Shipwright/soh/assets/xml/GC_MQ_D/objects/object_mm.xml

26 lines
2.4 KiB
XML

<Root>
<File Name="object_mm" Segment="6">
<Texture Name="object_mmTex_000930" OutName="object_mmTex_000930" Format="ci8" Width="8" Height="8" Offset="0x930" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_000970" OutName="object_mmTex_000970" Format="ci8" Width="8" Height="8" Offset="0x970" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_0009B0" OutName="object_mmTex_0009B0" Format="ci8" Width="8" Height="8" Offset="0x9B0" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_0009F0" OutName="object_mmTex_0009F0" Format="ci8" Width="8" Height="8" Offset="0x9F0" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_000A30" OutName="object_mmTex_000A30" Format="ci8" Width="16" Height="16" Offset="0xA30" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_000B30" OutName="object_mmTex_000B30" Format="ci8" Width="16" Height="16" Offset="0xB30" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_001030" OutName="object_mmTex_001030" Format="ci8" Width="16" Height="16" Offset="0x1030" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_001130" OutName="object_mmTex_001130" Format="ci8" Width="32" Height="16" Offset="0x1130" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_001330" OutName="object_mmTex_001330" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x730" AddedByScript="true"/>
<Skeleton Name="gRunningManSkel" Type="Flex" LimbType="Standard" Offset="0x5E18"/>
<Animation Name="gRunningManRunAnim" Offset="0x0718"/>
<Animation Name="gRunningManSitStandAnim" Offset="0x6940"/>
<Animation Name="gRunningManSitWaitAnim" Offset="0x6C50"/>
<Animation Name="gRunningManSprintAnim" Offset="0x0468"/>
<Animation Name="gRunningManExcitedAnim" Offset="0x73A0"/>
<Animation Name="gRunningManHappyAnim" Offset="0x8060"/>
<Texture Name="gRunningManTLUT" OutName="running_man_tlut" Format="rgba16" Width="16" Height="16" Offset="0x730"/>
<Texture Name="gRunningManMouthOpenTex" OutName="running_man_mouth_open" Format="ci8" Width="32" Height="16" Offset="0xE30" TlutOffset="0x730"/>
<Texture Name="gRunningManMouthClosedTex" OutName="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30" TlutOffset="0x730"/>
</File>
</Root>