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use enum for hint clarity (#2092)
Co-authored-by: briaguya <briaguya@alice>
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@ -2613,7 +2613,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", RO_ITEM_POOL_BALANCED);
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", RO_ITEM_POOL_BALANCED);
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cvarSettings[RSK_ICE_TRAPS] = CVar_GetS32("gRandomizeIceTraps", RO_ICE_TRAPS_NORMAL);
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cvarSettings[RSK_ICE_TRAPS] = CVar_GetS32("gRandomizeIceTraps", RO_ICE_TRAPS_NORMAL);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", RO_GOSSIP_STONES_NEED_NOTHING);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", RO_GOSSIP_STONES_NEED_NOTHING);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", RO_HINT_CLARITY_CLEAR);
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cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", RO_HINT_DIST_BALANCED);
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cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", RO_HINT_DIST_BALANCED);
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cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gRandomizeBlueFireArrows", 0);
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cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gRandomizeBlueFireArrows", 0);
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cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gRandomizeSunlightArrows", 0);
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cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gRandomizeSunlightArrows", 0);
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