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Update soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Thanks I overlooked it :) Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
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@ -500,7 +500,7 @@ void EnOkuta_ProjectileFly(EnOkuta* this, GlobalContext* globalCtx) {
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y + 11.0f;
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pos.z = this->actor.world.pos.z;
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if (CVar_GetS32("gNewProjectiles", 0) != 0) {
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if (CVar_GetS32("gNewDrops", 0) != 0) {
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static s16 sEffectScales[] = {
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145, 135, 115, 85, 75, 53, 45, 40, 35,
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};
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