
#define dgDogSkel "__OTR__objects/object_dog/gDogSkel"
static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel;
#endif // OBJECTS_OBJECT_DOG_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DOOR_GERUDO_H
#define OBJECTS_OBJECT_DOOR_GERUDO_H 1
#include "align_asset_macro.h"
@ -10,3 +11,5 @@ static const ALIGN_ASSET(2) char gGerudoCellDoorDL[] = dgGerudoCellDoorDL;
#define dgGerudoCellDoorCol "__OTR__objects/object_door_gerudo/gGerudoCellDoorCol"
static const ALIGN_ASSET(2) char gGerudoCellDoorCol[] = dgGerudoCellDoorCol;
#endif // OBJECTS_OBJECT_DOOR_GERUDO_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DOOR_KILLER_H
#define OBJECTS_OBJECT_DOOR_KILLER_H 1
#include "align_asset_macro.h"
@ -40,3 +41,6 @@ static const ALIGN_ASSET(2) char object_door_killer_DL_001A58[] = dobject_door_k
#define dobject_door_killer_Skel_001BC8 "__OTR__objects/object_door_killer/object_door_killer_Skel_001BC8"
static const ALIGN_ASSET(2) char object_door_killer_Skel_001BC8[] = dobject_door_killer_Skel_001BC8;
#endif // OBJECTS_OBJECT_DOOR_KILLER_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DS_H
#define OBJECTS_OBJECT_DS_H 1
#include "align_asset_macro.h"
@ -55,3 +56,6 @@ static const ALIGN_ASSET(2) char gPotionShopLadyCatPattern2Tex[] = dgPotionShopL
#define dgPotionShopLadyAnim "__OTR__objects/object_ds/gPotionShopLadyAnim"
static const ALIGN_ASSET(2) char gPotionShopLadyAnim[] = dgPotionShopLadyAnim;
#endif // OBJECTS_OBJECT_DS_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DS2_H
#define OBJECTS_OBJECT_DS2_H 1
#include "align_asset_macro.h"
@ -67,3 +68,6 @@ static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD
#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258"
static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258;
#endif // OBJECTS_OBJECT_DS2_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DU_H
#define OBJECTS_OBJECT_DU_H 1
#include "align_asset_macro.h"
@ -181,3 +182,6 @@ static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C4CDL_00D1D0[] = dgDar
#define dgDaruniaSkelLimbsLimb_011C58DL_00D810 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C58DL_00D810"
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C58DL_00D810[] = dgDaruniaSkelLimbsLimb_011C58DL_00D810;
#endif // OBJECTS_OBJECT_DU_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_DY_OBJ_H
#define OBJECTS_OBJECT_DY_OBJ_H 1
#include "align_asset_macro.h"
@ -202,3 +203,6 @@ static const ALIGN_ASSET(2) char gGreatFairySittingAnim[] = dgGreatFairySittingA
#define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;
#endif // OBJECTS_OBJECT_DY_OBJ_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EC_H
#define OBJECTS_OBJECT_EC_H 1
#include "align_asset_macro.h"
@ -67,3 +68,5 @@ static const ALIGN_ASSET(2) char gDemoEcTalonAnim[] = dgDemoEcTalonAnim;
#define dgDemoEcDancingZoraAnim "__OTR__objects/object_ec/gDemoEcDancingZoraAnim"
static const ALIGN_ASSET(2) char gDemoEcDancingZoraAnim[] = dgDemoEcDancingZoraAnim;
#endif // OBJECTS_OBJECT_EC_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_CRYSTAL_LIGHT_H
#define OBJECTS_OBJECT_EFC_CRYSTAL_LIGHT_H 1
#include "align_asset_macro.h"
@ -7,3 +8,5 @@ static const ALIGN_ASSET(2) char gCrystalLightTex[] = dgCrystalLightTex;
#define dgCrystalLightDL "__OTR__objects/object_efc_crystal_light/gCrystalLightDL"
static const ALIGN_ASSET(2) char gCrystalLightDL[] = dgCrystalLightDL;
#endif // OBJECTS_OBJECT_EFC_CRYSTAL_LIGHT_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_DOUGHNUT_H
#define OBJECTS_OBJECT_EFC_DOUGHNUT_H 1
#include "align_asset_macro.h"
@ -13,3 +14,5 @@ static const ALIGN_ASSET(2) char gDeathMountainCloudCircleFieryDL[] = dgDeathMou
#define dgDeathMountainCloudCircleNormalDL "__OTR__objects/object_efc_doughnut/gDeathMountainCloudCircleNormalDL"
static const ALIGN_ASSET(2) char gDeathMountainCloudCircleNormalDL[] = dgDeathMountainCloudCircleNormalDL;
#endif // OBJECTS_OBJECT_EFC_DOUGHNUT_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_ERUPC_H
#define OBJECTS_OBJECT_EFC_ERUPC_H 1
#include "align_asset_macro.h"
@ -25,3 +26,5 @@ static const ALIGN_ASSET(2) char object_efc_erupc_DL_0027D8[] = dobject_efc_erup
#define dobject_efc_erupc_Tex_0027F0 "__OTR__objects/object_efc_erupc/object_efc_erupc_Tex_0027F0"
static const ALIGN_ASSET(2) char object_efc_erupc_Tex_0027F0[] = dobject_efc_erupc_Tex_0027F0;
#endif // OBJECTS_OBJECT_EFC_ERUPC_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_FIRE_BALL_H
#define OBJECTS_OBJECT_EFC_FIRE_BALL_H 1
#include "align_asset_macro.h"
@ -10,3 +11,5 @@ static const ALIGN_ASSET(2) char gCreationFireBallMaskTex[] = dgCreationFireBall
#define dgCreationFireBallFlameEffectTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallFlameEffectTex"
static const ALIGN_ASSET(2) char gCreationFireBallFlameEffectTex[] = dgCreationFireBallFlameEffectTex;
#endif // OBJECTS_OBJECT_EFC_FIRE_BALL_H

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@ -1,6 +1,9 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_FLASH_H
#define OBJECTS_OBJECT_EFC_FLASH_H 1
#include "align_asset_macro.h"
#define dgEfcFlashBlob_000000 "__OTR__objects/object_efc_flash/gEfcFlashBlob_000000"
static const ALIGN_ASSET(2) char gEfcFlashBlob_000000[] = dgEfcFlashBlob_000000;
#endif // OBJECTS_OBJECT_EFC_FLASH_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_LGT_SHOWER_H
#define OBJECTS_OBJECT_EFC_LGT_SHOWER_H 1
#include "align_asset_macro.h"
@ -7,3 +8,5 @@ static const ALIGN_ASSET(2) char gEnliveningLightTex[] = dgEnliveningLightTex;
#define dgEnliveningLightDL "__OTR__objects/object_efc_lgt_shower/gEnliveningLightDL"
static const ALIGN_ASSET(2) char gEnliveningLightDL[] = dgEnliveningLightDL;
#endif // OBJECTS_OBJECT_EFC_LGT_SHOWER_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_STAR_FIELD_H
#define OBJECTS_OBJECT_EFC_STAR_FIELD_H 1
#include "align_asset_macro.h"
@ -13,3 +14,5 @@ static const ALIGN_ASSET(2) char object_efc_star_field_DL_000DE0[] = dobject_efc
#define dobject_efc_star_field_Tex_000FD0 "__OTR__objects/object_efc_star_field/object_efc_star_field_Tex_000FD0"
static const ALIGN_ASSET(2) char object_efc_star_field_Tex_000FD0[] = dobject_efc_star_field_Tex_000FD0;
#endif // OBJECTS_OBJECT_EFC_STAR_FIELD_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EFC_TW_H
#define OBJECTS_OBJECT_EFC_TW_H 1
#include "align_asset_macro.h"
@ -16,3 +17,6 @@ static const ALIGN_ASSET(2) char gTimeWarpDL[] = dgTimeWarpDL;
#define dgTimeWarpTex "__OTR__objects/object_efc_tw/gTimeWarpTex"
static const ALIGN_ASSET(2) char gTimeWarpTex[] = dgTimeWarpTex;
#endif // OBJECTS_OBJECT_EFC_TW_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_EI_H
#define OBJECTS_OBJECT_EI_H 1
#include "align_asset_macro.h"
@ -76,3 +77,6 @@ static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim;
#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;
#endif // OBJECTS_OBJECT_EI_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FA_H
#define OBJECTS_OBJECT_FA_H 1
#include "align_asset_macro.h"
@ -34,3 +35,5 @@ static const ALIGN_ASSET(2) char gFaEyeClosedTex[] = dgFaEyeClosedTex;
#define dgFaDL "__OTR__objects/object_fa/gFaDL"
static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;
#endif // OBJECTS_OBJECT_FA_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FD_H
#define OBJECTS_OBJECT_FD_H 1
#include "align_asset_macro.h"
@ -149,57 +150,6 @@ static const ALIGN_ASSET(2) char gVolvagiaPlatformDL[] = dgVolvagiaPlatformDL;
#define dgVolvagiaRockDL "__OTR__objects/object_fd/gVolvagiaRockDL"
static const ALIGN_ASSET(2) char gVolvagiaRockDL[] = dgVolvagiaRockDL;
#define dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8;
#define dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678[] = dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678;
#define dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770[] = dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850[] = dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0[] = dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990[] = dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990;
#define dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10[] = dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10;
#define dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10[] = dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10;
#define dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08[] = dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08;
#define dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011564DL_003028"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011564DL_003028[] = dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028;
#define dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8[] = dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8;
#define dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168[] = dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168;
#define dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01160CDL_002180"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01160CDL_002180[] = dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180;
#define dgVolvagiaHeadSkelLimbsLimb_011618DL_002358 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011618DL_002358"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011618DL_002358[] = dgVolvagiaHeadSkelLimbsLimb_011618DL_002358;
