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#ifndef OBJECTS_OBJECT_OKUTA_H
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#define OBJECTS_OBJECT_OKUTA_H 1
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#include "align_asset_macro.h"
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#define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim"
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static const ALIGN_ASSET(2) char gOctorokShootAnim[] = dgOctorokShootAnim;
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#define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim"
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static const ALIGN_ASSET(2) char gOctorokDieAnim[] = dgOctorokDieAnim;
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#define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim"
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static const ALIGN_ASSET(2) char gOctorokHideAnim[] = dgOctorokHideAnim;
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#define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim"
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static const ALIGN_ASSET(2) char gOctorokFloatAnim[] = dgOctorokFloatAnim;
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#define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim"
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static const ALIGN_ASSET(2) char gOctorokHitAnim[] = dgOctorokHitAnim;
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#define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim"
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static const ALIGN_ASSET(2) char gOctorokAppearAnim[] = dgOctorokAppearAnim;
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#define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex"
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static const ALIGN_ASSET(2) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex;
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#define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex"
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static const ALIGN_ASSET(2) char gOctorokStripesTex[] = dgOctorokStripesTex;
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#define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex"
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static const ALIGN_ASSET(2) char gOctorokScalesTex[] = dgOctorokScalesTex;
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#define dgOctorokSnoutConnectionTex "__OTR__objects/object_okuta/gOctorokSnoutConnectionTex"
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static const ALIGN_ASSET(2) char gOctorokSnoutConnectionTex[] = dgOctorokSnoutConnectionTex;
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#define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex"
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static const ALIGN_ASSET(2) char gOctorokMouthTex[] = dgOctorokMouthTex;
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#define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex"
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static const ALIGN_ASSET(2) char gOctorokArmTex[] = dgOctorokArmTex;
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#define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex"
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static const ALIGN_ASSET(2) char gOctorokFinTex[] = dgOctorokFinTex;
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#define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex"
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static const ALIGN_ASSET(2) char gOctorokEyeTex[] = dgOctorokEyeTex;
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#define dgOctorokFadeToBlackTex "__OTR__objects/object_okuta/gOctorokFadeToBlackTex"
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static const ALIGN_ASSET(2) char gOctorokFadeToBlackTex[] = dgOctorokFadeToBlackTex;
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#define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel"
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static const ALIGN_ASSET(2) char gOctorokSkel[] = dgOctorokSkel;
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#define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex"
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static const ALIGN_ASSET(2) char gOctorokProjectileTex[] = dgOctorokProjectileTex;
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#define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL"
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static const ALIGN_ASSET(2) char gOctorokProjectileDL[] = dgOctorokProjectileDL;
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#define dgOctorokSkelLimbsLimb_003440DL_0017C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003440DL_0017C0"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003440DL_0017C0[] = dgOctorokSkelLimbsLimb_003440DL_0017C0;
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#define dgOctorokSkelLimbsLimb_003464DL_001A70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003464DL_001A70"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003464DL_001A70[] = dgOctorokSkelLimbsLimb_003464DL_001A70;
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#define dgOctorokSkelLimbsLimb_0034A0DL_001B70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034A0DL_001B70"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034A0DL_001B70[] = dgOctorokSkelLimbsLimb_0034A0DL_001B70;
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#define dgOctorokSkelLimbsLimb_0034ACDL_001C00 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034ACDL_001C00"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034ACDL_001C00[] = dgOctorokSkelLimbsLimb_0034ACDL_001C00;
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#define dgOctorokSkelLimbsLimb_0034B8DL_001C98 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034B8DL_001C98"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034B8DL_001C98[] = dgOctorokSkelLimbsLimb_0034B8DL_001C98;
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#define dgOctorokSkelLimbsLimb_0034F4DL_001EE0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034F4DL_001EE0"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034F4DL_001EE0[] = dgOctorokSkelLimbsLimb_0034F4DL_001EE0;
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#define dgOctorokSkelLimbsLimb_003500DL_001F70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003500DL_001F70"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003500DL_001F70[] = dgOctorokSkelLimbsLimb_003500DL_001F70;
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#define dgOctorokSkelLimbsLimb_00350CDL_002008 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00350CDL_002008"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00350CDL_002008[] = dgOctorokSkelLimbsLimb_00350CDL_002008;
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#define dgOctorokSkelLimbsLimb_003548DL_002098 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003548DL_002098"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003548DL_002098[] = dgOctorokSkelLimbsLimb_003548DL_002098;
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#define dgOctorokSkelLimbsLimb_003554DL_002128 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003554DL_002128"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003554DL_002128[] = dgOctorokSkelLimbsLimb_003554DL_002128;
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#define dgOctorokSkelLimbsLimb_003560DL_0021C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003560DL_0021C0"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003560DL_0021C0[] = dgOctorokSkelLimbsLimb_003560DL_0021C0;
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#define dgOctorokSkelLimbsLimb_00359CDL_001D28 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00359CDL_001D28"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00359CDL_001D28[] = dgOctorokSkelLimbsLimb_00359CDL_001D28;
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#define dgOctorokSkelLimbsLimb_0035A8DL_001DB8 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035A8DL_001DB8"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035A8DL_001DB8[] = dgOctorokSkelLimbsLimb_0035A8DL_001DB8;
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#define dgOctorokSkelLimbsLimb_0035B4DL_001E50 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035B4DL_001E50"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035B4DL_001E50[] = dgOctorokSkelLimbsLimb_0035B4DL_001E50;
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#define dgOctorokSkelLimbsLimb_0035C0DL_0016D0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035C0DL_0016D0"
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static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035C0DL_0016D0[] = dgOctorokSkelLimbsLimb_0035C0DL_0016D0;
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#endif // OBJECTS_OBJECT_OKUTA_H
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