From 53fc1514530ecd3426b0918399c9d6ca1507c0b5 Mon Sep 17 00:00:00 2001 From: Baoulettes Date: Mon, 20 Jun 2022 22:33:31 +0200 Subject: [PATCH] Update soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c Thanks I overlooked it :) Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> --- soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index e7b0a6e3b..7824739a8 100644 --- a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -500,7 +500,7 @@ void EnOkuta_ProjectileFly(EnOkuta* this, GlobalContext* globalCtx) { pos.x = this->actor.world.pos.x; pos.y = this->actor.world.pos.y + 11.0f; pos.z = this->actor.world.pos.z; - if (CVar_GetS32("gNewProjectiles", 0) != 0) { + if (CVar_GetS32("gNewDrops", 0) != 0) { static s16 sEffectScales[] = { 145, 135, 115, 85, 75, 53, 45, 40, 35, };