#define dgVolvagiaHeadSkelLimbsLimb_011624DL_002420 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011624DL_002420"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011624DL_002420[] = dgVolvagiaHeadSkelLimbsLimb_011624DL_002420;
#define dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] = dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8;
#define dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0;
#define dobject_fdTex_005B60 "__OTR__objects/object_fd/object_fdTex_005B60"
static const ALIGN_ASSET(2) char object_fdTex_005B60[] = dobject_fdTex_005B60;
@ -266,6 +216,57 @@ static const ALIGN_ASSET(2) char object_fdTex_000458[] = dobject_fdTex_000458;
#define dobject_fdTex_00A050 "__OTR__objects/object_fd/object_fdTex_00A050"
static const ALIGN_ASSET(2) char object_fdTex_00A050[] = dobject_fdTex_00A050;
#define dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8;
#define dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678[] = dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678;
#define dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770[] = dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850[] = dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0[] = dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990[] = dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990;
#define dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10[] = dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10;
#define dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10[] = dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10;
#define dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08[] = dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08;
#define dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011564DL_003028"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011564DL_003028[] = dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028;
#define dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8[] = dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8;
#define dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168"
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168[] = dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168;
#define dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01160CDL_002180"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01160CDL_002180[] = dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180;
#define dgVolvagiaHeadSkelLimbsLimb_011618DL_002358 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011618DL_002358"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011618DL_002358[] = dgVolvagiaHeadSkelLimbsLimb_011618DL_002358;
#define dgVolvagiaHeadSkelLimbsLimb_011624DL_002420 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011624DL_002420"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011624DL_002420[] = dgVolvagiaHeadSkelLimbsLimb_011624DL_002420;
#define dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] = dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8;
#define dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0;
#define dobject_fdTex_0050A8 "__OTR__objects/object_fd/object_fdTex_0050A8"
static const ALIGN_ASSET(2) char object_fdTex_0050A8[] = dobject_fdTex_0050A8;
@ -280,3 +281,5 @@ static const ALIGN_ASSET(2) char object_fdTex_0056A8[] = dobject_fdTex_0056A8;
#define dobject_fdTLUT_0032A8 "__OTR__objects/object_fd/object_fdTLUT_0032A8"
static const ALIGN_ASSET(2) char object_fdTLUT_0032A8[] = dobject_fdTLUT_0032A8;
#endif // OBJECTS_OBJECT_FD_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FD2_H
#define OBJECTS_OBJECT_FD2_H 1
#include "align_asset_macro.h"
@ -62,6 +63,18 @@ static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_0
#define dgHoleVolvagiaVtx_00D000 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00D000"
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000;
#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
#define dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;
@ -167,18 +180,6 @@ static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] =
#define dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;
#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
#define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308"
static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;
@ -199,3 +200,5 @@ static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;
#define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508"
static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;
