Fixed lake hylia water collision

This commit is contained in:
KiritoDev 2022-04-27 23:03:04 -05:00 committed by Kenix3
parent 444026038e
commit c7ad92e09a

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@ -166,6 +166,9 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) {
}
} else {
this->lakeHyliaWaterLevel = 0.0f;
WaterBox* water_boxes = globalCtx->colCtx.colHeader->waterBoxes;
water_boxes[LHWB_MAIN_1].ySurface = WATER_LEVEL_RAISED;
water_boxes[LHWB_MAIN_2].ySurface = WATER_LEVEL_RAISED;
this->actionFunc = BgSpot06Objects_DoNothing;
}
break;