#ifndef TEXTURES_VR_FINE2_STATIC_H #define TEXTURES_VR_FINE2_STATIC_H 1 #include "align_asset_macro.h" #define dgSunsetSkybox1Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox1Tex" static const ALIGN_ASSET(2) char gSunsetSkybox1Tex[] = dgSunsetSkybox1Tex; #define dgSunsetSkybox2Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox2Tex" static const ALIGN_ASSET(2) char gSunsetSkybox2Tex[] = dgSunsetSkybox2Tex; #define dgSunsetSkybox3Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox3Tex" static const ALIGN_ASSET(2) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex; #define dgSunsetSkybox4Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox4Tex" static const ALIGN_ASSET(2) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex; #define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex" static const ALIGN_ASSET(2) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex; #endif // TEXTURES_VR_FINE2_STATIC_H