#endif // OBJECTS_OBJECT_FD2_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FHG_H
#define OBJECTS_OBJECT_FHG_H 1
#include "align_asset_macro.h"
@ -53,6 +54,24 @@ static const ALIGN_ASSET(2) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0;
#define dgPhantomUnkDL_10CA0 "__OTR__objects/object_fhg/gPhantomUnkDL_10CA0"
static const ALIGN_ASSET(2) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0;
#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
#define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060"
static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
@ -125,24 +144,6 @@ static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] =
#define dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFB4DL_003170"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170;
#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
#define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0"
@ -165,3 +166,5 @@ static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
#define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20"
static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
#endif // OBJECTS_OBJECT_FHG_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FIRE_H
#define OBJECTS_OBJECT_FIRE_H 1
#include "align_asset_macro.h"
@ -28,3 +29,5 @@ static const ALIGN_ASSET(2) char gFire6Tex[] = dgFire6Tex;
#define dgFire7Tex "__OTR__objects/object_fire/gFire7Tex"
static const ALIGN_ASSET(2) char gFire7Tex[] = dgFire7Tex;
#endif // OBJECTS_OBJECT_FIRE_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FIREFLY_H
#define OBJECTS_OBJECT_FIREFLY_H 1
#include "align_asset_macro.h"
@ -70,3 +71,6 @@ static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_00181CDL_0011C8[] = dgK
#define dgKeeseSkeletonLimbsLimb_001840DL_000D30 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_001840DL_000D30"
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_001840DL_000D30[] = dgKeeseSkeletonLimbsLimb_001840DL_000D30;
#endif // OBJECTS_OBJECT_FIREFLY_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FISH_H
#define OBJECTS_OBJECT_FISH_H 1
#include "align_asset_macro.h"
@ -370,3 +371,6 @@ static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumB
#define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL"
static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;
#endif // OBJECTS_OBJECT_FISH_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FR_H
#define OBJECTS_OBJECT_FR_H 1
#include "align_asset_macro.h"
@ -115,3 +116,6 @@ static const ALIGN_ASSET(2) char object_fr_DL_00B0F8[] = dobject_fr_DL_00B0F8;
#define dobject_fr_Skel_00B498 "__OTR__objects/object_fr/object_fr_Skel_00B498"
static const ALIGN_ASSET(2) char object_fr_Skel_00B498[] = dobject_fr_Skel_00B498;
#endif // OBJECTS_OBJECT_FR_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FU_H
#define OBJECTS_OBJECT_FU_H 1
#include "align_asset_macro.h"
@ -100,3 +101,6 @@ static const ALIGN_ASSET(2) char gWindmillManHairTex[] = dgWindmillManHairTex;
#define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel"
static const ALIGN_ASSET(2) char gWindmillManSkel[] = dgWindmillManSkel;
#endif // OBJECTS_OBJECT_FU_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FW_H
#define OBJECTS_OBJECT_FW_H 1
#include "align_asset_macro.h"
@ -151,3 +152,5 @@ static const ALIGN_ASSET(2) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDanc
#define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90"
static const ALIGN_ASSET(2) char object_fwTex_007A90[] = dobject_fwTex_007A90;
#endif // OBJECTS_OBJECT_FW_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_FZ_H
#define OBJECTS_OBJECT_FZ_H 1
#include "align_asset_macro.h"
@ -25,3 +26,5 @@ static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL;
#define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex"
static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;
#endif // OBJECTS_OBJECT_FZ_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GANON_H
#define OBJECTS_OBJECT_GANON_H 1
#include "align_asset_macro.h"
@ -184,3 +185,6 @@ static const ALIGN_ASSET(2) char gGanondorfEndingFloatAnim[] = dgGanondorfEnding
#define dgGanondorfSkel "__OTR__objects/object_ganon/gGanondorfSkel"
static const ALIGN_ASSET(2) char gGanondorfSkel[] = dgGanondorfSkel;
#endif // OBJECTS_OBJECT_GANON_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GANON2_H
#define OBJECTS_OBJECT_GANON2_H 1
#include "align_asset_macro.h"
@ -325,3 +326,6 @@ static const ALIGN_ASSET(2) char gGanonWalkAnim[] = dgGanonWalkAnim;
#define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim"
static const ALIGN_ASSET(2) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;
