Shipwright/soh/assets/objects/object_bw/object_bw.h

50 lines
2.3 KiB
C

#ifndef OBJECTS_OBJECT_BW_H
#define OBJECTS_OBJECT_BW_H 1
#include "align_asset_macro.h"
#define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228"
static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228;
#define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0"
static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0;
#define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8"
static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8;
#define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558"
static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558;
#define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680"
static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680;
#define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050"
static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050;
#define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240"
static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240;
#define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440"
static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440;
#define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640"
static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640;
#define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840"
static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840;
#define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40"
static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40;
#define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0"
static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0;
#define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0"
static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
#endif // OBJECTS_OBJECT_BW_H