#ifndef OBJECTS_OBJECT_OKUTA_H #define OBJECTS_OBJECT_OKUTA_H 1 #include "align_asset_macro.h" #define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim" static const ALIGN_ASSET(2) char gOctorokShootAnim[] = dgOctorokShootAnim; #define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim" static const ALIGN_ASSET(2) char gOctorokDieAnim[] = dgOctorokDieAnim; #define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim" static const ALIGN_ASSET(2) char gOctorokHideAnim[] = dgOctorokHideAnim; #define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim" static const ALIGN_ASSET(2) char gOctorokFloatAnim[] = dgOctorokFloatAnim; #define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim" static const ALIGN_ASSET(2) char gOctorokHitAnim[] = dgOctorokHitAnim; #define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim" static const ALIGN_ASSET(2) char gOctorokAppearAnim[] = dgOctorokAppearAnim; #define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex" static const ALIGN_ASSET(2) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex; #define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex" static const ALIGN_ASSET(2) char gOctorokStripesTex[] = dgOctorokStripesTex; #define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex" static const ALIGN_ASSET(2) char gOctorokScalesTex[] = dgOctorokScalesTex; #define dgOctorokSnoutConnectionTex "__OTR__objects/object_okuta/gOctorokSnoutConnectionTex" static const ALIGN_ASSET(2) char gOctorokSnoutConnectionTex[] = dgOctorokSnoutConnectionTex; #define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex" static const ALIGN_ASSET(2) char gOctorokMouthTex[] = dgOctorokMouthTex; #define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex" static const ALIGN_ASSET(2) char gOctorokArmTex[] = dgOctorokArmTex; #define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex" static const ALIGN_ASSET(2) char gOctorokFinTex[] = dgOctorokFinTex; #define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex" static const ALIGN_ASSET(2) char gOctorokEyeTex[] = dgOctorokEyeTex; #define dgOctorokFadeToBlackTex "__OTR__objects/object_okuta/gOctorokFadeToBlackTex" static const ALIGN_ASSET(2) char gOctorokFadeToBlackTex[] = dgOctorokFadeToBlackTex; #define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel" static const ALIGN_ASSET(2) char gOctorokSkel[] = dgOctorokSkel; #define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex" static const ALIGN_ASSET(2) char gOctorokProjectileTex[] = dgOctorokProjectileTex; #define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL" static const ALIGN_ASSET(2) char gOctorokProjectileDL[] = dgOctorokProjectileDL; #define dgOctorokSkelLimbsLimb_003440DL_0017C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003440DL_0017C0" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003440DL_0017C0[] = dgOctorokSkelLimbsLimb_003440DL_0017C0; #define dgOctorokSkelLimbsLimb_003464DL_001A70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003464DL_001A70" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003464DL_001A70[] = dgOctorokSkelLimbsLimb_003464DL_001A70; #define dgOctorokSkelLimbsLimb_0034A0DL_001B70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034A0DL_001B70" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034A0DL_001B70[] = dgOctorokSkelLimbsLimb_0034A0DL_001B70; #define dgOctorokSkelLimbsLimb_0034ACDL_001C00 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034ACDL_001C00" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034ACDL_001C00[] = dgOctorokSkelLimbsLimb_0034ACDL_001C00; #define dgOctorokSkelLimbsLimb_0034B8DL_001C98 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034B8DL_001C98" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034B8DL_001C98[] = dgOctorokSkelLimbsLimb_0034B8DL_001C98; #define dgOctorokSkelLimbsLimb_0034F4DL_001EE0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034F4DL_001EE0" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034F4DL_001EE0[] = dgOctorokSkelLimbsLimb_0034F4DL_001EE0; #define dgOctorokSkelLimbsLimb_003500DL_001F70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003500DL_001F70" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003500DL_001F70[] = dgOctorokSkelLimbsLimb_003500DL_001F70; #define dgOctorokSkelLimbsLimb_00350CDL_002008 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00350CDL_002008" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00350CDL_002008[] = dgOctorokSkelLimbsLimb_00350CDL_002008; #define dgOctorokSkelLimbsLimb_003548DL_002098 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003548DL_002098" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003548DL_002098[] = dgOctorokSkelLimbsLimb_003548DL_002098; #define dgOctorokSkelLimbsLimb_003554DL_002128 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003554DL_002128" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003554DL_002128[] = dgOctorokSkelLimbsLimb_003554DL_002128; #define dgOctorokSkelLimbsLimb_003560DL_0021C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003560DL_0021C0" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003560DL_0021C0[] = dgOctorokSkelLimbsLimb_003560DL_0021C0; #define dgOctorokSkelLimbsLimb_00359CDL_001D28 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00359CDL_001D28" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00359CDL_001D28[] = dgOctorokSkelLimbsLimb_00359CDL_001D28; #define dgOctorokSkelLimbsLimb_0035A8DL_001DB8 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035A8DL_001DB8" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035A8DL_001DB8[] = dgOctorokSkelLimbsLimb_0035A8DL_001DB8; #define dgOctorokSkelLimbsLimb_0035B4DL_001E50 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035B4DL_001E50" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035B4DL_001E50[] = dgOctorokSkelLimbsLimb_0035B4DL_001E50; #define dgOctorokSkelLimbsLimb_0035C0DL_0016D0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035C0DL_0016D0" static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035C0DL_0016D0[] = dgOctorokSkelLimbsLimb_0035C0DL_0016D0; #endif // OBJECTS_OBJECT_OKUTA_H