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fix lake hylia water level raised flag not being set in rando (#2103)
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@ -843,6 +843,8 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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if (gSaveContext.n64ddFlag) {
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play->nextEntranceIndex = 0x60C;
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gSaveContext.nextCutsceneIndex = 0;
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// Set "raised lake hylia water" since we aren't warping to the cutscene
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gSaveContext.eventChkInf[6] |= 0x200;
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} else {
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Item_Give(play, ITEM_MEDALLION_WATER);
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play->nextEntranceIndex = 0x6B;
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