Shipwright/soh/assets/scenes/dungeons/men/men_scene.h

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#ifndef DUNGEONS_MEN_SCENE_H
#define DUNGEONS_MEN_SCENE_H 1
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#include "align_asset_macro.h"
#define dmen_sceneTex_0108C0 "__OTR__scenes/nonmq/men_scene/men_sceneTex_0108C0"
static const ALIGN_ASSET(2) char men_sceneTex_0108C0[] = dmen_sceneTex_0108C0;
#define dmen_sceneTex_010CC0 "__OTR__scenes/nonmq/men_scene/men_sceneTex_010CC0"
static const ALIGN_ASSET(2) char men_sceneTex_010CC0[] = dmen_sceneTex_010CC0;
#define dmen_sceneTLUT_00F6C0 "__OTR__scenes/nonmq/men_scene/men_sceneTLUT_00F6C0"
static const ALIGN_ASSET(2) char men_sceneTLUT_00F6C0[] = dmen_sceneTLUT_00F6C0;
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#define dgGTGDayEntranceTex "__OTR__scenes/nonmq/men_scene/gGTGDayEntranceTex"
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static const ALIGN_ASSET(2) char gGTGDayEntranceTex[] = dgGTGDayEntranceTex;
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#define dgGTGNightEntranceTex "__OTR__scenes/nonmq/men_scene/gGTGNightEntranceTex"
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static const ALIGN_ASSET(2) char gGTGNightEntranceTex[] = dgGTGNightEntranceTex;
#define dmen_sceneCollisionHeader_00F690 "__OTR__scenes/nonmq/men_scene/men_sceneCollisionHeader_00F690"
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static const ALIGN_ASSET(2) char men_sceneCollisionHeader_00F690[] = dmen_sceneCollisionHeader_00F690;
#endif // DUNGEONS_MEN_SCENE_H