Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_4.h

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#ifndef DUNGEONS_HIDAN_ROOM_4_H
#define DUNGEONS_HIDAN_ROOM_4_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_4Tex_0050F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0050F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0050F0[] = dHIDAN_room_4Tex_0050F0;
#define dHIDAN_room_4Tex_0052F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0052F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0052F0[] = dHIDAN_room_4Tex_0052F0;
#define dHIDAN_room_4Tex_005AF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_005AF0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_005AF0[] = dHIDAN_room_4Tex_005AF0;
#define dHIDAN_room_4Tex_0062F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0062F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0062F0[] = dHIDAN_room_4Tex_0062F0;
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#define dHIDAN_room_4Tex_0066F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0066F0"
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static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0066F0[] = dHIDAN_room_4Tex_0066F0;
#define dHIDAN_room_4Tex_0068F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0068F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0068F0[] = dHIDAN_room_4Tex_0068F0;
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#define dHIDAN_room_4Tex_006CF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_006CF0"
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static const ALIGN_ASSET(2) char HIDAN_room_4Tex_006CF0[] = dHIDAN_room_4Tex_006CF0;
#define dHIDAN_room_4Tex_0070F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0070F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0070F0[] = dHIDAN_room_4Tex_0070F0;
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#define dHIDAN_room_4DL_000470 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_000470"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_000470[] = dHIDAN_room_4DL_000470;
#define dHIDAN_room_4DL_001A10 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_001A10"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_001A10[] = dHIDAN_room_4DL_001A10;
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#define dHIDAN_room_4DL_0028B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_0028B8"
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static const ALIGN_ASSET(2) char HIDAN_room_4DL_0028B8[] = dHIDAN_room_4DL_0028B8;
#define dHIDAN_room_4DL_003060 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_003060"
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static const ALIGN_ASSET(2) char HIDAN_room_4DL_003060[] = dHIDAN_room_4DL_003060;
#define dHIDAN_room_4DL_003C08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_003C08"
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static const ALIGN_ASSET(2) char HIDAN_room_4DL_003C08[] = dHIDAN_room_4DL_003C08;
#define dHIDAN_room_4DL_004758 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_004758"
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static const ALIGN_ASSET(2) char HIDAN_room_4DL_004758[] = dHIDAN_room_4DL_004758;
#define dHIDAN_room_4DL_004DA0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_004DA0"
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static const ALIGN_ASSET(2) char HIDAN_room_4DL_004DA0[] = dHIDAN_room_4DL_004DA0;
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#endif // DUNGEONS_HIDAN_ROOM_4_H