Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_4.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

53 lines
2.7 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_4_H
#define DUNGEONS_HIDAN_ROOM_4_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_4Tex_0050F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0050F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0050F0[] = dHIDAN_room_4Tex_0050F0;
#define dHIDAN_room_4Tex_0052F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0052F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0052F0[] = dHIDAN_room_4Tex_0052F0;
#define dHIDAN_room_4Tex_005AF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_005AF0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_005AF0[] = dHIDAN_room_4Tex_005AF0;
#define dHIDAN_room_4Tex_0062F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0062F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0062F0[] = dHIDAN_room_4Tex_0062F0;
#define dHIDAN_room_4Tex_0066F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0066F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0066F0[] = dHIDAN_room_4Tex_0066F0;
#define dHIDAN_room_4Tex_0068F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0068F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0068F0[] = dHIDAN_room_4Tex_0068F0;
#define dHIDAN_room_4Tex_006CF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_006CF0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_006CF0[] = dHIDAN_room_4Tex_006CF0;
#define dHIDAN_room_4Tex_0070F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0070F0"
static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0070F0[] = dHIDAN_room_4Tex_0070F0;
#define dHIDAN_room_4DL_000470 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_000470"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_000470[] = dHIDAN_room_4DL_000470;
#define dHIDAN_room_4DL_001A10 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_001A10"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_001A10[] = dHIDAN_room_4DL_001A10;
#define dHIDAN_room_4DL_0028B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_0028B8"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_0028B8[] = dHIDAN_room_4DL_0028B8;
#define dHIDAN_room_4DL_003060 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_003060"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_003060[] = dHIDAN_room_4DL_003060;
#define dHIDAN_room_4DL_003C08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_003C08"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_003C08[] = dHIDAN_room_4DL_003C08;
#define dHIDAN_room_4DL_004758 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_004758"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_004758[] = dHIDAN_room_4DL_004758;
#define dHIDAN_room_4DL_004DA0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_004DA0"
static const ALIGN_ASSET(2) char HIDAN_room_4DL_004DA0[] = dHIDAN_room_4DL_004DA0;
#endif // DUNGEONS_HIDAN_ROOM_4_H