fix lake hylia water level raised flag not being set in rando (#2103)

This commit is contained in:
Adam Bird 2022-12-06 20:09:05 -05:00 committed by GitHub
parent 52b896271c
commit 77123196d1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -843,6 +843,8 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
if (gSaveContext.n64ddFlag) { if (gSaveContext.n64ddFlag) {
play->nextEntranceIndex = 0x60C; play->nextEntranceIndex = 0x60C;
gSaveContext.nextCutsceneIndex = 0; gSaveContext.nextCutsceneIndex = 0;
// Set "raised lake hylia water" since we aren't warping to the cutscene
gSaveContext.eventChkInf[6] |= 0x200;
} else { } else {
Item_Give(play, ITEM_MEDALLION_WATER); Item_Give(play, ITEM_MEDALLION_WATER);
play->nextEntranceIndex = 0x6B; play->nextEntranceIndex = 0x6B;