35 lines
2.5 KiB
XML
35 lines
2.5 KiB
XML
<Root>
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<File Name="object_horse_normal" Segment="6">
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<Texture Name="object_horse_normalTex_0058D8" OutName="object_horse_normalTex_0058D8" Format="i8" Width="8" Height="8" Offset="0x58D8" AddedByScript="true"/>
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<Texture Name="object_horse_normalTex_005918" OutName="object_horse_normalTex_005918" Format="rgba16" Width="16" Height="16" Offset="0x5918" AddedByScript="true"/>
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<Texture Name="object_horse_normalTex_005B18" OutName="object_horse_normalTex_005B18" Format="rgba16" Width="8" Height="8" Offset="0x5B18" AddedByScript="true"/>
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<Texture Name="object_horse_normalTex_005B98" OutName="object_horse_normalTex_005B98" Format="i8" Width="16" Height="16" Offset="0x5B98" AddedByScript="true"/>
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<Texture Name="object_horse_normalTex_005C98" OutName="object_horse_normalTex_005C98" Format="i8" Width="16" Height="8" Offset="0x5C98" AddedByScript="true"/>
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<Texture Name="object_horse_normalTex_006F28" OutName="object_horse_normalTex_006F28" Format="i8" Width="16" Height="16" Offset="0x6F28" AddedByScript="true"/>
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<Texture Name="object_horse_normalTex_007028" OutName="object_horse_normalTex_007028" Format="i8" Width="16" Height="16" Offset="0x7028" AddedByScript="true"/>
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<Texture Name="object_horse_normalTex_007128" OutName="object_horse_normalTex_007128" Format="i8" Width="32" Height="32" Offset="0x7128" AddedByScript="true"/>
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<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
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<!-- Running. -->
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<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
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<!-- Jumping. -->
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<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
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<!-- JumpingHigh. -->
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<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
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<!-- Walking fast. -->
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<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
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<!-- Stand in two legs for a moment? -->
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<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
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<!-- Refusing to jump / Slowing down. -->
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<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
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<!-- Idle1. Horse moving leg. -->
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<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
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<!-- Idle2. Moving head. -->
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<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
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<!-- Walking slow. -->
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<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
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<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
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</File>
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</Root>
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