Shipwright/soh/assets/xml/GC_MQ_D/objects/object_horse_normal.xml

35 lines
2.5 KiB
XML

<Root>
<File Name="object_horse_normal" Segment="6">
<Texture Name="object_horse_normalTex_0058D8" OutName="object_horse_normalTex_0058D8" Format="i8" Width="8" Height="8" Offset="0x58D8" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005918" OutName="object_horse_normalTex_005918" Format="rgba16" Width="16" Height="16" Offset="0x5918" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005B18" OutName="object_horse_normalTex_005B18" Format="rgba16" Width="8" Height="8" Offset="0x5B18" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005B98" OutName="object_horse_normalTex_005B98" Format="i8" Width="16" Height="16" Offset="0x5B98" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005C98" OutName="object_horse_normalTex_005C98" Format="i8" Width="16" Height="8" Offset="0x5C98" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_006F28" OutName="object_horse_normalTex_006F28" Format="i8" Width="16" Height="16" Offset="0x6F28" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_007028" OutName="object_horse_normalTex_007028" Format="i8" Width="16" Height="16" Offset="0x7028" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_007128" OutName="object_horse_normalTex_007128" Format="i8" Width="32" Height="32" Offset="0x7128" AddedByScript="true"/>
<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
<!-- Running. -->
<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
<!-- Jumping. -->
<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
<!-- JumpingHigh. -->
<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
<!-- Walking fast. -->
<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
<!-- Stand in two legs for a moment? -->
<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
<!-- Refusing to jump / Slowing down. -->
<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
<!-- Idle1. Horse moving leg. -->
<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
<!-- Idle2. Moving head. -->
<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
<!-- Walking slow. -->
<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
</File>
</Root>