#endif // OBJECTS_OBJECT_GANON2_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GANON_ANIME1_H
#define OBJECTS_OBJECT_GANON_ANIME1_H 1
#include "align_asset_macro.h"
@ -76,3 +77,5 @@ static const ALIGN_ASSET(2) char gGanondorfVolleyLeftAnim[] = dgGanondorfVolleyL
#define dgGanondorfVolleyRightAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyRightAnim"
static const ALIGN_ASSET(2) char gGanondorfVolleyRightAnim[] = dgGanondorfVolleyRightAnim;
#endif // OBJECTS_OBJECT_GANON_ANIME1_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GANON_ANIME2_H
#define OBJECTS_OBJECT_GANON_ANIME2_H 1
#include "align_asset_macro.h"
@ -52,3 +53,5 @@ static const ALIGN_ASSET(2) char gGanondorfYellStartAnim[] = dgGanondorfYellStar
#define dgGanondorfYellLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;
#endif // OBJECTS_OBJECT_GANON_ANIME2_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GANON_ANIME3_H
#define OBJECTS_OBJECT_GANON_ANIME3_H 1
#include "align_asset_macro.h"
@ -28,3 +29,5 @@ static const ALIGN_ASSET(2) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFl
#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
static const ALIGN_ASSET(2) char gGanonRoarAnim[] = dgGanonRoarAnim;
#endif // OBJECTS_OBJECT_GANON_ANIME3_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GANON_OBJECTS_H
#define OBJECTS_OBJECT_GANON_OBJECTS_H 1
#include "align_asset_macro.h"
@ -7,3 +8,5 @@ static const ALIGN_ASSET(2) char object_ganon_objects_DL_0000C0[] = dobject_gano
#define dobject_ganon_objects_Tex_000170 "__OTR__objects/object_ganon_objects/object_ganon_objects_Tex_000170"
static const ALIGN_ASSET(2) char object_ganon_objects_Tex_000170[] = dobject_ganon_objects_Tex_000170;
#endif // OBJECTS_OBJECT_GANON_OBJECTS_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GE1_H
#define OBJECTS_OBJECT_GE1_H 1
#include "align_asset_macro.h"
@ -124,3 +125,6 @@ static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
#endif // OBJECTS_OBJECT_GE1_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GEFF_H
#define OBJECTS_OBJECT_GEFF_H 1
#include "align_asset_macro.h"
@ -10,3 +11,5 @@ static const ALIGN_ASSET(2) char gGanonRubbleOutsideTex[] = dgGanonRubbleOutside
#define dgGanonRubbleDL "__OTR__objects/object_geff/gGanonRubbleDL"
static const ALIGN_ASSET(2) char gGanonRubbleDL[] = dgGanonRubbleDL;
#endif // OBJECTS_OBJECT_GEFF_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GELDB_H
#define OBJECTS_OBJECT_GELDB_H 1
#include "align_asset_macro.h"
@ -157,3 +158,5 @@ static const ALIGN_ASSET(2) char object_geldbTex_0064E8[] = dobject_geldbTex_006
#define dobject_geldbTex_006568 "__OTR__objects/object_geldb/object_geldbTex_006568"
static const ALIGN_ASSET(2) char object_geldbTex_006568[] = dobject_geldbTex_006568;
#endif // OBJECTS_OBJECT_GELDB_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GI_ARROW_H
#define OBJECTS_OBJECT_GI_ARROW_H 1
#include "align_asset_macro.h"
@ -10,3 +11,5 @@ static const ALIGN_ASSET(2) char gGiArrowMediumDL[] = dgGiArrowMediumDL;
#define dgGiArrowLargeDL "__OTR__objects/object_gi_arrow/gGiArrowLargeDL"
static const ALIGN_ASSET(2) char gGiArrowLargeDL[] = dgGiArrowLargeDL;
#endif // OBJECTS_OBJECT_GI_ARROW_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GI_ARROWCASE_H
#define OBJECTS_OBJECT_GI_ARROWCASE_H 1
#include "align_asset_macro.h"
@ -25,3 +26,5 @@ static const ALIGN_ASSET(2) char gGiQuiverInnerDL[] = dgGiQuiverInnerDL;
#define dgGiQuiverOuterDL "__OTR__objects/object_gi_arrowcase/gGiQuiverOuterDL"
static const ALIGN_ASSET(2) char gGiQuiverOuterDL[] = dgGiQuiverOuterDL;
#endif // OBJECTS_OBJECT_GI_ARROWCASE_H

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@ -1,6 +1,9 @@
#pragma once
#ifndef OBJECTS_OBJECT_GI_BEAN_H
#define OBJECTS_OBJECT_GI_BEAN_H 1
#include "align_asset_macro.h"
#define dgGiBeanDL "__OTR__objects/object_gi_bean/gGiBeanDL"
static const ALIGN_ASSET(2) char gGiBeanDL[] = dgGiBeanDL;
#endif // OBJECTS_OBJECT_GI_BEAN_H

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@ -1,6 +1,9 @@
#pragma once
#ifndef OBJECTS_OBJECT_GI_BOMB_1_H
#define OBJECTS_OBJECT_GI_BOMB_1_H 1
#include "align_asset_macro.h"
#define dgGiBombDL "__OTR__objects/object_gi_bomb_1/gGiBombDL"
static const ALIGN_ASSET(2) char gGiBombDL[] = dgGiBombDL;
#endif // OBJECTS_OBJECT_GI_BOMB_1_H

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@ -1,6 +1,9 @@
#pragma once
#ifndef OBJECTS_OBJECT_GI_BOMB_2_H
#define OBJECTS_OBJECT_GI_BOMB_2_H 1
#include "align_asset_macro.h"
#define dgGiBombchuDL "__OTR__objects/object_gi_bomb_2/gGiBombchuDL"
static const ALIGN_ASSET(2) char gGiBombchuDL[] = dgGiBombchuDL;
#endif // OBJECTS_OBJECT_GI_BOMB_2_H

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