Shipwright/soh/assets/textures/skyboxes/vr_fine2_static.h

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#ifndef TEXTURES_VR_FINE2_STATIC_H
#define TEXTURES_VR_FINE2_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgSunsetSkybox1Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox1Tex"
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static const ALIGN_ASSET(2) char gSunsetSkybox1Tex[] = dgSunsetSkybox1Tex;
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#define dgSunsetSkybox2Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox2Tex"
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static const ALIGN_ASSET(2) char gSunsetSkybox2Tex[] = dgSunsetSkybox2Tex;
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#define dgSunsetSkybox3Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox3Tex"
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static const ALIGN_ASSET(2) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex;
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#define dgSunsetSkybox4Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox4Tex"
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static const ALIGN_ASSET(2) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex;
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#define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex;
#endif // TEXTURES_VR_FINE2_STATIC_H