From 77123196d1a47160adbceabed4520ba4006520ef Mon Sep 17 00:00:00 2001 From: Adam Bird Date: Tue, 6 Dec 2022 20:09:05 -0500 Subject: [PATCH] fix lake hylia water level raised flag not being set in rando (#2103) --- soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index bc54d7bd6..c291e648f 100644 --- a/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/soh/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -843,6 +843,8 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) { if (gSaveContext.n64ddFlag) { play->nextEntranceIndex = 0x60C; gSaveContext.nextCutsceneIndex = 0; + // Set "raised lake hylia water" since we aren't warping to the cutscene + gSaveContext.eventChkInf[6] |= 0x200; } else { Item_Give(play, ITEM_MEDALLION_WATER); play->nextEntranceIndex = 0x6B;