From c7ad92e09a27172318c117005ff496e6af7a7c8c Mon Sep 17 00:00:00 2001 From: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Date: Wed, 27 Apr 2022 23:03:04 -0500 Subject: [PATCH] Fixed lake hylia water collision --- .../actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index fbc707ade..2d1cbbc8c 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -166,6 +166,9 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) { } } else { this->lakeHyliaWaterLevel = 0.0f; + WaterBox* water_boxes = globalCtx->colCtx.colHeader->waterBoxes; + water_boxes[LHWB_MAIN_1].ySurface = WATER_LEVEL_RAISED; + water_boxes[LHWB_MAIN_2].ySurface = WATER_LEVEL_RAISED; this->actionFunc = BgSpot06Objects_DoNothing; } break;